Players creating undead?


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4/5 5/55/55/55/5

Now I have had a look at the PFS guideline, and it seems that people can create undead (Animate dead spells) and not become 'evil'.
I also see Undead Lord is out.

I was wondering then, is the general gist that players aren't supposed to be running any versions of Necromancers?

I got hit up with a character concept of an Undead creator/Summoner, and took a raincheck while I investigated.

Any idea if the Augment Summoning Feat covers Animate Dead - does animation count as summons? and there doesn't appear to be undead on the core Summon Monster list anyhow.

What's to stop a player carting around the dead body of some big nasty and just re-animating it at the start of any given session? There's no 'dead body' on the CRB equipment list.

/facepalm.

1/5

There's a bit of table variation on this topic. I have heard of people running undead using the one combat animal rule, but also see where it could be seen as using a consumable as you are spending spell slots and material components. I don't think many people would give you a hard time either way you choose to run it.

A couple of things though. All spells including animate dead end after the scenario so no bringing undead between scenarios. You also can't keep bodies between scenarios to animate as they are not listed on a chronicle or in any book that I know of. You should also caution anyone playing a necromancer to play a different character if there is a paladin at the table or a cleric of pharasma.

Augment summoning only works on summon spells, not animate dead. The italicized summon in the feat description means it is referring to a spell.

Grand Lodge

Undead aren't summoned they are created. The feat will have no effect on the creation of undead.

4/5 5/55/55/55/5

Thanks Robert.

The Summoning thing got me too, as I read that you are only supposed to have one pet/sidekick/etc, yet some of the Summons warp in several creatures.

And yeah, I couldn't find dead body (or Taxidermised animals) on the equipment list either, but then I suppose it is not exhaustive.

And TY Portella/Robert , that's my reading too regarding Summons.

Silver Crusade 5/5

Shifty,
One thing that is very important to do, as Mr Mathews brings up, is to talk to the other players at the table, and ask if there will be a problem if your character animates the dead, especially if they are playing a character ( cleric of pharasma, Sarenrae, Paladin Etc) that might very well be deeply offended by the animation of the dead, vehemently opposed to such necromantic magic. Try to come to a compromise with the players that you both feel you can live with.

For example a compromise between players might be: the controlling of existing undead would be ok but not the animation of the dead.

but the important thing is to talk to the other players. It will save headaches down the road.

I hope this helps,

Myles Crocker

Sczarni 4/5

It's dependant on table variation as Robert A Matthews already said.

The larger the table, the smaller the chance you will get to use such ability. It's mainly because certain character's might vote against sucha act, however, I did tend to make compromise or two with paladins/clerics that after the undead helped out with a certain task, they can personally smite him down. This made several character less grumpy and more acceptable of it.

I also recommend Command Undead feat if you plan to use a cleric for your objective.

1/5 Venture-Captain, Germany–Hannover

Mechanically, in PFS that worse than other stuff having a pet, since it comes late, you need to create it every time and buffing feats don´t apply. So you always waste a spell for it and it takes time, which in some scenarios can be difficult.

Paladins or others objecting fall into the PvP and "Don´t be a jerk" rule for me and i daresay it´s right and legal to rely on that in this case.
Other players or GM´s forcing their beliefs of how to play on the group is not a PFS thing. If it´s legal to play it´s legal to play.
There is enough stuff on egocentric paladin players here on the forum to support that i think.

And there is still the vice versa. More than enough legal stuff to play allows to oppose named faiths and classes, ending in PvP, discussions and general jerkery. Which brings up the don´t be a jerk rule again.
Table variation has no grasp here in my eyes, feel free to report people objecting.

Of course i would apply the one pet only rule to this.

Scarab Sages 4/5

Of course the 'Skeleton Summoner' feat from Ultimate Magic DOES let you use 'Augmented Summoning' and other summoning feats as it adds 'Summon Skeleton' to your list for 'Summon Monster'... but that takes quite a few feats to maneuver.

