Flowing Monk's "Redirection" ability vs. Attacks of Opportunity??


Rules Questions


I just had a thought that boggled my mind. If I'm playing a Flowing Monk and I perform an action that incurs an Attack of Opportunity against me, provided I haven't used the ability on the given round, could I use my Redirection ability to respond to the "Attack" of opportunity?

Redirection (Ex) - Flowing Monk:
At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk’s level + monk’s Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

At 4th level, a flowing monk can use redirection against an opponent that the flowing monk threatens and that attacks an ally with a melee attack. At 8th level, a flowing monk can make both a reposition and a trip maneuver as part of a single immediate action with this ability. At 12th level, a flowing monk can use redirection against any opponent that attacks him in melee, even if the flowing monk is not threatening the opponent who attacks him. A flowing monk can use this ability once per day per monk level, but no more than once per round.

This ability replaces Stunning Fist.

If so, and if I have either Greater Trip or Vicious Stomp (or both!), would I resolve those Attacks of Opportunity before or after the attack which triggered the scenario?

Greater Trip (Combat):
You can make free attacks on foes that you knock down.

Prerequisites: Combat Expertise, Improved Trip, base attack bonus +6, Int 13.

Benefit: You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, that opponent provokes attacks of opportunity.

Normal: Creatures do not provoke attacks of opportunity from being tripped.

Vicious Stomp (Ex):
You take advantage of the moment to brutally kick an enemy when he is down.

Prerequisite: Combat Reflexes, Improved Unarmed Strike.

Benefit: Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

And if all of that is resolved before the initiating attack is resolved, and something causes the target to acquire a condition which would prevent it from taking an attack action, such as stunned, would the attack roll for the initiating Attack of Opportunity be unable to be resolved and, thus, forfeit?


Seems valid. So... yeah, looks like it works.


It just looks SO foul, especially with Greater Trip. I may not be able to perform an action that would induce a condition that would force the target to lose their ability to attack, but maybe one of my allies who's adjacent to the target might have such an ability.

I'm trying to build a battlefield control/tank-ish monk (tanks by not getting hit and by manipulating targets), and I just see all kinds of potential with the Flowing Monk's abilities.

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