Ranger

Ni'Tir and Chimalma's page

298 posts. Alias of Corerue.


Full Name

Ni'Tir

Race

Human (Mwangi - Jambala Jaeg)

Classes/Levels

Updated Quest Sheet

Gender

Female / Male

Size

Medium 6' 6"

Age

26

Alignment

Neutral Good and Neutral

Deity

Sarenrae

Languages

Common, Druidic, Polygot and Elven

Occupation

Druid / Druids Companion

Strength 14
Dexterity 13
Constitution 13
Intelligence 12
Wisdom 18
Charisma 10

About Ni'Tir and Chimalma

Ni'Tir
Female Human (Mwangi) Druid (Saurian Shaman) 8/Hierophant 1 (Pathfinder RPG Ultimate Magic 0)
NG Medium humanoid (human)
Hero Points 3
Init +2; Senses Perception +10
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Defense
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AC 26, touch 13, flat-footed 24 (+8 armor, +2 shield, +2 Dex, +3 natural, +1 deflection)
hp 76 (8d8+12)
Fort +7, Ref +4, Will +10; +4 vs. fey and plant-targeted effects
Defensive Abilities hard to kill
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Offense
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Speed 20 ft.
Melee dawnfire +9/+4 (1d6+3/18-20)
Ranged +1 composite shortbow +5/+0 (1d6+3/×3)
Special Attacks mythic power (5/day, surge +1d6), wild shape 3/day
Druid (Saurian Shaman) Spells Prepared (CL 8th; concentration +12):
. . 4th—flame strike M (DC 18), flame strike M (DC 18), Spike Stones
. . 3rd—Stone Shape (2), summon nature's ally iii(1)
. . 2nd—Barkskin, bull's strength, Stone Call
. . 1st—Produce Flame, bristle (DC 15), cure light wounds (2), entangle (DC 15)
. . 0 (at will)—light, mending, purify food and drink (DC 14), read magic
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Statistics
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Str 14, Dex 14, Con 12, Int 12, Wis 18, Cha 10
Base Atk +6; CMB +8; CMD 21
Feats Augment Summoning, Explorer, Leadership, Mythic Spell Lore[M], Natural Spell, Spell Focus (conjuration), Superior Summoning[UM], Wild Speech[UM]
Traits armor expert, beast of the society, pioneer
Skills Climb +12, Fly +11, Handle Animal +10, Heal +10, Knowledge (geography) +13, Knowledge (nature) +11, Perception +10, Ride +7, Spellcraft +11, Survival +11, Swim +10
Languages Common, Druidic, Elven, Polyglot
SQ hedonistic, hero points, nature bonds (animal companion), saurian wild shape, saurian's totem transformation, saurian's totemic summons, totem transformations (saurian's scales), trackless step, wild empathy +8, woodland stride
Combat Gear cold iron arrows (50), thistle arrows (50); Other Gear white dragon scale armor (agile breastplate of comfort +2), elder bark (+1 throwing darkwood buckler), +1 composite shortbow, dawnfire, amulet of natural armor +1, efficient quiver W/ Cold Iron Arrows, Thistle Arrows and her bow inside, handy haversack, ring of protection +1, sleeves of many garments, 650 gp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Beast of the Society Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Explorer Provide double food using Survival to get along in the wild.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hedonistic If you do not gain a reward or equally pleasurable activity in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inspired Spell (Su) Use 1 power, cast one divine spell from your class spell list at +2 CL, it doesn't need to be known/memorized.
Leadership (Base Score 8) You attract loyal companions and devoted followers.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Mythic Spell Lore [Mythic] Gain mythic spells equal to your mythic tier.
Mythic Wild Shape (Allosaurus) (Su) Using wild shape to take chosen form doesn't count against your daily uses of wild shape.
Natural Spell You can cast spells while in Wild Shape.
Saurian Wild Shape (Su) Shapeshift into a dinosaur or reptile one or more times per day.
Saurian's Totem Transformation (Move Action, 8 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Saurian's Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sleeves of many garments Transform current clothes into any non-magical new form.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Chimalma (Shield Bearer)
Stegosaurus
N Large animal
Init +4; Senses low-light vision, scent; Perception +6
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Defense
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AC 31, touch 13, flat-footed 27 (+5 armor, +4 Dex, -1 size, +13 natural)
hp 70 (+14)
Fort +7, Ref +9, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee tail slap +9 (4d6+7)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 14, Int 3, Wis 12, Cha 10
Base Atk +5; CMB +11 (+13 sunder); CMD 25 (27 vs. sunder, 29 vs. trip)
Feats Armor Proficiency (Light), Improved Natural Attack (tail slap), Improved Sunder, Power Attack
Tricks Air Walk, Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Work
Skills Acrobatics +7, Climb +8, Fly +5, Perception +6, Stealth +3, Swim +8
SQ air walk, attack any target, combat riding, devotion, work
Other Gear ironwood chain barding +1
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Special Abilities
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Air Walk [Trick] The animal can be ridden through the air when affected by spells.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Trip (Ex) You can make a trip attempt on a successful attack.
Work [Trick] The animal pulls or pushes a medium or heavy load.

