| Crash_00 |
The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
It most certainly does specify that it is a size bonus, but it's still temporary because temporary is related to duration of the bonus instead of the reason/type behind the bonus.
One thing to keep in mind, for people that think this causes immediate encumbrance, the creatures armor and weapons double in weight, but you have to remember that large creatures can carry twice as much. They should work out to same percentage of encumbrance, or slightly lower, after enlargement.
| Slime |
(...)
Core Rulebook, pg. 554
Quote:
Strength: Temporary increases to your Strength score give you a bonus on Strength-based skill checks, melee attack rolls, and weapon damage rolls (if they rely on Strength). The bonus also applies to your Combat
Maneuver Bonus (if you are Small or larger) and to your Combat Maneuver Defense.
(...)
Strength bonuses (positive modifiers) that are temporary only apply to strength skill checks, melee attack rolls, weapon damage rolls, CMB, and CMD. This bonus (positive modifier) is due to an increase to your strength. (...)
I have to point out that there is no "only" word in the RAW.
Edit: It doesn't mean you must exclude simple strength checks.
| Mathius |
Weapons and armor double in weight as per the rules for weapons and armor. Everything else gets multiplied by 8. This spell could really encumber to point where you can not move. If you you have str 10 and wear a 30 pound pack and are size medium you are lightly encumbered. Once enlarged that pack will weigh 240 pounds and since carrying capicity did not go up you are suddenly stuck staggering around 5 feet a round as a move action. Even if you did get a bonus to carrying capacity you would still be heavily encumbered.
I rule that you the same as you were before.
I think the main intent of the temporary bonus is let it effect any dice rolls but not that is static. This makes sense but granting a finesse fighter a bonus to hit from bull's str will never happen in my game.
HangarFlying
|
Weapons and armor double in weight as per the rules for weapons and armor. Everything else gets multiplied by 8. This spell could really encumber to point where you can not move. If you you have str 10 and wear a 30 pound pack and are size medium you are lightly encumbered. Once enlarged that pack will weigh 240 pounds and since carrying capicity did not go up you are suddenly stuck staggering around 5 feet a round as a move action. Even if you did get a bonus to carrying capacity you would still be heavily encumbered.
I rule that you the same as you were before.
I think the main intent of the temporary bonus is let it effect any dice rolls but not that is static. This makes sense but granting a finesse fighter a bonus to hit from bull's str will never happen in my game.
Which makes it apparent pretty quickly that equating the STR & DEX modifiers from a change of size to "temporary" ability modifiers is utterly ridiculous. If there are multiple ways in which the rules could be interpreted, the one interpretation that creates these utterly ridiculous results can be deemed to be the incorrect interpretation.
HangarFlying
|
The rules do not support this.It only speaks of temporary increase to Strength. It does not list if it only applies size bonus, moral bonus, enhancement bonus otr some other bonus.
A temporary increase to Strength is a temporary increase to Strength.
Is a raging barbarian not stronger and more capable of carrying more weight? The rage effect doesn't last 24 hours, but that barbarian is certainly able to carry more weight while raging.
In the same light, an enlarged creature is fully capable of carrying more weight because their increased size (thus generally greater strength) allows them to carry such increased load.
The only thing enlarge person does is increase the creature's size. That's it. All of the bonuses and penalties occur, not because the spell actually changes those, but they are "due to its increased size"(quoted from the spell description).
These modifiers are not treated as "temporary" modifiers like those enhancements received from a belt of giant strength or bull's strength.
| Zark |
Zark wrote:Is a raging barbarian not stronger and more capable of carrying more weight?
The rules do not support this.It only speaks of temporary increase to Strength. It does not list if it only applies size bonus, moral bonus, enhancement bonus otr some other bonus.
A temporary increase to Strength is a temporary increase to Strength.
By Raw, No she isn't.
| Crash_00 |
In the same light, an enlarged creature is fully capable of carrying more weight because their increased size (thus generally greater strength) allows them to carry such increased load.
Uhm...an enlarged creature can carry twice as much weight as before. This is an effect of changing size category though (not the increased strength).
| Zark |
Zark wrote:Again, as has been hashed to death in the other thread, it is by "your RAW" not by "my RAW".HangarFlying wrote:Is a raging barbarian not stronger and more capable of carrying more weight?By Raw, No she isn't.
You got a Point, but one could say that your Point was my Point as well ;-)
| Zark |
Quote:In the same light, an enlarged creature is fully capable of carrying more weight because their increased size (thus generally greater strength) allows them to carry such increased load.Uhm...an enlarged creature can carry twice as much weight as before. This is an effect of changing size category though (not the increased strength).
true.
| Rikkan |
The net effect is as follows for Medium to Large:
Your CMD is +1 and your AC is -2.
Could you explain this one?
Afaik: +2 strength = +1 CMD. -2 Dex = -1 CMD.Increased size from medium to large = +1 CMD.
AC penalty due to increased size = -1 CMD (Any penalties to a creature's AC also apply to its CMD).
I end up with no change in CMD?