Corsario's Kingmaker Discussion


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Liberty's Edge

Kingmaker Exploration Map
Janus Sevenstar wrote:
So if you get outside of that area of effect in the next turn, then you take no damage?

Right

Liberty's Edge

Kingmaker Exploration Map

About Kingless... you are dealing with a soldier, not a politic nor an adventurer... so he follows orders, and will be hard for him to disobey them.

About the white flag... well, he didn't raise it, and he is giving you the chance to surrender, so that is it for him.

But a duel... maybe that could work...

But what about the Restov troops?

Just to be clear... the Restov city troops are not going to save you, they are going to save the treasure...


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

But the treasure is safe - with us :D

Liberty's Edge

Kingmaker Exploration Map

Unless they take it out from your Dead cold hands...

And there is another issue... The war between Issia and Rostland very well can start right now... In front of you...


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Build the drama...


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Meh, I spoke my peace not my game. Kesten - NPC note made and sorted.

Excellent job on everyone elses part. :) I thought it was a stellar attempt.


Female Elf // Init +5; Senses low-light vision; Perception +13 // Fort +8, Ref +10, Will +4; +2 vs. enchantments // hp 52/66

I feel like having Daliedhur throwing a couple grains of sand into the wheels, and just start raining ARROWS...


Female / Male Human (Mwangi - Jambala Jaeg) Updated Quest Sheet

hehe :)

Liberty's Edge

Kingmaker Exploration Map

I am missing votes about to use Roll20 or Google docs...


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

I like the roll20, the only problem is that it is not static. I can move tokens artificially and distances/ranges are difficult to figure without a grid. If you use the google, we can always go to an older map by simply finding an old post and clicking. Either way, if we are moving tokens, having the tokens snap to a grid is important the way that PF uses 5' squares for movement and spells.

I have used google, or similar (photobucket, etc) sharing systems, in many games and never had a problem. If we were all on at the same time, I think that roll20 would be superior with its ability to allow for regular posts and updating of posts. However, with the pbp and inconsistent posting that occurs in pbp, I think that the more static google is superior. Also, use of the Roll20 comments will make things very difficult to follow unless the entire campaign is move there as having comments/posts in multiple places is going to create all kinds of headaches for all involved.

Which ever one you use, I think that having a grid so that we know what the size of that radius-20' fireball and how far the close-40' enlarge person spell can reach will be most useful. This is even more relevant if you use large scale battlefields which with the outdoorsy nature of Kingmaker is likely as we may be shooting our bows 200'+ or casting long range spells to hinder and weaken enemies.


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)
Corsario wrote:
I am missing votes about to use Roll20 or Google docs...

google


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

I prefer google as well


Elf Wizard

My vote goes for google also.


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

I actually like both, so just label me as indifferent.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

I've never used google before, so it would be a new experience, but throw me down as indifferent as well.


Male Human (Taldan) Wizard (transmuter) 3 | AC 12, T 12, FF 10 | hp 15/15 | F +1, R +3, W +4 | CMD 13 | Init +3 | Perception +1

I'm indifferent. Google's probably easier for me to access when I'm out of the house and posting from the iPad, but that's not a common occurance.

Liberty's Edge

Kingmaker Exploration Map

Ok, google it is, deleting the Roll20 campaign.

Too boring? I feel almost no one is posting... Sorry is too much exposition, my prologue is somewhat long, but I swear is worth it.


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

Given the thirty minutes between receiving the order to come back and Restov's shoulders arriving, I know that Destroyerman probably made it back to Neji in time for the battle (he can only retreat about a mile from Neji before he vanishes, and he can fly about a mile in nine minutes if taking his time and only double moving), but would it be alright if I had Noelle (Jay's Faerie Dragon) be with Janus? I can just say that she's been stunned silent the entire time.

Edit: Destroyerman would be back with Neji.

Liberty's Edge

Kingmaker Exploration Map

Yes, both Destroyerman and Noelle can be with Janus.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Eh, my bad for not being clearer. Destroyerman would be back with Neji.

