Stuck by the Collapsed Ceiling


Rules Questions and Gameplay Discussion


I stumbled across this the other night when I was playing a solo, two character game. We were both in the same location and we came across this barrier. None of could pass this check so our adventure basically ending with us all buried underground. Not the must heroic way to go.


jaredsimonsnz wrote:
I stumbled across this the other night when I was playing a solo, two character game. We were both in the same location and we came across this barrier. None of could pass this check so our adventure basically ending with us all buried underground. Not the must heroic way to go.

Rocks fall?

http://en.wikipedia.org/wiki/Total_party_kill


jaredsimonsnz wrote:
I stumbled across this the other night when I was playing a solo, two character game. We were both in the same location and we came across this barrier. None of could pass this check so our adventure basically ending with us all buried underground. Not the must heroic way to go.

If desperate, you may discard cards while resetting hands. This way, you can each try to have a blessing in hand and burn them all on a check. Of course, you'll be that much closer to death. =P

Silver Crusade

This is why it should be against the rules of the game to create a character without Thieves Tools as one of their starting items.


I would think there are other ways around an obstacle.

Silver Crusade

Akasma wrote:
I would think there are other ways around an obstacle.

There are, but Thieves Tools is the easiest and most direct method, and it deals with all but the toughest barriers.

Liberty's Edge

Vic, and I think even the rule book states, that if you are truly stuck by a Barrier or even a Location, then look for one with similar power 'level', but one in which you have a chance to succeed and replace the card that is holding you up. Ultimately the game is to have fun, and not being able to complete the scenario isn't fun.


Also, as I recall, the wording on the barrier is such that it only forces the first exploration to encounter the barrier. Therefore, you could continue exploring the location using allies/blessings, which might then find the Villain/Henchman and allow the closing of the location and get you unstuck.


dvang wrote:
Also, as I recall, the wording on the barrier is such that it only forces the first exploration to encounter the barrier. Therefore, you could continue exploring the location using allies/blessings, which might then find the Villain/Henchman and allow the closing of the location and get you unstuck.

I know this is an older thread but can anyone tell me if this is correct? It says in the book to "flip over the top card of your location," when you explore, and collapsed ceiling says to put it back on top if undefeated. I would imagine that it is then the top card again for another explore. This would be like failing another bane, and exploring again before the reshuffle.


I believe once the falling rocks are in play they count as the first encounter of the turn. You can explore further through other means, but the first encounter at that location each turn is the barrier.


Since the check to defeat it is an 8 in dexterity, there are really only 2 charcters who would have serious trouble with the dexterity check: Kyra and Seelah. By the way, both of them can handle the constitution part of the check fairly well, especially with a blessing. Stocking tools or something like a mattock is a great solution, as is using blessings (especially those that help with non-combat dexterity checks). Bottom line, there are going to be checks that you can easily make (or make at all) without using your blessings/items/other cards. Build your deck accordingly.

Also, it is worth noting that the worst case scenario for this situation is that you run out of blessings... no one dies, no cards are lost. You'd simply start the scenario over, which is something that might be required in a number of ways. Not exactly a horrible outcome in my book.


I'm under the impression it's stuck there and you can't get past it until you pass the check, but I don't have the exact card to look at.


Just encountered it in our game today. Card sits face-up on the location deck until you beat it. First encounter of the turn goes to the barrier, but after that you're free to do what you like.

Paizo Employee Chief Technical Officer

TClifford wrote:
Vic, and I think even the rule book states, that if you are truly stuck by a Barrier or even a Location, then look for one with similar power 'level', but one in which you have a chance to succeed and replace the card that is holding you up. Ultimately the game is to have fun, and not being able to complete the scenario isn't fun.

Yep:

Rulebook: Advice for Solo Play wrote:
Some cards are particularly difficult in solo play. If your character can’t ever get out of the Treacherous Cave, your scenario will grind to a halt. When you encounter such a card, remove it from the game and replace it with another card of the same type that roughly matches its power level but isn’t quite so impossible to overcome.


Vic Wertz wrote:


Yep:

Rulebook: Advice for Solo Play wrote:
Some cards are particularly difficult in solo play. If your character can’t ever get out of the Treacherous Cave, your scenario will grind to a halt. When you encounter such a card, remove it from the game and replace it with another card of the same type that roughly matches its power level but isn’t quite so impossible to overcome.

Perhaps part of the confusion on this rule is the question of WHEN to make that replacement. Should it be done, for example, before the initial setup? Or should such replacements be made when the situation itself is encountered? For example, if collapsed ceiling is a major problem, should you read it, and not encounter it, but instead draw a random barrier from the box instead?

Personally, I understand this ruling abstractly, but I generally choose to not put it into practice, since to me it kinda feels like cheating. I have no problem with the occasional no-win scenario presenting itself in the game, so long as there aren't significant punishments for failure in those cases.

Paizo Employee Chief Technical Officer

Deal with it as soon as you realize it's a problem, whenever that happens to be.


Vic Wertz wrote:
Deal with it as soon as you realize it's a problem, whenever that happens to be.

Some of us realize things are a problem quicker than others ;)


..and some of us bounce our heads off the table mumbling "Why?..Why?..Why?.." before we actually come to terms with the notion that it might not be our fault at all! <grin>

Community / Forums / Pathfinder / Pathfinder Adventure Card Game / Rules Questions and Gameplay Discussion / Stuck by the Collapsed Ceiling All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions and Gameplay Discussion