Corsario's Kingmaker Discussion


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Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Most likely archmage here. Will look at some of the others.

Edeldhur, RL always comes first, your character will be here when your family is healthy.


Elf Wizard

Thank you Corsario and Kiritta, I hope she bounces back quickly - it pains my soft father heart to see her sick :/

She's way to young to care about it, but I will tell the oldest about the story ;)

Mythic you say... I guess the only thing that makes sense for Edeldhur is Archmage.


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)

Szymon Mythic decision summary:

Champion
Pierce the Darkness
Sudden Attack
Titan's Bane
Power Attack (Mythic)

Avatar updated

cheers


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Here's what I'm thinking for Venetia's Mythic:

Guardian
Retributive Reach
Sudden Block
Legendary Item (am I right that we get a path ability and a universal ability?)
Combat Reflexes (Mythic)


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

I had assumed the universal abilities were just added to our selection of choices each tier.


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)

In addition to the abilities granted to specific paths, mythic characters can select from the following path abilities when reaching a new mythic tier. These path abilities apply to all mythic characters.

Arv is right. One ability.

I'll be removing Titan's Bane.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

I thought that too, but this confused me:

Corsario wrote:
Just start at the beginning, you gain 3 new abilities, you select a new Mythic Feat, and you are done!

I'll remove Sudden Block I suppose.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

It is confusing wording... I was actually starting to doubt myself after re-reading it.

I think I am doing...

Champion
path attack - Fleet Charge
path ability - Aerial Assault
Mythic Feat - Mythic Spell Lore (Enlarge Person this tier)

Trickster could work too, but Champion works for my intended playstyle in combat.


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Well, the great thing is there's a mythic feat to get access to another path's path abilities.


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)
Venetia Medvyed wrote:
Well, the great thing is there's a mythic feat to get access to another path's path abilities.

There's a Trickster ability that lets you select one without burning a mythic feat, I think.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

Oh so bittersweetly overwhelmed right now...

Mythic Crafter might be a good idea... I'd have a +17 to my roll to make mythic wondrous clothing items, and +22 to non-mythic...

(The DC to create a magic item is 5 + the caster level for the item... +5 for each prerequisite the caster does not meet.)


Elf Wizard

Edeldhur is probably going to be something like:

-Archmage-

Archmage Arcana: Most probably Wild Arcana
Mythic Feat: Almost certain with Mythic Spell Lore, and the spell chosen will likely be Haste ;)
Path Abilities: Not really sure on this one - Arcane Endurance opens nice possibilities, while Energy Conversions seems VERY useful. And there are several "goodies" like Perfect Preparation and such.

Of course Mythic Augment Summoning may prove essential...


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

I need to look these options over some more. I just learned that being a healbot isn't all that bad actually when you're fighting someone of your level. Janus certainly walked away from the battle better than Marius did.


Elf Wizard

Janus, I have a project in my head that is all about building a combat Oracle of Life.

But then again, for a solid healer chassis, you have the Hospitaler - tough as nails, that one ;)


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

I really like the purifier archetype on an oracle of life myself especially with the elf or aaismar favored class bonus going into higher channeling level. iirc half elves can take elf favored class options.

Also, Weapon Finesse (Mythic) with Weapon Finesse would allow you to use any finessable weapon just like Dervish Dancing allows the use of Scimitars.


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Seems I am going to be similar to Edeldhur.

Archmage

Wild Arcana

Feat -- not sure, Mythic Lore is interesting, but not many others. Would love the Extra Path Ability, but it requires Tier 3.

Path Ability - probably Perfect Preparation.
--> If I take this, I will probably drop the Collegiate Arcanist PrC since many of the PrC abilities can be duplicated, only better, with Perfect Preparation and Rapid Preparation.
--> Harmonious Mage is also pretty sweet.
__________

If I drop Spell Mastery & Scholarship, which were taken as prerequisites for the PrC, then I get a few metamagic feats which I would like.


