Fix my Hell Knight and help me pick feats


Advice


Ok I need some help fixing my hell knight Planing on 10 levels hell Knight and fighter. I looking I am going to be retraining some of my levels soon to get even 5/5 levels but also looking for advice in the later levels. Looking to get retrain leadership as I my cohort is a wizard crafting cohort the dm made. I don't care for the way he is leveling the cohort. I am just not feeling it anymore and thinking a cohort may be more trouble then it is worth. I was originally planing on trying to get a dragon Cohort as a mount later and retraning some feats to mounted combat feats. I am not tied down to any weapon, my weapon 1st weapon group is heavy blades currently. But I do have an +1 adaptive dark wood composite short bow I use for ranged attacks from time to time. I did have a +1 Nodachi but it gain intelligence through harrowing deck of many things. But I had to get rid of it as it was just messing me up way to much.

I also have Immune electricity and Vulnerable to cold thanks to deck
I had +1 full plate that gain intelligence from deck also that had some cool features but I had to get rid of that as did me no good since most of hell knights power require him to be in hell knight armor. Which i finally got made in mithril.

I am also always consider to be Flank thanks to deck. I figure just put fortification on armor to help counter any sneak attack damage I may get because of that.

here build

Lawful Evil
Race Fremen(Like in Dune) Desert Campaign Custom Race DM made
Scores where rolled Race got +2 to str, wis, and cha, -2 int
STR 16+2 from Belt total 18
Dex 16
Con 14
Int 16
Wis 13
Cha 15

Class (Current) Favored Fighter
Fighter 8/Hell Knight 1 (will be level 2 next encounter or 2)

Feats
1st: Power Attack
Fighter Bonus 1: Furious Focus
Fighter Bonus 2: Cornugon Smash (Retrained from Shield of swings at level 8)
3rd: Skill Focus Intimidate
Fighter Bonus 4: Dodge (open to retraining)
5th: Combat Reflexes
Fighter Bonus 6: Mobility (open to retraining)
7th: Leadership (planing on retraining)
Fighter Bonus: 8 Spring Attack (open to retraining)
9th: Intimidating Prowess

Planed feats:(open to changing these out with the exception of level 11)
11th: Dreadful Carnage
13th: Iron will
15th: Lighting Reflexes
17th: Persuasive

Hell Knight Plans
Order is God Claw

Disciplines
1 Pentamic Faith (travel Domain)
2 Fearsomness
3 Vigilance

Force of will
1 Compulsion
2 open
3 open

All Books are allowed


No suggestions for feats to take?

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