Rogue Talent Resiliency Vs Aegis of Recovery


Rules Questions

Liberty's Edge

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So I am trying to figure out how the Rogue Talent Resiliency works in conjunction with the Aegis of Recovery.

Relevant text

PF Core pg 68 wrote:
Resiliency (Ex): Once per day, a rogue with this ability can gain a number of temporary hit points equal to the rogue’s level. Activating this ability is an immediate action that can only be performed when she is brought to below 0 hit points. This ability can be used to prevent her from dying. These temporary hit points last for 1 minute. If the rogue’s hit points drop below 0 due to the loss of these temporary hit points, she falls unconscious and is dying as normal.
Ultimate Equipment pg 254 wrote:
Aegis of Recovery...Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.

So I am thinking they will work in conjunction in either 2 ways. They will either both go off when you go below 0 hit points or Resiliency would go off before setting off the Aegis of Recovery because Resiliency mentions it is an immediate action while Aegis of Recovery does not mention what kind of action it is.

What are others thoughts on this?

Scarab Sages

You can trigger both at the same time. The clause is when you are reduced below 0 hit points. Though with Resiliency, you do have to have an immediate action saved up to activate it.


I have some basic questions about temporary hit points and Resiliency.

The description states that it is an immediate action "performed" (an interesting verb) when the rogue is brought to below 0 hit points. I presume that this means the rogue takes damage, falls below 0 hit points and falls unconscious and prone, and then receives the temporary hit points, correct?

If the temporary hit points are not enough to bring the rogue up to 0 HP or higher (quite likely in a low level rogue), does this result in the rogue being stabilized, or just provide an additional pool from which to first lose HP until he stabilizes, is healed, or dies? If he continues to lose HP, what is the penalty that he applies to the stabilization roll - the original negative HP, or the lower (less negative) penalty that result from adding the temporary hit points?

If the temporary HP brings the rogue to 0 or higher, then is the rogue stabilized, or does he continue to lose HP at 1/rd (from the temp pool first) until he somehow stabilizes? If he continues to lose HP, does the positive temp HP result in a positive modifier to the stabilization roll (like negative HP results in a stabilization roll penalty)?


Cao Phen wrote:
You can trigger both at the same time. The clause is when you are reduced below 0 hit points. Though with Resiliency, you do have to have an immediate action saved up to activate it.

+1

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