Dark Archive 4/5

People objecting isn't pvp, thats inter party conflict. I summon a ton of undead, it's what I do, because there isnt quite anything like having grandma dig herself up to lend aid.
Also, this isn't a pet, it's a 25 gold per hd spell, and there have been times when I have had 44hd worth of undead out,
with my familiar. I would be very cross if someone told me I couldn't use multiple resources and a few thousand gold pieces for my toys not to work.

Scarab Sages 4/5

PFS FAQ wrote:

How many animals can I have at any given time?

During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

There are no specific restrictions on mass summonings in the FAQ... and it's a legal spell effect. This goes for both 'Animate Dead' and 'Summon Monster'. The idea here I believe (as detailed above) is to avoid pets being disruptive to play... which basically boils down to one player soaking up most of the gametime due to the fact that they have more pieces on the field.

Summon Monster clearly allows multiple summonings and it is a legal spell. The same also holds true for Animate Dead. By the same token, if this were to become a problem at the table... the GM should disallow it... based on the spirit of the ruling above.
This is of course My Opinion and interpretation of the rules in the FAQ & Guide.

4/5

A GM could object to you slowing gameplay if he felt your army was taking too long on your turn to adjudicate, that's right in the guide.

5/5 5/55/55/5

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Quote:
Try to come to a compromise with the players that you both feel you can live with.

Lots of ranks in bluff and Perform: weekend at burnies ?


It's not a skeleton, it's a bone golem!

Scarab Sages 4/5

I'm not really sure why everyone has this big hostility toward necromancy. It certainly has it's dangers as does any sort of magic... but when used properly and prudently... it is really quite useful.

5/5 5/55/55/5

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Prindlemire wrote:
I'm not really sure why everyone has this big hostility toward necromancy. It certainly has it's dangers as does any sort of magic... but when used properly and prudently... it is really quite useful.

As a character you're

1) raising an unholy mockery of life with the living embodiment of evil given physical form.

2) The only thing keeping said unholy mockery of live from trying to eat everyone's brains is you. If you die (an occupational hazard) the party now has 5 more enemies to fight.. usually at a very bad time.

As a player,

You're kind of relying on the no PVP rule to keep Players from fully role playing their character by smiting the undead and or you.

A good undead horde is a lot of dice rolls to run, they take time in combat.

Dark Archive 4/5

BigNorseWolf wrote:
Prindlemire wrote:
I'm not really sure why everyone has this big hostility toward necromancy. It certainly has it's dangers as does any sort of magic... but when used properly and prudently... it is really quite useful.

As a character you're

1) raising an unholy mockery of life with the living embodiment of evil given physical form.

2) The only thing keeping said unholy mockery of live from trying to eat everyone's brains is you. If you die (an occupational hazard) the party now has 5 more enemies to fight.. usually at a very bad time.

As a player,

You're kind of relying on the no PVP rule to keep Players from fully role playing their character by smiting the undead and or you.

A good undead horde is a lot of dice rolls to run, they take time in combat.

Most smart people don't go starting fights with high level sorcerer's or wizards. They live longer that way.

There is no moral ambiguity here, only what's brought in. No one is at fault, not the person who plays the paladin, or the person who plays a dead raising necromancer.
The only moral problems begin when people think that the play style of others isn't fair, and or right. Most should respect everyone's characters and their play style even if it doesn't mesh with their own.
Cooperate, explore, report - feeblemind the paladin.. ^_^

Liberty's Edge

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BigNorseWolf wrote:
You're kind of relying on the no PVP rule to keep Players from fully role playing their character by smiting the undead and or you.

And the paladins are relying on the no PVP rule to keep the necromancer from killing and animating him. That seems fair and balanced to me.

1/5

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Sometimes I feel like people are trying to start Crap were there doesn't need to happen. I've never had these problems playing my bones oracle.

Scarab Sages 4/5

BigNorseWolf wrote:
1) raising an unholy mockery of life with the living embodiment of evil given physical form.

