Falling prone below 0 HP


Rules Questions


Find me the rule that states this happens.

After that we can talk about any other RaW concern.


Quote:

When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying.

Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 hit points (see Stable Characters and Recovery).

You don't?


Hah, I see the problem here. I fixed the title :D


Oh god, not another one of these. It never anywhere implicitly states that you're prone. It says that you gain the unconscious condition:

Quote:
Unconscious creatures are knocked out and helpless. Unconsciousness can result from having negative hit points (but not more than the creature's Constitution score), or from nonlethal damage in excess of current hit points.

And then helpless:

Quote:
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.


You can't be nconscious and standing.
That's pretty obvious.
Just saying.


We brought a guy into our group for a while a few years back and he got really agitated when he was healed from unconsciousness and was told he had to spend an action picking up his weapon. Again, nothing states your weapon is dropped when you fall unconscious but that is how every group I have been in has played it. He was really upset about it


Pathfinder Starfinder Society Subscriber
Ciaran Barnes wrote:
We brought a guy into our group for a while a few years back and he got really agitated when he was healed from unconsciousness and was told he had to spend an action picking up his weapon. Again, nothing states your weapon is dropped when you fall unconscious but that is how every group I have been in has played it. He was really upset about it

So he had to use up two move actions to (1) pick up his weapon and (2) stand up? And I thought player characters had enough problems just standing up from prone when healed to consciousness.

Grand Lodge

Ven wrote:

Find me the rule that states this happens.

After that we can talk about any other RaW concern.

Is there a reason you're bringing up this non-issue? Below zero hit points you're unconscious, period, unless you have a feat or ability, that lets you continue to operate between that period of falling to negative and death.


Because there is nothing that says your fall prone when you are unconscious.

My point being people shouldn't interpret the rules so strictly. They are loose enough to allow people to hold on to their weapon if thats the way the group imagines it. (perhaps since you drop it right next to your hand you can simply grab it with little effort).


I think this sums up this thread. Video Link.


Make a will save if you are knocked unconscious at DC 25 + how far into negative HP you are (ie. if you're at -10 HP, DC is 35). If you make the save, you are unconscious, but still standing up and still holding your weapon. Otherwise, you fall prone and lose your grip on your weapon. You can spend a free action to grip your weapon before you've stood up (or crawled away), but if you stand up first, you must spend another move action to reach down and pick up your weapon.


Ven wrote:

Because there is nothing that says your fall prone when you are unconscious.

My point being people shouldn't interpret the rules so strictly. They are loose enough to allow people to hold on to their weapon if thats the way the group imagines it. (perhaps since you drop it right next to your hand you can simply grab it with little effort).

A dangerous and dark path this leads down - where every situation is twisted and turned until a quote is obtained.

You've got it turned around though, you are the one requesting that the rules be interpreted strictly (as in, it doesn't explicitly state therefore).

Have a youtube search for guys getting knocked out by kinghits in UFC... then tell me if they would have had the foresight to keep grip on their weapon.

Or in other words - buy a locked gauntlet or weapon cord = problem solved anyway.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
Ven wrote:

Because there is nothing that says your fall prone when you are unconscious.

My point being people shouldn't interpret the rules so strictly. They are loose enough to allow people to hold on to their weapon if thats the way the group imagines it. (perhaps since you drop it right next to your hand you can simply grab it with little effort).

There is also no rule that specifically says there is gravity, so I should be able to fly about as I wish...please move on!


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

"Hello, I'd like to have an argument, please."

Grand Lodge

That's it'... I'm not going to be sucked into another idiotic thread started by some wannabe rules lawyer.

I would not sit with a judge who thinks this way nor as a PFS judge would I permit a player to be this disruptive at a table. If you did bring this up at a table where you were playing, I'd have to be extremely sorry for the judge that had to put up with your time wasting rules lawyery.

The rules are not perfect, they can't be built to address every single niddly bit corner case someone will bring up. If they could, we'd wouldn't need judges because adding machines would be able to do our judging for us.