Background:

Ni’Tir, Xi'Tir and Chimalma

The Early Years

Ni’Tir was orphaned at a young age because of a dispute between her village and the city of Eledar over the ownership of several salt and metal mines. This dispute evolved into a bloody and violent clash between the Sargavan Army and warriors from the village. The Sargavn Army attacked the village, killing all opposition and torching the village; her parents were both killed in clash. This left her and her younger sister Xi’Tir to survive on their own in the Mwangi Expanse. This task proved difficult, as eking out a living in the Mwangi at such a young age was difficult. Somehow though they survived without family or a community to call their own, relying on only each other until their late teens.

Over the years they both developed different skill sets to allow them to survive. Her sister was a skilled tracker and survivalist while Ni’Tir was more in tune with the natural world. They’re skills however didn’t go unnoticed as the Shaman’s of the Circle began to keep a close eye on the pair of budding naturalists. It wasn’t until Ni’Tir found, and bonded with, Chimalma that the druids approached the pair and inducted them into the Circle. Despite their reluctance they eventually accepted their offer and became part of an organization and family beyond anything they could have ever known or dreamed of.

The Circle were a collection of naturalists, whether they were Druids, Rangers or other classification wasn’t important as their mission was to preserve the balance of nature and prevent anything from unbalancing the delicate cycle of the world at large. They were deeply intoned with Ley Lines and other natural powers through out the world; with their guidance the siblings grew and became well known throughout the villages across the Mwangi Expanse.

Ni and Xi’Tir spent their teenage years learning from the Circle until the day that Ni had a vision of a great unbalance that would sweep the land. She saw a falling star made of metals from somewhere beyond this world falling earthward and crashing in a far distant land. As the metal star law broken, cracked like a great shining egg, a strange army of metal being’s spilled forth onto the land. Bringing devastation that threatened to unravel the delicate balance of nature itself. These strange metal clad creatures spewed bright flashes of light that destroyed flesh and burned the earth of life, such was the devastation they wrought that the vision was seared into Ni’Tir’s mind. The end of the vision was that of a great cloud of fire rising up into the sky, the clouds receded from the intense heat and in an instant the forests were hit with a concussive force that uprooted even the mightiest of trees and those trees that didn’t fall bursted into flame as a wall of heat spread outward from the blast.

When she described what she saw to the Druids of the Circle she learned of the group known as the Technic League, a group of technology mad arcanists in the lands of Numeria. A land far removed from the Mwangi and seen as a small threat to the Circle’s mission. However Ni’Tir wasn’t convinced, she still felt the heat from the vision, the cries of the land as it burned as it died. No matter how she pleaded her case she gained little traction with the higher authority within the Circle, surprisingly however some within the lower ranks of the Circle joined her cause and once she reached adulthood she decided to strike out to find items that would aid her in her fight against the land of Numeria and the foul Technic League. Her sister being a fervent believer in her vision joined Ni, Chimalma the Shield Bearer and her small group of followers as they crossed the Mwangi and made there way into the civilized lands.