Liberty's Edge

Kingmaker Exploration Map
Neji Lazula wrote:
Eh, my bad for not being clearer. Destroyerman would be back with Neji.

No, my bad, I meant Destroyerman with Neji and Noelle with Janus. Just wrote it wrong.

Liberty's Edge

Kingmaker Exploration Map

I am not dead... just working behind the curtain...

Where would you like to make a house with a white picket fence?

Next: Draw the borders and "paste" it into a bigger map, to have the environments...


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Neji will post her action tonight. I have just been thinking about how she could justify ordering Destroyerman to kill soldiers. She has (directly and indirectly) killed monsters before but never an actual humanoid. The current idea is that she has never really been loyal to Restov, only Janus. Working with that, she just needs a reason to get angry enough to have her eidolon act.

So can I have a soldier attack her?

Liberty's Edge

Kingmaker Exploration Map

If fact a soldier is attacking her... A soldier is attacking everyone

Liberty's Edge

Kingmaker Exploration Map

Our map inserted into the Stolen Lands Map


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)
Corsario wrote:
Our map inserted into the Stolen Lands Map

wow. cool.


Female Gnome Summoner 7/Archmage 1 | HP 80/80 | AC 18 | T 12 | FF 17 | CMD 13 | Fort +7 | Ref +5 | Will +8 | Init +1 | Perc +13

Are we on Round 2 of the Last Stand battle? Also, does anyone have a ride Neji can catch (20 base speed)? Destroyerman could probably carry her out, but I think he makes a better guard for the moment.


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

The Gasparo family has a few wagons and carriages to ride. Doreese Gasparo has a fortune teller-style wagon which has room. There is even another gnome in there to hang out with... the family accountant/lawyer Edry Meeks.

Liberty's Edge

Kingmaker Exploration Map

It a nice wagon, BTW, you can check the image at his profile...


Human Carnivalist 7 (Trickster 1) ~ hp 48/66 ~ AC 17, tch 13, ff 14 ~ Fort+3, Ref+9, Will+2 ~ CMD 20 ~ Init +3 ~ Per +15 ~ ranged attacks do not provoke AoOs

>Doreese Gasparo and her wagon<

Liberty's Edge

Kingmaker Exploration Map

New maps in the campaign tab. I had made a very complete one of the stolen lands actual groups and gimp failed... And I had not saved! :( We'll, the second time you do better! :)

Liberty's Edge

Kingmaker Exploration Map

Sorry I am late... But check the annotated map Anando has...
It's not complete yet, but it can give you an idea.
Annotated Stolen Lands Map


Female / Male Human (Mwangi - Jambala Jaeg) Updated Quest Sheet

Are Rhasadilara Wynterfall and Kaldwell still with us?

Liberty's Edge

Kingmaker Exploration Map

In game yes... In real life I hope so...

Liberty's Edge

Kingmaker Exploration Map

OK, out of game information:
- The Barons have a dinner pending, and after it they will find themselves away from the cohorts and Sloboda, having to travel back to look for his people. I would say it will take them 3-12 months to do it, depending on how many "side quests" they choose to pursue.
- As I imagine it the cohorts will found their first "city" near the Brevoy frontier and most of their people will stay there, including Anando as "Mayor" and representative. Not a capital but a small settlement.
- After Nivakta's crossing the Cenobitic monks will go their merry way, to found the first "Barony" of Sloboda... Vanhold.
- You will need to make 1,2 or 3 groups of cohorts for Exploration / Claiming. After that first exploration missions end (2-4 weeks of gametime) you will start the Kingdom Building phase of the game.
-After some rounds of Kingdom settling and a couple adventures the Baron will get to Sloboda (or whatever you choose to name your kingdom).
-Brevoy (Issia nor Restov) won't attack you. They have their own bigger problems.
-All the other "powers" of the River Kingdoms will be hostile to you, except maybe human settled Lands that will be "indiferrent". You are, after all, the new "easy pickings" of the Stolen Lands.