We rely on our Judges, people who give a good deal of effort, time, and resources to provide players with tables. In return players should give thier Judges deference and respect the fact that it takes human judgement to cover the places that rules don't address.


5 people marked this as a favorite.

I have instituted two rules at my table.

1) When in doubt, common sense prevails.
2) If the group cannot agree on what "common sense" is, the DM's common sense prevails.

Solves a lot of problems.

===
Taffer


David knott 242 wrote:
Ciaran Barnes wrote:
We brought a guy into our group for a while a few years back and he got really agitated when he was healed from unconsciousness and was told he had to spend an action picking up his weapon. Again, nothing states your weapon is dropped when you fall unconscious but that is how every group I have been in has played it. He was really upset about it

So he had to use up two move actions to (1) pick up his weapon and (2) stand up? And I thought player characters had enough problems just standing up from prone when healed to consciousness.

You understand correctly.


Saw the title of the thread and my first thought was "Wait! Viscous Stomp lets you get an AoO against someone falling prone due to lack of hp!"

My monk might just turn into a real bastard.


Just remember, Skull. In point fighting, you get penalized if you don't hit them after knockin' them down. So he's not a bastard, he's just upholding the fine martial arts tradition of finishing them.


Skull wrote:

Saw the title of the thread and my first thought was "Wait! Viscous Stomp lets you get an AoO against someone falling prone due to lack of hp!"

My monk might just turn into a real bastard.

Ha hah, I hadn't thought of that. And that, even moreso, cries out for something like what I proposed upthread, a will save to see if you go "standing unconscious".


Mister Fluffykins wrote:
Just remember, Skull. In point fighting, you get penalized if you don't hit them after knockin' them down. So he's not a bastard, he's just upholding the fine martial arts tradition of finishing them.

My allies might feel different (when they fall prone next to me). Kidding XD

So far Im loving Ki Throw and vicious stomp. Trip somebody into flanking and beat the crap out of them :)


Skull wrote:
Mister Fluffykins wrote:
Just remember, Skull. In point fighting, you get penalized if you don't hit them after knockin' them down. So he's not a bastard, he's just upholding the fine martial arts tradition of finishing them.

My allies might feel different (when they fall prone next to me). Kidding XD

So far Im loving Ki Throw and vicious stomp. Trip somebody into flanking and beat the crap out of them :)

Even better if you take a medium-sized character with Racial Heritage (Halfling) and take the Underfoot Adept Monk archetype. At level 4, you can trip as if you were Large (better CMB, can trip up to Huge creatures) and it just gets better from there. By lvl 16, you count as colossal when tripping and can both trip and ki throw a colossal creature for no ki expense.

Liberty's Edge

Ven wrote:

Find me the rule that states this happens.

After that we can talk about any other RaW concern.

Find me the rule that says that when your character is dead, he is unable to move around and attack opponents.


LazarX wrote:

That's it'... I'm not going to be sucked into another idiotic thread started by some wannabe rules lawyer.

I would not sit with a judge who thinks this way nor as a PFS judge would I permit a player to be this disruptive at a table. If you did bring this up at a table where you were playing, I'd have to be extremely sorry for the judge that had to put up with your time wasting rules lawyery.

The rules are not perfect, they can't be built to address every single niddly bit corner case someone will bring up. If they could, we'd wouldn't need judges because adding machines would be able to do our judging for us.

We rely on our Judges, people who give a good deal of effort, time, and resources to provide players with tables. In return players should give thier Judges deference and respect the fact that it takes human judgement to cover the places that rules don't address.

You guys missed the point entirely. The point I'm making is exactly as you said. You can't take the rules literally -> you must go with realism in many cases. People like to go on and on about how something works because the rules say one thing or another and hash out word choices in the writing but ultimately, if the rules can't even adequately describe in game terms what happens when someone falls "unconscious" then you can't expect them to be 100% accurate 100% of the time.

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