ZonkerH |
I think this only matters for poisons with an interval of 1 round. Since a round is defined as "A period of time during an encounter in which all participants get a chance to act." it only makes sense that the post-initial saving throws are made on the poisoning creature's turn and not at the end of the poisoned creature's turn. If in the initiative order the poisoner went and then the next in order was the poisoned, not everyone would have had a chance to act, and not meeting the definition of "round". Using the "round" approach also allows other party members to act before the poison has a chance to advance in stages. I still have a question about multiple exposures to the same poison with a 1 round interval. If the PC fails the initial save and advances to stage 1 with no onset he immediately is affected by stage 1. If in the same creature turn he is bitten by another creature and fails that save is he immediately affected by the stage 2 effects? Or does it just advance the poison to stage 2 and the effects only occur once the interval has passed?