Elf Wizard

We are too similar Kiritta... Are we missing melee? Maybe I could swap characters somehow...?

I am just thinking that as the group has shrunk dramatically, maybe we are missing other roles more than Arcane, as happened initially. Not sure I can build a roster of who is around though :D


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)

1. Kiritta - Wizard
2. Edeldhur - Wizard

3. Venetia - Paladin
4. Szymon - Aldori Swordlord

5. Janus - Life Oracle
6. Ni-Tir - druid

7. Arv - Vivisectionist/Rogue
8. Danath - Bard/Cavalier

Wow. Fairly balanced


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Suddenly Edelhur is transformed by the spirits of long dead elven warriors into a mystical warrior of lore.

Not really sure what we are missing at this point.

Edelhur - Wizard
Kiritta - Wizard/Harrower
Venetia - paladin/holy scion
Janus - oracle of life
Arv - alchemist(vivisectionist)
Szymon - aldori swordlord
Ni'Tir - druid
Danath - Cavalier/Bard/Battle Herald

We have:
2 arcane (pure wizards)
2 divine (druid and oracle)
2 melee (paladin and swordlord)
2 variable mostly melee (cavalier/bard/battle herald and alchemist)

Effectively we have no pure skill player. Several melee types. A lot of arcane power and 2 non-cleric divine casters. Not sure if you need to change, and if you want to, what to change to. I suppose it is your call.

EDIT - ninjaed by a swordlord, how embarassing.

Liberty's Edge

Kingmaker Exploration Map

Remember:
1. Play a character you want to play, no need to change to "fit in"
2. If the is no thief, well, there won't be traps. No problem. I can adjust.
3. If you want to change something, go for it!


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Venetia is somewhat skilled due to Noble Scion, but doesn't have things like disable device or perception, she is more socially skilled, with high Bluff, Diplomacy, and Disguise, two of those are fairly odd choices for a Paladin of course.


Elf Wizard

Wow, surprisingly balanced... I think we always missed the "skilled" character from the start did we not? :D


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

We had a Rogue and a Bard that we lost.

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In the same pyre of magical fire, in fact :S

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Finally finished the Bandit Camp map!
Still working in the coordinates one!

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OK, I will need your help with this. You can, of course, contact your cohorts. They will be really happy to hear you are alive after all this time, as you learn from them it is Toilday 1 of Kuthona, the start of winter, so for them it was little more than 9 months since you dissapeared! Only Tarina was sure you were still alive, but all the others had the lingering doubt you were going to return someday. They will tell you the Kingdom (whatever name the cohorts gave to it) is growing, and that they are in the positions of power.
But... We don't know the specifics yet! We don't know where is your capital, how many hexes (and which ones) you have, and who is king, all of that, because we haven't get there yet with the cohorts!
So my plan is that your Barons can talk to them and learn all that is going to happen, but we can be specific as we don't know yet.
I would recommend the Barons don't tell them about their new Mythic powers so they can make a dramatic entrance when they reach the capital.
The are two ways we can do this:
1) The fast one: The cohorts have a battle with the bandits and contact with the Leventons and from there we go into Kingdom building mode, spending 9 kingdom building rounds and then making the Barons arrive in time for the Ritual of Stardust...
2) The slow one: The Barons take their time getting there, braving the dangerous Stolen Lands to reach their love ones, and seeing the sights, fixing wrongs, meeting people, making allies and enemies, etc. The cohorts on their part keep having adventures and building the kingdom while the barons reach them.
I for one like the idea of the slow one, but this is a sandbox, so it is your call. What do you prefer? I think I can roll with any of them...


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)

I vote fast, because even in Pbp it will really be slow. It will take awhile to narrate up to and to prepare for any cohort battle. Meanwhile, the barons will need to be doing something. We're still looking at a month or two before they reunite, even if we choose the "fast" route.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

I agree.

the "slow one" sounds rewarding, but yeah... what Szymon said.