This really seems to be a matter of personal opinion... one man's mockery is another's tribute. Besides.. they're dead... soul is gone on to other business... it's really just the mundane earthy stuff that's involved here.

BigNorseWolf wrote:
2) The only thing keeping said unholy mockery of live from trying to eat everyone's brains is you. If you die (an occupational hazard) the party now has 5 more enemies to fight.. usually at a very bad time.

This goes toward the whole 'proper and prudent use' thing.

Game wise... it is probably 'better' to raise a single more powerful undead creature than a horde of wimpy ones... unless you need some serious crowd control... but again this is more like any other spell... use it the way it works best.


Prindlemire wrote:
BigNorseWolf wrote:
1) raising an unholy mockery of life with the living embodiment of evil given physical form.

This really seems to be a matter of personal opinion... one man's mockery is another's tribute. Besides.. they're dead... soul is gone on to other business... it's really just the mundane earthy stuff that's involved here.

Isn't PFS set in Golarion where all undead are evil?

5/5 5/55/55/5

Durngrun Stonebreaker wrote:
Prindlemire wrote:
BigNorseWolf wrote:
1) raising an unholy mockery of life with the living embodiment of evil given physical form.

This really seems to be a matter of personal opinion... one man's mockery is another's tribute. Besides.. they're dead... soul is gone on to other business... it's really just the mundane earthy stuff that's involved here.

Isn't PFS set in Golarion where all undead are evil?

Eyup

1/5

BigNorseWolf wrote:
Durngrun Stonebreaker wrote:
Prindlemire wrote:
BigNorseWolf wrote:
1) raising an unholy mockery of life with the living embodiment of evil given physical form.

This really seems to be a matter of personal opinion... one man's mockery is another's tribute. Besides.. they're dead... soul is gone on to other business... it's really just the mundane earthy stuff that's involved here.

Isn't PFS set in Golarion where all undead are evil?

Nope, Juju Oracles, Various Mwanji npc's, and the entire country of Osiron disagrees with you good wolf

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Actually, Prindlemire, what you are doing is severing their soul's last connection to their body (or some variation on that, hence why animate dead prevents raise dead or speak with dead being cast on that person.) So it's not like the soul has gone on to other business.

The rule of thumb I liked is "If it goes away at the end of the encounter, you can have as many as you like as long as you can run them quickly. It's even better if you hand running them around the table so everyone gets to share the fun. If it follows you from adventure to adventure, it is a pet, and you only get one combat pet per game."

As for paladins, one solution is to cast in context. For dead antagonists: "I'm not raising these people for my own convenience, They were evil people, and I am raising them so that they can atone for their acts one last time by aiding us in this good and lawful adventure." (It must be good and lawful, right? The paladin is doing it!) For victims of the antagonists: "I'm giving these poor souls a quiet rest by giving them a chance to right the horrible wrong that was done to them, and when that is done I will lay them back to rest."

1/5

Very rarely is an undead creature not evil. In fact, I can think of only one undead creature that I have ever seen published by Paizo that is not evil. Skeleton and Zombie Template make the animated creatures evil. All the creatures you can make with create undead are evil. How do you make a non-evil undead as a PC? Just because a faction creates undead doesn't mean that it is not evil.

Liberty's Edge 5/5

If you animate your dead and use it in one encounter. I have no problem with you doing it willy nilly like a summoner could summon creatures.

However, if you plan to bring your undead friends with you throughout the adventure, it is well within the purview of a GM to use the "one combat pet" rule.

1/5

Robert A Matthews wrote:
Very rarely is an undead creature not evil. In fact, I can think of only one undead creature that I have ever seen published by Paizo that is not evil. Skeleton and Zombie Template make the animated creatures evil. All the creatures you can make with create undead are evil. How do you make a non-evil undead as a PC?

Juju oracle, but that's banned.

Do people get mad about summoning undead with the Raise the Dead revelation as well?

