Honed Attack a feat for non-fighters(the class) melee fighters


Homebrew and House Rules


Honed Attack (Combat)
Prerequisites: Dex 13, BAB must be lower than HD.
Benefit: You can choose to take a –1 penalty on all melee damage rolls penalty to gain a +2 bonus on all on all melee attack rolls. This bonus to attacks is increased by half (+50%) if you are making an attack with a light one-handed weapon with nothing in your other hand. This bonus to attack is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base level 4, and every 4 level thereafter, the penalty increases by –1 and the bonus to attack increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus attacks does not apply to touch attacks or effects that do not deal hit point damage

1.Would you use it
2.Can you brake it/does it brake the game
3.Would this be a must have feat for every one who can use it
4.Any other notes


Why the BAB requirement? Why wouldn't a Dex-based fighter be able to use this?

I had a similar feat, always was -1/+2, no increased damage if light weapon, but also no reduced damage. A rogue/ftr used it, albeit rarely, and now in high level campaign end, i have two two-w.fighters and neither one uses it (scared of the high AC of most antagonists, they've found other feats to use).


i had mad it with 3/4 bab in mind to make up the difference for more melee combat focused classes rouge and such(i don't want this to become a rouge sucks debate)

i also made it with power attack in mind

RPG Superstar 2013 Top 8

1. yes
2. it's fine
3. no
4. cool idea, tighten up the wording & spelling and it'll be fantastic. :)

EDIT: necromental, did you see that this, unlike Power Attack, decreases DAMAGE in order to boost ATTACK rolls? I think it's mostly for rogues and monks to hit with their special attacks..? I think fighters wouldn't want this feat.


1. yes.
2. yes.
3. yes, once iteratives come into play.
4. Nothing in your wording prevents you from using both this and power attack at the same time. Using a light weapon in one hand you get +1 damage +2 accuracy per 4 BAB.

Let's take my oft suggested quickdraw shield bard and let's say we have 18 strength at level 8. Our feats are arcane strike, quickdraw, power attack, and something else.

Currently during his turn when performing he attacks two handed with a longsword for 1d8+16 at +10/+5. His primary attack is uncertain and his iterative will probably miss.

Add Honed Attack and he still free action stows his quickdraw shield and uses a shortsword and attacks for 1d6+10 at +16/+11. His primary is now very likely to hit and his iterative a distinct possibility. 2d6+20 is better than 1d8+16.

For comparison mister level 8 ranger with 18 strength is doing 2d6+16 at +9/+4 with his greatsword against unfavored enemies. 2d6+18 if he can get himself a racial SLA to qualify for arcane strike.

The Exchange

Drop the BAB requirement and let fighters take it if they want. It's like making an arcane spell that wizards can't cast. I hate that (yes I know they exist, they wouldn't if I had any say.)


Can I combine it with Power Attack to get +1 to hit and +1 damage? Rising by +1/+1 for every 4 BAB, and correspondingly better for 2H or weapons. Seems a bit too good.

I would not allow it. It's rather a must-have for rogues, magi, battle clerics, inquisitors, fighters who dip, etc.


Kyras Ausks wrote:

1.Would you use it

2.Can you brake it/does it brake the game
3.Would this be a must have feat for every one who can use it
4.Any other notes

1. I would in certain situations.

2. Not sure, details in four. Its helpful for some of those that need it, and even more powerful for some that don't!
3. Sort of.
4. Dervish dance magi would pounce on this wouldn't they? The BAB lower than HD requirement is ridiculous, plenty of characters use full BAB and one handed finesse, fighters in particular. Its actually pretty powerful, rogues would love to have a bonus to attack(and likely need it), as would monks(who already have one, but another would still help), but I think the person who benefits most is actually Magi who have to fight one handed. Another thing is that as written it works for two handed weapons too, while power attacking for a total of +1 attack/+2 damage per fourth level. Animal companions also benefit from this greatly.

Mudfoot wrote:
I would not allow it. It's rather a must-have for rogues, magi, battle clerics, inquisitors, fighters who dip, etc.

By that logic we should we get rid of power attack and precise shot too. Those are also must have's. Must have isn't always a reason to ban, sometimes its a reason to just give the class what it needs.


ok so i am getting from your notes(which i am thankful for)

1need the add a line about not staking with power attack
2the BAB requirement is harsh
3think about 2handed weapons

so my responses
1then just add this line to the bottom of it.
You can not use this feat when using power attack.

2chainging it to Int13 to focus on "smart fighting"

3i am comfortable with it working 2 handed weapons it would not be getting the +50% because both handed are used

Verdant Wheel

how about:

Honed Attack (combat):
prerequisites: Dex 13
benefit: You can choose to take a –2 penalty on all melee damage rolls to gain a +1 bonus on all melee attack rolls and combat maneuver checks. This penalty to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This penalty to damage is halved (–50%) if you are making an attack with a light weapon or a finesse weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty to damage increases by –2 and the bonus to attack increases by +1. You must choose to use this feat before making an attack roll, and its effects last until your next turn. This feat may not be used in conjunction with touch attack spells.


rainzax wrote:

how about:

Honed Attack (combat):
prerequisites: Dex 13
benefit: You can choose to take a –2 penalty on all melee damage rolls to gain a +1 bonus on all melee attack rolls and combat maneuver checks. This penalty to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This penalty to damage is halved (–50%) if you are making an attack with a light weapon or a finesse weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty to damage increases by –2 and the bonus to attack increases by +1. You must choose to use this feat before making an attack roll, and its effects last until your next turn. This feat may not be used in conjunction with touch attack spells.

I would rather use level rather then BAB to make it more viable for 3/4classes instead of more useful for full BAB classes and still need to add a line about it not work with the power attack feat.

kinda surprised none of our pazio-excel-math-wizards have figured out the effect of the feat


Yeah I had a fever yesterday, started writing about one feat, ended up talking about another.

My two feats::

Precise Strike (Combat)

Prerequisites: Dex 13+, BAB +1.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all damage rolls with light, one handed or ranged weapons. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn.
Special: The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. You cannot use this feat in the same round with Careful Strike, Power Attack or Berserk Attack. This feat can be taken as a prerequisite for Improved Disarm, Improved Feint and Improved Trip instead of Combat Expertise.

Careful Strike (Combat)

Prerequisites: Int 13+, BAB +1.
Benefit: You can choose to take a –1 penalty on damage to gain a +1 bonus on all attack rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to attack increases by +1. You must choose to use this feat before making an attack roll, and its effects last until your next turn.
Special: The bonus to attack does not apply to touch attacks or effects that do not deal hit point damage. You cannot use this feat in the same round with Combat Expertise, Power Attack, Precise Strike or Berserk Attack. This feat can be taken as a prerequisite for Improved Disarm, Improved Feint and Improved Trip instead of Combat Expertise.

First is what I was talking about, second is the one similar to yours. I made the non stacking clause instead of BAB restriction.

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