Braddikar Faje

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I placed my order with Paizo for the above on the 21 November and I have had not noticed of anything being dispatched.

Have others received theirs yet or still waiting? I am in New Zealand and I know things do take awhile to make there way down here.


So in combat with Harsk you could check the ally Archer in the check.


Just my 5 cents worth.

http://maydaygames.com/card-sleeves-63-5-88-mm-100-pack.html

I have used the above ones from Mayday. They also have a thicker option. They fit nice and tight and the cards still fit in the box.

I use the FFG ones for my Star Wars LCG, but they would be far too expensive here in New Zealand to sleeves over 500 cards.


I have seen a lot of talk about replacement cards and creating your own cards, etc.

I was wondering how this done. I am a sleever so is there a certain gauge card that players use then insert a printed a pdf scan.

I am pretty new, but keen to use some of the community created content and the card corrections.

I'm just after some ideas on how best to do this.

Regards


I stumbled across this the other night when I was playing a solo, two character game. We were both in the same location and we came across this barrier. None of could pass this check so our adventure basically ending with us all buried underground. Not the must heroic way to go.


In a previous post I read that when doing Perils of the Lost Coast you only shuffle in cards sets B and C. Once completed then you add Adventure Path 1. Hope this helps.


I'm new and finding this game really exciting and sometimes challenging interpreting the rules.

It is not uncommon to hand more cards then your hand size during your turn. I was wondering if there are cards you acquire that enable to search location again (BoG, various Allies) you are able to use these before you reset you hand.

Eg: Valaros had a HS=4, one his turn acquires BoG taking his hand to 5, uses BoG to explore again. Is this legal play?


I have a follow on question from this.
I successful defeated the Poison Trap so I could then attempt to close the location. The location (can't remember that name) required me to summon and defeat a Bandit. I was unsuccessful at this so I took the damage. I'm guessing that he gets banished and I have missed my chance to close the location and have to keep going until I totally clear the location, or do I just summon a Bandit next turn and attempt to close again?
Thanks in advance


That is correct Charles. I had previously beaten him.

This leads to another question. If all locations are closed and you fail to defeat the villain he/she just stays there until you next explore.


This may be in the rules so I'm sorry if it is.
I just need your help with the situation.

I just defeated the Bandit and this enables me to close the location. I succeeded at this and went to put the unexplored cards back in the box. The villain was also is the location also. I then went on to defeat and he fled to the last remaining location.

Just checking if this was played correctly.


Hi all,

I am pretty excited to get started on this. My set just arrived from the US today. I has taken awhile to get down to New Zealand.

I was just wondering about building location decks.

I am about to start Perils of the Lost Coast. Have other players added monsters, items, etc from Burnt Offerings or do you wait until you get to that Adventure before you add the cards in.

I think apart from this I am pretty set to go.

Thanks in advance.

JS


Crits Happen also has a good series. I really like the way Tox talks his way through the game.

https://www.youtube.com/watch?v=zdtw7dfmR7Y