Broom Rider Witch Archetype


Homebrew and House Rules


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All right, my goal here is to create a witch with a magical broom that is bonded to her, serving as both mount and weapon. Chances are it will replace the witch's familiar or hexes. Here are the basics:

-When the witch is riding the broom she makes fly checks instead of ride checks.
-The broom flies at an altitude of 5ft per level of the witch. At 20th level there is no altitude limit.
-The broom's fly speed is 5ft per level of the witch. (Very slow at low levels, very fast at high levels)
-The broom's hit points are half that of the witch.
-The broom functions as a masterwork quarterstaff. It gains magical enhancements as the witch levels (similar to the magus). The witch can activate the enhancements for a number of minutes equal to 3 + Int Bonus. Enhancements would include throwing, returning, fire, and other thematic enhancements.
-The broom adds a bonus to fly checks when the witch flies by different means, such as the fly spell. The bonus is equal to half the witch's level.
-Because the broom is controlled by the witch's mind in a telekinetic manner, she adds her Int bonus to attack and damage rolls when wielding it as a quarterstaff.
-The witch can control the broom as if constantly using the spell mage hand.

So, what are your thoughts?

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Why don't you just modify a standard broom of flying as a custom item?


LazarX wrote:
Why don't you just modify a standard broom of flying as a custom item?

Because that is not my goal.


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If it replaces hexes it might make more sense to make it into a hex or two of its own. Using as a weapon isn't too amazing because the witch only has 1/2 BAB and can't enhance their to hit very well so that probably needs to be changed. Its hard to judge anything if its just a pile of ideas, so I'm not sure what else to say.

RPG Superstar 2013 Top 8

I think it's sweet.

If you want to make using it in combat viable, I'd give the witch diminished spellcasting and make sure the witch has the tools to swing the broom. Broom enhancements are one way but as MrSin said the witch has 1/2 BAB so she might need an extra push.

Also, I think the broom should have a constant speed of 30 feet. Maybe make a new hex that increases the broom's speed at higher level.


Thank you, MrSin and Flak. I'll be sure to work with your feedback. As for making the witch combat ready, I felt that the enhanced weapon plus allowing the witch to replace STR with INT with her attack and damage rolls would be sufficient. If that is still not high enough to offset the poor BAB, then perhaps ADDING the INT bonus to attack rolls might work.


Cool idea. I'd add an intelligence to the broom. SImilar to a familiar, but perhaps less so.

Stat out a full blown 20th level intelligent magic item. Then give those abilities gradually over 20 levels.

In the end it's a rather badass free magic item that you use as a spellbook.


Personally, rather than make it a melee weapon, I would look at having the broom as a dancing weapon, albeit not a great damage-dealer. If it replaces your Familiar, with the right Feats you could have it fly about and apply touch Hexes as it attacks.

RPG Superstar 2013 Top 8

If you give the broom intelligence, be sure to keep it away from axes.


And never walk off leave it filling a well or reservoir.


I dont know if you are aware but the Hellion is a 3/4 bab bard casting witch with a bonded object instead of a familiar, and had talents and hexes built in. Could be a better foundation to build this on then the witch itself if you want to create a militant witch specializing in her broom.

Grand Lodge

I think the altitude and speed are too slow. It'd be counter productive to even ride the thing until 5th level. Maybe model it off of levitate. Similar power. Maybe an altitude and speed of 10 + 5/level?


Well, you're not supposed to have access to any kind of halfway decent flying until 5th level. It's one of the basic magic assumptions.

Grand Lodge

Right, but 5 ft speed a round at 5 ft elevation? You could do the same standing on the shoulders on a angry gnome with a gimpy knee. Not much of a class ability that supposed to replace a hex or familiar. Maybe the broom should just wait until lv 5 when it can start flying.


Yeah, maybe make it have automatic feather fall (self only) at 1st level, levitate (self only) at 3rd level, and then have it gain the flying ability at 5th. That way, there's a good progression of abilities that are useful without breaking assumptions.


By the way, very cool idea! I look forward to seeing the writeup.


Daethor wrote:
By the way, very cool idea! I look forward to seeing the writeup.

Still working on it. Thank you all for the feedback.


Replace familiar with
Bonded Broom: At 1st level the witch bonds with a broom she has created. treat this as the wizards bonded object class feature, but the which may choose whether her broom counts as a staff, rod, or wand.

This gives the broom quite a bit of use at the later levels (because ya know, its now a staff, wand, or rod).

New Hexes
Broom Flight: (the broom witch gains this hex automatically at 1st level)
The witch channels her magical power into her bonded broom allowing it limited flight. At 1st level this can be as simple as a constant feather fall while holding her broom. at 3rd bump it up and allow the with to move 20ft in any direction (such as up or diagonal) while straddling her broom). At 5th give her several minutes of flight per day while on the broom.

Optional Hexes
Broomstaff: The Witches Broom is magically enhanced so that it functions as a quarterstaff, with the head dealing bludgeoning damage and the bristles dealing slashing damage and is considered magic for the purposes of bypassing DR. At 1st level she can cast magic weapon on her broom using her witch level as the caster level. At 5th level she can cast greater magic weapon on her broom for a number of minutes equal to her with level each day, they need not be consecutive. all of these bonuses end if the broom leaves her hand.

Sweeeping Spray: As a standard action the Witch can sweep her broom along the ground and create a 15ft cone of dust and debris, opponents must save of be blinded for a 1d4 rounds. Maybe increase the size of the cone at higher levels.

Broom Companion: 8th level maybe? allow the witch to cast animate objects on her broom so it can serve her in various tasks.

Major Hexes:
Dancing Broom: lets her treat the broom as a +1 dancing weapon for a certain number of rounds each day maybe?

Just a few ideas for ya.

RPG Superstar 2013 Top 8

Daethor wrote:
Yeah, maybe make it have automatic feather fall (self only) at 1st level, levitate (self only) at 3rd level, and then have it gain the flying ability at 5th. That way, there's a good progression of abilities that are useful without breaking assumptions.

I see what you did there. Cute.

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