1/5

FLite wrote:

Actually, Prindlemire, what you are doing is severing their soul's last connection to their body (or some variation on that, hence why animate dead prevents raise dead or speak with dead being cast on that person.) So it's not like the soul has gone on to other business.

That is one interpretation. Another one is that they cannot be raised because their body is being "Necro-jacked" by negative energy and the soul simply cannot be called back into such a vessel without being harmed. Same case with death effects, does not mean the soul has not moved on. Course none of this is official just roleplaying interpretations ;D.

5/5 5/55/55/5

Buzzcop wrote:


Nope, Juju Oracles, Various Mwanji npc's, and the entire country of Osiron disagrees with you good wolf

JuJu oracles were banned from PFS and golarion specifically for that reason.

Furthermore, the idea of a "good" lich is not part of our design philosophy—with the exception of some ghosts, pretty much ALL undead in Pathfinder are evil, because that's kind of what it means to become undead—to embrace evil James Jacobs

As far as Golarion and my personal games and my personal preferences go... a good aligned juju oracle can't create undead because (with the exception of certain rare ghosts) all undead are evil. Linky

Sczarni 4/5

Prindlemire wrote:


Game wise... it is probably 'better' to raise a single more powerful undead creature than a horde of wimpy ones...

I second this. This both saves time on actions and rolling.

5/5 5/55/55/5

Sin of asmodeus wrote:
Most smart people don't go starting fights with high level sorcerer's or wizards.

Int IS a dump stat for paladins.

Quote:
There is no moral ambiguity here, only what's brought in. No one is at fault, not the person who plays the paladin, or the person who plays a dead raising necromancer.

Out of character I agree, everyone gets to play their character.

In character I also agree. There is no ambiguity, the spells say [evil] right in the text, you're violating the objective moral laws of the universe.

Quote:
Cooperate, explore, report - feeblemind the paladin.. ^_^

Thats a buff for most paladins isn't it?

1/5

Robert A Matthews wrote:
Very rarely is an undead creature not evil. In fact, I can think of only one undead creature that I have ever seen published by Paizo that is not evil. Skeleton and Zombie Template make the animated creatures evil. All the creatures you can make with create undead are evil. How do you make a non-evil undead as a PC? Just because a faction creates undead doesn't mean that it is not evil.

See this is where I make a distinction between "Evil" as per that zombie detects as Evil because it was raised via negative energy into an unthinking engine of destruction and "evil" as in, that is a despicable act and you are a bad, terrible person.

Slave master's in Cheliax may very well not detect as "Evil", many being Neutral, but that does not mean that slavery is not an "evil" act, one that bring far more pain and suffering then the act of raising a zombie.

Some may disagree, but there needs to be a difference between the magical character sheet stat known as "Alignment" that can be detected via spells and actual functional day-to-day evil acts. Just saying, if it is PFS legal to own a slave I would think that forcing another living thinking feeling being to do work against their will for yah is a way more heinous-evil act then getting some negatively charged compost to crack some bad guy skulls for yah. Especially when said compost detects as Evil solely due to how necromancy works and not the actions that the caster or corpse took.

Scarab Sages 4/5

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So it's actually Paizo itself that has inspired this bigotry against the undead? It seems a somewhat simplistic view on a complex topic.

Sure.. there are many of these creatures.. particularly those who have hungers for flesh and serve no good purposes.. that commit acts that might be construed to be 'evil' by some.. but when the dead are called upon by a goodly master.. or at least a neutral one with good tendencies... and asked to act in righteous causes. How could they then be considered 'evil'?

There are rather famous stories that make use of the dead to win the day for virtuous purposes.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

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Yup, along with the bigotry against demons and devils.

Well, actually, it's Gary Gygax, but everyone since then has continued it.

They seem to have this strange idea that using evil means to accomplish good is not (ultimately) a good act. Something about some road paved with good intentions?

