Destroying Nature's defilers


Advice


I'm thinking of playing a druid in an upcoming Wrath of the Righteous game. I like the concept of a druid trying to heal the worldwound and destroying the abominations that infest the area.

Now comes the problem. I've been looking over the Druid spell list, and it seems to me that Druid's aren't really good at fighting demons, or any other outsider. Am I overlooking something?

I'd like some advice on designing an effective druid build for the AP, using 20 point buy.

I'm thinking of playing a dwarf using the Menhir Savant Archetype. Is there a way of allowing a druid to effectively fight demons? I gather that those will feature prominently in WotR. Thanks :)


Bump.


Not really, no. Fighting outsiders is more of a cleric/paladin thing.


Zhayne wrote:
Not really, no. Fighting outsiders is more of a cleric/paladin thing.

:(

That makes me sad. It sucks that the class that's supposed to defend nature actually sucks at defending nature.

I guess that explains all of the defilement that goes around...

The Exchange

Vital strike and be a T. rex....

A meta magic rod or feat to change the element ( fire/lightning/...) of your spells to something it's weaker to.

I don't see how it is a bad idea. Maybe not OP but it will be fun. Besides mythic buffs should help.


GeneticDrift wrote:

Vital strike and be a T. rex....

A meta magic rod or feat to change the element ( fire/lightning/...) of your spells to something it's weaker to.

I don't see how it is a bad idea. Maybe not OP but it will be fun. Besides mythic buffs should help.

Hmmm, I forgot all about the mythic element of the AP; I've only just picked up Mythic Adventures, and haven't had much time to read through it.

My original intent was playing a casting druid over a melee druid, but seeing as many of their spells won't touch a demon (especially the lightning based spells), I suppose going melee would probably be the wiser course.

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