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

I like the slow one. I figured that this would be a problem communicating with our companions/loved ones. However, it is also the first thing that would be done.

One option is for us to not be able to communicate over the distance, just be able to "see" them, and perhaps send bare impressions so that they know we are alive and well, but not know where we are or when we will arrive. This way it keeps two tracks without having to worry about communication or balancing timing. The cohorts can search the area north of the rivers (bandit lands and Oleg's) and some of the kobold lands. In 9 months, we should be able to incorporate 5-8 hexes if we take one each month, really it is a question of expansion versus stability/economy.

At the same time, the barons can fight their way north through the lands fighting monsters and meeting the inhabitants. If we are lucky, we will get rumors of the nation to the north and of the home of the bandit king. If the Barons's stumbled across the bandit king's fort and took it out, that would be a great, I am not sure if it qualifies as heroic, finally before returning to their fledgling nation.


Halforc Vivi 4/Fighter 4/MyChamp 1 Hp 82/82 DR 6/magic, AC (25), tch 14, ff (22) Fort +9, Ref +8, Will +2; +2 vs. pois and dis, CMD 25~29

Halcorg appears, but immediately severs contact... but why?


Male Human Aldori swordlord | HP 105/105 | Hero Points 3 | Mythic 5/5
Stats:
AC 24/16/18 | Fort +11 Ref +10 Will +7 (+2 vs. fear) | Init. +3 | Perception +11, Darkvision 60 ft | CM +11/25 (31 vs. trip & grapple)

For my ignorance, how exactly, game mechanically will the barons communicate with their cohorts anyway?


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1
Szymon Wojcik wrote:
For my ignorance, how exactly, game mechanically will the barons communicate with their cohorts anyway?

Well, Venetia and Tarina have an item that allows them to communicate as per the spell sending for one.

I am leaning towards the fast route as well, because i worry that if we go slowly we will have to either stop playing the barons or have to speed up the cohorts at a later time.

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Divination spells, and Venetia has a magic item that let's her talk to Tarina...

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About the barons on the "slow track", I wanted them to meet some people on the way to the Kingdom, fix one or two things, gaining allies or making enemies, have a some head bumping with Marius, cross the demon infested Lands, know Lake Hook tongue and Fort Drelev... A long way home...


Female Human Paladin (Holy Tactician) 5 / Noble Scion 3 / Mythic (Guardian) 1

Of course sending is limited to 25 words, so it would take many days to fully learn what the cohorts have been up to in Venetia's case.

I suppose the slow one can work, as long as the cohorts are progressing faster.


Elf Wizard

I vote:

1 - Slow
2 - For some reason the sending divination does not work, maybe it needs to be "attuned" again or something similar?

The problem now is... Once we learn we are back, and the Barons uncover their location, they will simply speed up to meet the others, maybe even flying so... How will we ignore that?


Female / Male Human (Mwangi - Jambala Jaeg) Updated Quest Sheet

I agree on the slow one, if it ends up being too slow we can decide to speed things up later. But if we suddenly pop back up in our kingdom then what was the point of separating all of us? Know what I mean?

I like the fact it may take some time and a clash with Marius, prior to our return sounds awesome. :)


Male Human Cav 4, Bard 1, Battle Herald 3 Marshall 1

I'm good either way, I am more or less having a difficult time selecting a Mythic path...

I thought about dual path with Champion and Guardian. Other then that I am unfamiliar with the new system so it may take a little longer. We (Ni/Danath) fly out to work tomorrow so it may take a day or so for us to get acclimated and catch up.

Will post more in a bit.


Male Human Cav 4, Bard 1, Battle Herald 3 Marshall 1

Lol Ceinwen is giving you all a hard time it seems. :)


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Communication can be done via Scrying & Message. Message does not always work, but if I try it every time, eventually we would be able to communicate.

