What kind of offense would get a Shoanti cast out of their tribe?


Lost Omens Campaign Setting General Discussion


Hi everyone - I've been playing Pathfinder for a few months and my DM has said our next campaign will probably be Rise of the Runelords, so I've been pondering character ideas.

The idea I'm playing with right now is a character born to Shoanti parents who were cast out of their tribe for one reason or another (hence she wasn't raised among her own people (and then later her parents died)). But although I've seen several mentions of Shoanti exiles both in official sources and the forums, I'm curious what might count as a "bannable offense" among the tribesmen. I suppose it'd probably vary by Quah, but I haven't yet settled on a particular one, so that's wide open at least.

Thank you for your help :)


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Waiting for Mikaze to show up in 3...2...


Letting the tribe down in a massive way, cowardice, a mistake during a key ritual, not killing their progeny when it was foretold by shamans to be the cause of great evil.

Grand Lodge

3.5 Loyalist wrote:

Letting the tribe down in a massive way, cowardice, a mistake during a key ritual, not killing their progeny when it was foretold by shamans to be the cause of great evil.

Being on the losing side in a tribal political struggle can do that as well. Amiri was effecitively outcast for being better than the guys for what they did. (I consider her having been outcast before her kinslaying kind of sealed the deal)

Lantern Lodge

This may lead the thread down the wrong path but to be honest the first thing to come to mind was becoming the parent of a half-orc.


I don't know, I figure even a half-orc would be accepted in the Quah if he/she proves himself/herself.


...
Not if the Quah are not inclusive, and do not want a half orc in their clan.

Dark Archive

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Shoanti are a proud culture, and seem to be fond of challenges.

Perhaps the Shoanti was discovered to have cheated at some rite of passage. For instance, one was sent out into the Cinderlands with a skin full of water, and 1 days rations, and expected to cross a plain that takes three days to cross (a test of Survival). His waterskin was torn during a tumble and ended up having to steal a skin of water from a more successful testee, only surviving through this act of theft, and then lied about it when he made it to the finish line. The youth he robbed never showed up to challenge his story.

A year later, a new group finds the body of the trainee he robbed, and evidence that his waterskin was torn, but, lo and behold, the waterskin found with the body had the beadwork that the character's mother had embroidered on it, indicating that the dead trainee somehow had the torn waterskin of the 'lucky survivor.' A quick examination of the 'lucky survivors' waterskin finds that it was indeed the dead students (his own mother recognizes the stitching, even though she didn't fancy it up with beadwork...).

And so, a year after 'passing his test of manhood,' and finding a bride, he is booted unceremoniously from the Quah, and his wife chooses to stay with him, for whatever reason, since she's pregnant, and feels that even if she denounced her new husband, she's unlikely to find a bunch of eager young men wanting to marry her and help her raise that jackal's kid...

All sorts of other dishonorable shenanigans are possible. A tribal rivalry with someone else could have led to the one-to-be-banished engaging in some dishonorable act, and getting caught, such as trying to poison them before a big ritual / competition, so that the rival performs poorly, or, vice-versa, perhaps the rival was the son of the chief, and 'connected,' and got one kicked out, or even the rival *framed* the one-that-got-kicked out, stealing into his tent and finding something toxic among his trophies, and poisoning himself, while leaving behind a scrap of evidence that his hated rival had done it (whom he cleverly provoked into threatening his life publically a few nights before, after getting him drunk and then provoking the hell out of him), resulting in the rival, for the price of feeling a little sick for a couple of days, getting the soon-to-be-exile kicked out.

Taking credit for another warriors accomplishments, lying about one's own accomplishments (perhaps even to the point of taking a new name, based on a made up accomplishment, and then getting caught, and having that new name branded on your skin, so that you have to live with a name that everyone knows you didn't earn), interfering in some honorable combat / challenge match / arbitration fight (even if it was to help a friend!), etc. Tons of options.

Grand Lodge

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Not every reason for banishment is going to be a just one.

Some forms of banishments are quests with no expected means of resolution, a popular option for a chieftain to dispense of would be suitors that don't offer a perceived profit in a matchup with their daughters. Riverwind in Dragonlance is an example of this. He was sent out to find out proof of the gods existence. When he came back with actual proof the chief in question declared him a liar and condemmed him to death by stoning.

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