Bringing back a Tiefling from the 9 circles of Hell? Advice please!


Advice


Hey guys,

I'm GM'ing a game of Rise of the Runelords. You won't find spoilers here and it's just advice I'd like so please don't move this into the rise of the runelords thread mods. :)

Okay, so I have a tiefling in the party. Had more specifically. He died a hirrible, horrible death today, getting chopped in half, then had his arm hacked off, then got stomped on.

Anyway, I've got an idea on how to bring him back, but this is where I need the help from you guys...

The main party are level 9 (mostly). The party consists of my GMPC (level 2 fighter/8 cleric - a drunken fighter cleric of Cayden), a Magus (level 3 Rogue/6 Magus), and the now dead Rogue (Rogue 5/Ranger 4) Tiefling.

The player of the Tiefling really wanted his character to have a very dark side, but having hung around mostly with the happy go lucky free spirited Paladin typed Fighter Cleric and the young Half-Elf Magus (of 15 half-elf years old), he grew a little warmer towards the party, but felt that his character should have been darker.

So anyway, now I have an opportunity here.

I think (unless you guys come up with something cooler) that now the Half-Elf has cried over his body after the Cleric convinced him to mourn later as it's dangerous where we are...that Deimos (the Tiefling) could end up in hell, so here's what I've got planned:

The party have moved onto the next area, Deimos' body can phase through the floor down into the depths of hell, where he'd have to succeed in travelling the 9 circles (floors) of hell, to come back as a stronger and darker character.

This is where I'm stuck. I need each floor to offer some kind of challenge or trial, and if he beats it, he's granted access to the next floor. Once he surpasses all challenges on all 9 floors, a portal can open up to wherever the party will be at that time.

I've already decided on what powers I'd like to grant him on his (if successful) return, but I'm not sure what kind of challenges to give him. I want it to be possible for just one character to accomplish.

Anyway, here are the powers I've decided to grant him as he escapes:

Column of Hellfire
- 1d6 per 4 character levels
- 20ft burst radius
- 1 per day
- 20% chance to set fire to things
- Good creatures damaged by it are shaken for 1d4 rounds
- Opens via designated area of portal

Shadow Phase
- At will
- 3 per day: Can travel between and see through shadows as if looking or climbing through a window

I'd love to have your suggestions guys! :)

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