As far as the travel goes - simply use a DM fiat --> due to the interference with the First World, we cannot travel extended distances via flight or teleportation. After all, this is a magical world and we just travelled 9 months into the future in about 1 hour, having the fabric of space/time limit our mobility temporarily until reality catches up with us is perfectly logical.

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Edeldhur wrote:
The problem now is... Once we learn we are back, and the Barons uncover their location, they will simply speed up to meet the others, maybe even flying so... How will we ignore that?

You have your handy DM for that!

For example, there is a mother with his child running towards you as we speak, escaping from some nice monsters, very handy for you characters to test you newfound powers...
And then you need to cross the Stolen Lands... Much easier said than done...
And there is going to be a plethora of side quests from here to there...
So,basically:
1) is not an easy trip...
2) there is much to do, many side quests to perform
On the other side, if you want fast, I'll retcon so you arrive to the kingdom exactly on this day... Flying or somehow, as you say...
As I see it the poll it tied:
Fast: Szymon, Arv and Venetia (not so sure on her)
Slow: Kiritta, Edeldhur and Ni'Tir
Abstain: Danath
So Janus has the "Quality Vote"!
About Danath and Champion or Guardian : What do you think goes better with him? Don't mind the mechanics, go with the personalty... Me? I see him more as a Marshal.

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Danath Orlovsky wrote:
Lol Ceinwen is giving you all a hard time it seems. :)

Yes, they think they got a pet dragon... And in fact the dragon got some pet adventurers ;)

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Kiritta Narvagoth wrote:
As far as the travel goes - simply use a DM fiat

Yeah, I could try that, but I prefer all of us to choose if you want to hurry or not.

In case you want the slow route it would be my job to create enough (and interesting) side quests for you to enjoy the trip back home ...


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

As a note, I will be at CarnageCon this weekend, so my posting is likely to be light.

Liberty's Edge

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Sounds nice! Have fun!


Female Human (Varisian) Wizard(Diviner(Foresight)) 5/Harrower 3/Mythic(archmage) Tier 2 - HP:68/68; AC11,T11,FF10; F+5,R+5,W+9/+10; Perc+5; Init +7

Ok, I think I have mythicized Kiritta.

Path - Archmage

Path Arcana - Wild Arcana

Path Ability - Harmonic Arcana -- no more opposition schools, so I will have to borrow Edeldhur's spellbook and grab some of those blaster spells.

Mythic Feat - Spell Focus(conjuration) -- keep jacking up the save DCs on those pits and other battlefield control spells. - grease is DC20 I believe
_____________

As mentioned before, I also dropped the Collegiate Arcanist PrC as it simply has a pile of abilities that duplicate Mythic skills. I also dropped the prerequisites for Collegiate Arcanist (Scholar & Spell Mastery) and took Augment Summoning and Persistent Spell in their place.

Liberty's Edge

Kingmaker Exploration Map

I need a token for Destroyerman... and maybe for Leaf and the other horses.

Also, if anyone wants his familiar shown in the maps, please send me a token, and maybe do an alias.

I am going to bed, Sorry, I couldn't do the map for the House of Knives (the ruins of the House of the Edge of Time). But that way you have more time to get your characters ready for that battle.

BTW, we still need Janus vote for the long vs. short road home.

Kiritta: sounds good.


Female / Male Human (Mwangi - Jambala Jaeg) Updated Quest Sheet

Danath and I are flying tomorrow posts will be spotty sorry :(


Male Half-Elf Haunted Oracle of Life (Ancient Lorekeeper) 8/Hierophant 1

Given the nature of PBP, I vote for the fast track for the same reasons listed by Szymon.

It also looks like you have an icon for D-Man.


Female Init +2; Senses Perception +10 AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Xi your gonna get us killed... I doubt he lived through THAT however I also doubt it was that quiet...

However 40+ damage without lead blades... Your gonna be scary.

Corsario. You must not make Xi mythic, god help us all if that happens :p

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