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

Besides being game mechanically cumbersome, is there a reason that we cannot all travel together? How many non-combatants do we have?

While I appreciate the meta-game information, I'm struggling for reasonable excuses why we (Tatiana) would want to do some of this stuff.

Can we arrive at some story to explain the following:

1. Why would Anando feel safe enough to let some of his powerful protectors go Explore/Claim leaving him and the royal treasury?

2. Why would we want to Explore/Claim separately? Do we not like certain individuals?

3. Why would we let the monks go off by themselves?

Tatiana will be praying to Desna shortly and changing her prepared spells to get some game mechanic answers to questions. I'm all for using that.

cheers


Female Human Prophet of Desna | HP 74/74 | Hero 3 | Mythic 5/5 | Channels 6/6 | Agile 8/8 | Freedom 8/8
Stats:
AC 25/11/24 | Fort +8 Ref +5 Will +12 | Init. +3 | Perception +14, Darkvision | CM +6/17

OK The cohort split?

There are 3 rangers:
Daliedhur Beltharan - Elf Ranger
Halcorg - Shoanti Ranger
Xi'Tir - Mwangi Ranger

There are 3 prophets:
Hrraggar Thunderanvil - Dwarf Blacksmith
Tarina - Arshea Prophet
Tatiana Fortuna - Beautiful Cleric

There are 4 straight warriors:
Okana - She Barbarian Thief
Seraph Whitemoor - Amnesic Redhead
Sofia Marakov - Serious Bodyguard
Anton Vitruvian - Aldori Swordlord

1 trap-finder (not that we would necessarily know this):
Mulray Gasparo - Driver extraordinaire

1 arcane caster and golem:
Neji Lazula - Gnome and Golem

I know my pre-campaign group, which is well-balanced:
1. Daliedhur Beltharan - Elf Ranger
2. Tatiana Fortuna - Beautiful Cleric
3. Sofia Marakov - Serious Bodyguard
4. Neji Lazula - Gnome and Golem

How do the other two look?


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

It would appear that each of the cohort groups have exactly 1 divine spell caster, as my pre-campaign cohort group would be this:

Okana - She Barbarian Thief
Halcorg - Shoanti Ranger
Anton Vitruvian - Aldori Swordlord
Tarina - Arshea Prophet

Melee heavy, but survivable.


Male Human(Shoanti) Ranger/7 [HP63/84; AC19,T11,FF18; F+6,R+6,W+4; Per+10/12/14; Init +2]

Only problem with the Coven is that 2 of our 4 have been very light posters so far.


Female Half Elf Dual Cursed Oracle of Nature 5 / Evangelist of Arshea 2 / Hierophant of Arshea 1

Well, big campaigns are unfortunately daunting, there's a lot to follow.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Yeah we will need to know who is still with us. =/

Amnesic Redhead makes me laugh. That's my buddy for ya, always trying some mysterious shtick. :P Just wanted to avoid making a back-story I think~

I am horrible at setting up groups but I definitely think that the pre-made groups above could stay together and it would make divvying up the rest easier unless you two girls have an idea who you want/need to trade out. :)

That would leave us with~!

Xi'Tir - Mwangi Ranger
Hrraggar Thunderanvil - Dwarf Blacksmith
Seraph Whitemoor - Amnesic Redhead
Mulray Gasparo - Driver extraordinaire

:D


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

I have to ask how did you make that map? D: It's awesome...

Liberty's Edge

Kingmaker Exploration Map
Tatiana Fortuna wrote:

Besides being game mechanically cumbersome, is there a reason that we cannot all travel together? How many non-combatants do we have?

