
asthyril |

I think it is obvious that an eidolon's hit points be calculated the same way an animal companions is. unfortunately the FAQ only includes hit point calculation for animal companions, and eidolons are never mentioned.
searching through forum posts i have seen many people state how they are calculated (5.5 hit points per hit die) but no one has ever officially stated it to be so. i have a player in my group who insists eidolons get max hit points at first level like players do.
so i would like to ask that the FAQ here be slightly reworded to include eidolons if that is the case, or an official ruling on what they should be if eidolons do not use this method to calculate hit points.
thanks

![]() |
Thomas Graham wrote:I wish they did. Eidolon a get a bit squishy in society play with 5.5/levelTell that the animal companions that can only be hit on "20"s.
MY PFS experience has a graveyard of animal companions that would die to have that problem. :)
In LSJ however we had quite a few players who've repeatedly chipped in to have Ivythorn raised from the dead. The first Ivythorn was officially retired from play as an awakened wolf ranger.

![]() |

David Bowles wrote:Thomas Graham wrote:I wish they did. Eidolon a get a bit squishy in society play with 5.5/levelTell that the animal companions that can only be hit on "20"s.I still have yet to see this. I see more PCs that can only be hit on 20s
I think it's time to let it go, bro.
Couldn't help myself on a thread about pet hit points. It's a pet. It's not supposed to be as awesome as a PC.
And for the record, I've seen it at least three times at various tiers of difficultly I say at least because I've been trying very hard not to pay attention to them anymore. The most amusing case was a tier 8-9 where the party had a serious chance of TPKing, but the pet would have been able to finish it itself because the NPCs lack of efficacy against it. I guess one could argue how good that actually is because the pet, while crazy invulnerable, actually didn't do that much to prevent the near TPK.

![]() |

As I have always understood it: animal companions, eidolons, and imp companions always get 1/2 HD per level in HP. So 4.5, 5.5, and 5.5 respectively.
As is tradition.
Your player is misinformed and you would do well to correct him before he plays much more with that character. If he is still level 1, he may want to rebuild because of this.
However, if your player is adamant about their position, please direct them toward this discussion so their voice can be heard on the matter.
It's lame to be told no and not getting to know why.

asthyril |

I believe most FAQ's on pets use the word companion to include eidolon where appropriate.
the faq i provided a link to explicitly states animal companion, and uses the incorrect number of hit points for calculating eidolon hp, since animal companions are d8 while eidolons are d10.
Your player is wrong. The only things that get max hitpoints at first level are adventurer classses. Everyone else, INCLUDING NPC classes like Warrior, Aristocrat, get averaged hit die from the get go. The Eidolon is not a player character class.
yes but since there is direction given for animal companions, and none given for eidolons, simply claiming he is wrong without backing it up with an official source does nothing to solve the argument.
this is why i'm hoping mr brock or another person with authority will simply modify the wording of the linked faq to include eidolons. this was not intended as a thread to argue about the rule. i believe most people realize that it probably should be 5.5 hit points per hit die, but it should be clarified since they clarified it for animal companions, and would be a simple, easy change.

Curaigh |

Does this help? hit points
A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally.

BigNorseWolf |

David Bowles wrote:Thomas Graham wrote:I wish they did. Eidolon a get a bit squishy in society play with 5.5/levelTell that the animal companions that can only be hit on "20"s.MY PFS experience has a graveyard of animal companions that would die to have that problem. :)
Were their owners putting them in barding? Druids local 701 highly recommends mw. studded leather or mithral chain barding.

![]() |

I don't know where this eidolons are squishy crap comes from. An eidolon can be broken on a massive level through taking very simple, very OBVIOUS evolutions. Many of which don't even have a very high point cost. They can benefit from spells that buff AC, their own armor can actually be increased to impressive levels as well, and their damage output is pretty well off the charts.

![]() |

I don't know where this eidolons are squishy crap comes from. An eidolon can be broken on a massive level through taking very simple, very OBVIOUS evolutions. Many of which don't even have a very high point cost. They can benefit from spells that buff AC, their own armor can actually be increased to impressive levels as well, and their damage output is pretty well off the charts.
Let's see.. I dropped one very hard hitting Eidolon with 2 hits from a Kopesh specialized fighter in one scenario. Two middling crits that only did 50 points @ 10th level.
Squish. Dead eidolon.
Ditto in another scenario with a certain magus criting with vampiric touch.

![]() |

A magus critting with their class mechanic like that will one shot about anything, player characters included. As for the eidolon, there are several ways to toughen them up. Not to mention the fact that the summoner can heal their eidolon as they see fit. In either case, most things can die in a few hits.

lemeres |

Thomas Graham wrote:I wish they did. Eidolon a get a bit squishy in society play with 5.5/levelThey are supposed to be squishy. They are the tissue paper of sidekicks. Use one up, throw it away and pull another one out later. :-)
And in the mean time the summoner makes do for the rest of the day with his 3-6 standard action summon monster spells. This is one of the main reasons why eidolons are a bit squishy in the first place- the summoner has other options.
Although their AC is not necessarily bad. The inability to wear armor is more than covered by their better level up bonuses to natural armor and dexterity (extra +5 more ac total; before evolutions, their ac is at least 35 at level 20), as well as the ability to take evolutions to increase natural armor further(total of 45 ac on a bipedal with no extra DEX). The only reasons why an animal companion might seem beefier is because their hit dice are more front loaded (since it doesn't just take 24 hours to replace them, but 24 of actual work spent only on replacing them). Even then, an eidolon could actually take damage reduction and fast healing later on.