In recent months

They faced many difficulties in their travels, securing a ship to cross the ocean was a difficult task as Chimalma was a frightening creature to most who were unused to him. Eventually thought they arrived in Brevoy and suffered through the winters there with as much dignity as they could. However in her time in Brevoy she has tried to spread her prophetic vision and has been met with outright scorn from the civilized people of Restov. Some have called her a mad woman, driving her out of town and branding her paltry group as little more then nuisances bordering on brigandry. Despite many setbacks they have continued their tentative exploration of the borders of the Greenbelt in search of items to aid them in their struggles while doing their best to survive in a land where they are unwelcome.

Noteworthy Encounters

-Few people find Ni’Tir worthy enough of conversation, many sic their guardsmen on her to driver her and her lowly band back into the marsh where they belong. However there was one nobleman that she had respect for Lord Danath Orvolsky and his tall Captain Seraph. She had the honor of sharing a campsite alongside his followers of the Silver Dragonflight and was even invited to join them at their fire for conversation. Despite his youth he possessed a force of command and personality in his pursuit of equal treatment for all, his company was so enjoyable in fact that she made sure to keep an eye on his movement. Using her craftiest of followers to keep tabs on the budding Lord and his band the Silver Dragonflight soldiers.

-During this exploration they met Daliedhur Beltharan when her and a patrol of elves were clashing with some unnatural creatures on the borders of Kyonin. Ni, Xi’Tir and her followers joined in the struggle to kill these twisted versions of Golarion’s wildlife. In the end they destroyed most of them but some escaped in the confusion of the battle, much to the frustration of the elven patrol. They exchanged few words with these warriors as they sped off in pursuit of their quarry but Ni’Tir took note of Daliedhur, hoping one day that their paths would cross again. Despite the briefness of their conversation the elf reminded her of Danath and his men. Leaving her wondering who else roamed near or within the greenbelt.

Continuing her mission - Reputation

-She is considered a crazed zealous eccentric by most city folk; her and her followers face persecution in civilized areas. In the outer communities though her group are treated more kindly by the country folk who listened to her prophetic words and decline to respond to them. She has helped a number of people survive illness and sickness using natural cure’s and local plants to make medicine in exchange for information and tools for her group.

-Xi’Tir is an avid map-maker and has used her skills to create maps that she sells to the few traders that will treat with her.

To this day she still feels the heat of the vision on her face, she sees the burning mushroom shaped cloud every time she closes her eyes and is a zealot in her pursuit to stop the Technic League from releasing the Metal Star’s secrets. She sought to stop them from spreading their malefic presence across the world. How though was the question...

Personality - Ni'Tir:

Despite her and her sister's childhood of isolation and surviving on their own prior to meeting the Circle. Ni'Tir isn't beneath cooperating with others; especially if it furthers her goals in preventing her grim vision. She is a dedicated and focused young woman who sees the world far differently then many who take for granted the niceties of civilization while ignoring the damage it does to the world around them. Despite being branded a crazed zealot she is hardly as people describe her, she is a driven, free thinking individual and strives to promote balance in the world.

Description:

Standing at 6'6" she is a towering woman, with a toned figure and ebony colored skin. Her eyes are dark blue and her black hair is made up of long thick dreadlocks. She clad in the simple clothing of an explorer and her armor appears distorted and shifts form to suit her changing moods, however when combat occurs it sometimes solidifies into the hardened hide of a White Dragon providing her the protection of a chainmail combined with a breastplate.

