zero_traveler |
I've recently been trying out a new Character concept for me.
A Blacksmith Fighter that specializes in Sundering, Perception, and Linguistics (for Runes)
His dream is to one day make a Legendary Weapon.
Getting onto my point, What I've thought of is to ask my GMs if, after spending an amount of time examining an opponent's weapon/armor, (anywhere from the quick and easy fighting them a certain amount of time to the hard and dirty, Burn a round doing nothing but studying the weapon/armor) He makes a Craft: Weapon/Armor roll, and if he does well he goes "Oh hey, I know exactly how to break that." and gets a skill appropriate bonus to his next Sunder roll.
What things do you use skills for that aren't necessarily in the book as such?