Character Concept : Not sure which stat should be damaged.


Advice

Silver Crusade

So after watching this trailer ( http://www.youtube.com/watch?v=iMMN2bU5ymQ ) a while back for another game I play, I have been contemplating what might a character look like in pathfinder who was struggling similarly inward. Thus the idea of Theodorkus was born.

Similarly to the psycho bandit in the trailer, Theodorkus has been damaged. He is a half-orc paladin who quaffed the wrong experimental potion and is suffering being able to tame the inward beast within. The inward beast is dominating most of his speech and actions, but a raiment of Theodorkus old self is still present (just like in the trailer above) trying to influence desperately the actions of his present self that is manifesting.

Obviously it looks like there is going to be damage to both intelligence and will. However which stat do you think would be the leading stat to be damaged to cause him to lose control of himself to his more bestial nature? I have debated intelligence due to not being able to properly function and I have debated will due to not being able to exert his will over himself. What are your thoughts? And has anyone played a similar character who is fighting to regain control of themsleves?

Dark Archive

Given that it appears to be something similar to a permanent Rage/Confusion spell, I'd go with will damage foremost.


I agree - Wisdom would seem the way to go, when dealing with things like impulse control.


I would definitely say Wisdom, not Intelligence. I see your guy as someone who isn't necessarily stupid, so much as he can't control his own actions.

Silver Crusade

Thanks everybody.


Per the Gamemastery Guide (page 250, Sanity and Madness), when a character suffers enough damage to a mental Ability Score to drop it to 0, there is a chance he goes insane.

Appropriate insanities:

Multiple Personality Disorder
Psychosis
Schizophrenia

I would pick one of the above. Granted, any of the above will make the character difficult to play, and difficult to adventure with. Be ready for that, and be sure the other players are okay playing with an insane party member.

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