Standing close beside her is Chimalma, a large and powerful dinosaur among its Stegosaurus kind. He is clad in armor made of hardened leaves which contour to his powerful form and allow his bony plates to pierce up and outward. His massive tail sports three long nasty spikes, while the fourth spike appears long broken off.

Followers - 5 lvl 1 Acolytes :

Name's- K'Ta, Tan'Bouta, Aberash, Adanna, Akinyi
Druidic Acolyte of the Green Faith
Mwangi Female Human Adept's 1
NG Medium humanoid (human)
Init +1; Senses Perception +1

DEFENSE

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 5 (1d6+2)
Fort –1, Ref +1, Will +3

OFFENSE

Speed 30 ft.
Melee Shortspear +0 (1d6) or silver dagger +0 (1d4/19–20)
Ranged Shortspear +1 (1d6) or silver dagger +1 (1d4/19–20)

Adept Spells Prepared (CL 1st; concentration +2)

1st—bless, cure light wounds
0th (at will)— guidance, light, mending

TACTICS

During Combat The adept reads her scroll of sleep and commands her dog to attack. She then casts bless and attacks with her shortspear or silver dagger.

STATISTICS

Str 10, Dex 12, Con 8, Int 9, Wis 13, Cha 10

Base Atk +0; CMB +0; CMD 11

Feats Skill Focus (Handle Animal), Toughness

Skills Handle Animal +7, Heal +7, Spellcraft +3

Languages Common

Combat Gear scroll of cure light wounds, scroll of sleep, alchemist's fire;

Other Gear studded leather, 3x Shortspears, silver dagger, guard dog, healer's kit, silver holy symbol, smokestick, spell component pouch, tindertwig, 9 gp

DESCRIPTION

Personalities and descriptions
K'Ta

Little is known of K'ta as she speaks very little and is a very focused individual. She is slight of build with long red hair, wrapped in a rough bun shape when she works and she is as tall as the others. She is fully clothed, unless bathing, to hide several scars that crisscross her back. Ni'Tir has never pressed her for details but it seems obvious she was once a slave...

Tan'Bouta

Tall and lanky with long short white hair and a near permanent scowl on her bunched up face. She is known for being an odd duck is very jumpy by nature and looks surprised when someone talks to her. However the longer they talk the more offended she appears to get, she never voices displeasure at conversation but she never really initiates it with anyone but her druidic sisters.

Aberash

This tall woman has comely hips and soft hands, with shoulder length black hair and violet colored eyes. She radiates a friendly warmth that is near palpable and always acts cheery no matter the situation. In the years they have traveled together she has never been angry or cross with anyone, always giving people a broad smile and weathering any insult people could dish out. She works tirelessly and has been a great help in calming down certain patients.

Adanna

Tall and regal looking in how she walks and moves, this comely Mwangi beauty has hair that reaches the backs of her knees and is always braided lest it get tangled in her work. She has dark blue eyes that appear to see through you with how intensely she looks at people. She joined the band just before they crossed the great sea to the mainland and speaks little of what she was fleeing from.

Akinyi

Tall and bone thin, the oldest among the woman roughly in her late forties is Akinyi. She has shoulder length hair that is always roughly cut as she does it herself and is the most devout among Ni'Tir's followers. Believing that the cause they followed was righteous and that the land itself needed their protection. Her eyes are the color of a rainstorm and appear to become the color of storm clouds when she is angered. She bears tattoos that criss-cross her body that name her the Hand of God, a title she carries with her every movement and act. She never takes more then she needs and always

This small band of women are from the Mwangi originally, they are tall and thin having suffered through some hard winters in the foreign lands of Southern Brevoy. Their skills revolve around healing and, despite the ill reputation they receive from Southern Brevoy at large, they help around smaller communities by introducing holistic healing arts from the Mwangi. Each woman is accompanied by a Brevoy breed of guard dog, a large and stout animal that protects them and their small encampment day and night. On the road they sit inside the heavy wagon that Chimalma pulls as they live a gypsy like existence.