While I appreciate the meta-game information, I'm struggling for reasonable excuses why we (Tatiana) would want to do some of this stuff.
Can we arrive at some story to explain the following:
1. Why would Anando feel safe enough to let some of his powerful protectors go Explore/Claim leaving him and the royal treasury?
2. Why would we want to Explore/Claim separately? Do we not like certain individuals?
3. Why would we let the monks go off by themselves?
Tatiana will be praying to Desna shortly and changing her prepared spells to get some game mechanic answers to questions. I'm all for using that.
cheers

Well, first of all welcome to the sandbox, so all my answers are subject of your choices, you drive, I only DM here :)

1. Because he has no other choice. He is a good Administrator but no fighter. He needs you to explore and reclaim territory as fast as possible. And he won't be alone, the Dragonscale troops and the ravens and the other cohorts will be there for him. The treasury is not a big pile of gold. Most of it are documents from guilds promising work and resources. Not something easy to steal.
2. Several groups cover more ground. The mounted ones are better suited to plains, some others for forest/jungle. But in the end is to make the exploring faster. In game terms will also help to have smaller player groups, instead of a bigger 12 one. Why don't take everyone with you? For you to explore faster.
3. The monks are like a cult... Not really confortable around you all. You can try to tie them all up and not letting them go, but they will want to go found Varhold. I promise to do a post about their reason at the crossing. But in reality I need Varhold to get founded by them for future Plot related reasons (that's why the third installment of Kingmaker is called "the Varhold vanishing")

Liberty's Edge

Kingmaker Exploration Map

About the groups... I would recommend the most frequent posters make one, and the rest others. So each one can go at their own pace.
We also need go see if some Baron won't make it out the dinner (not that Narissa kills you, but players dropping off).
So I would say that our core group, that keeps posting, make the first group and go out looking for adventure! The other cohorts can remain back to keep an eye on Anando.

Liberty's Edge

Kingmaker Exploration Map
Xi'Tir wrote:
Amnesic Redhead makes me laugh. That's my buddy for ya, always trying some mysterious shtick. :P Just wanted to avoid making a back-story I think~

Don't you worry, I have a great backstory idea for her... ;)

Liberty's Edge

Kingmaker Exploration Map
Xi'Tir wrote:
I have to ask how did you make that map? D: It's awesome...

Thank you very much, only the best for my esteemed players.

I made it with GIMP and a lot of mouse-miles. The best part is that it is layered so I can improve and draw on it easily.


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Yeh - the map is pretty sweet. Far better than mine. I just use MapTools. The campaign that I am running is a little old for fancy things like PDFs, color maps, color, or any kind of computer graphics. I am running the original Temple of Elemental Evil, and attempting to PF it. Slow going, but it has been fun so far.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Ni/Xi will be unavailable for a bit. He poked the bear one too many times today and I duct taped him to a chair where he will remain until... oh maybe tomorrow. ( T_T)/

Teach him to cup bomb me with water propped on door.

Corsario wrote:
Xi'Tir wrote:
Amnesic Redhead makes me laugh. That's my buddy for ya, always trying some mysterious shtick. :P Just wanted to avoid making a back-story I think~
Don't you worry, I have a great backstory idea for her... ;)

Hehe that was the fun part behind that! Looking forward to it. :) The ultimate campaign background story generator isn't too bad actually. And can get a little wonky but it's fun to use as an outline.


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

Your duct tape cannot hold me boy!

Also at Tatiana

Seraph Whitemoor wrote:


They continued to discuss while on the march. [b][smaller]"That was the route we had in mind. The mountains and the Centaurs would be far too rough...

I understand that people want to move forward but sheesh, he post a couple of times that they were moving out. Because he agreed it made no sense to stay there...


Init +3; Senses Perception +12, Fort +6, Ref +8, Will +3 Ranger 7 AC 21, touch 14, flat-footed 18 hp 82 (7d10+12)

In response to Halcorg's suggestion I would say 4/4 would be our best bet and would lead to more equal encounters plus less work for our dm. However i dont mind being slatted where i will do the most good. Whether thats with the main army or the vanguard is fine by me.

Thats why i built Xi to be a switch hitter type of ranger. Shes decent in both rng and melee with out beong too overbalanced to one or the other. Costs a lot of feats but its giving me wiggle room. :)

I will look more into which team she could be on but if someone slates me somewhere before hand i am cool either way.

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