Silver Crusade 2/5

Prindlemire wrote:

So it's actually Paizo itself that has inspired this bigotry against the undead? It seems a somewhat simplistic view on a complex topic.

Sure.. there are many of these creatures.. particularly those who have hungers for flesh and serve no good purposes.. that commit acts that might be construed to be 'evil' by some.. but when the dead are called upon by a goodly master.. or at least a neutral one with good tendencies... and asked to act in righteous causes. How could they then be considered 'evil'?

There are rather famous stories that make use of the dead to win the day for virtuous purposes.

The ends don't justify the means, utilitarianism is not good in PFS. Altruism is the standard of what is good in PFS.

Shadow Lodge 2/5

In my experience, simply asking people if their PCs are ok with the use of Animate Dead (or similar) prior to the beginning of the scenario almost entirely circumvents this issue.

Creating undead is realistically not so much different than binding devils or summoning demons (though I suppose it depends on who the corpse is and how you came about it). Even if done with good intentions, the "problem" is that there are classes and archetypes out there that are strongly opposed to the use of such abilities by nature. Because there's a good chance of partying with such types of PCs, it's not really a great idea to depend on the use of "controversial" abilities to such an extent that you're not effective in the scenario if your party asks you not to animate dead or summon demons.

When I play my negative energy cleric, I always ask the party if they're ok with me creating undead. If not, I don't, and its never a big deal because I use undead as a mobile silence focus, to carry my portable altar, or for finding traps anyway. They're not the focus in my strategy because it would be too unreliable depending on who I play with. And if I do use the abilities, my cleric tries to use them in "good taste" with the same justification that FLite described.

I think it's just a problem that people need to anticipate and plan around if they intend to use abilities that are generally understood to be "evil" by lots of character types.

1/5

Ill_Made_Knight wrote:
Prindlemire wrote:

So it's actually Paizo itself that has inspired this bigotry against the undead? It seems a somewhat simplistic view on a complex topic.

Sure.. there are many of these creatures.. particularly those who have hungers for flesh and serve no good purposes.. that commit acts that might be construed to be 'evil' by some.. but when the dead are called upon by a goodly master.. or at least a neutral one with good tendencies... and asked to act in righteous causes. How could they then be considered 'evil'?

There are rather famous stories that make use of the dead to win the day for virtuous purposes.

The ends don't justify the means, utilitarianism is not good in PFS. Altruism is the standard of what is good in PFS.

Out of curiosity, how did you come by this philosophy, cause in the scenarios I have ran, the novels I have read, and the various NPC's I have encountered, this is 100% backwards in my PFS experience.

3/5

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Hey if a players wants to sneak back animate a zombie disguise it as a servant. I think that should be kosher. It is costly to animate dead and they last one scenario. Plus the undead are not very powerful.

In my experience people hear undead and think they NEED to be antagonistic towards it. Even if it is metagaming they have a lisence to be a jerk if someone uses undead.

I would be more worried about a command undead dhampir commanding twice thier HD in intended enemies for the rest of the scenario.

1/5

Eh, I've used command undead. It can be cool and can shut down enemies, but usually you don't get enough undead to work with, and you don't get to use it all that often anyway. Sometimes you get a really cool undead but not often.

1/5 Venture-Captain, Germany–Hannover

Cameron Ackerman wrote:

... Even if done with good intentions, the "problem" is that there are classes and archetypes out there that are strongly opposed to the use of such abilities by nature. Because there's a good chance of partying with such types of PCs, it's not really a great idea to depend on the use of "controversial" abilities to such an extent that you're not effective in the scenario if your party asks you not to animate dead or summon demons.

.....

Yeah exactly. Only all of this suppsedly "good" stuff is in the same amount antagonist to a lot of other stuff, which isn´t necessarily bad or evil. Look at Paladins and poison use/rogues,......

There are already so many discussions about how to avoid playing lawful stupid.

If you play in PFS, you want your character to be accepted. Just do the same with others, even if they conjure undead and you´re a Paladin of Pharasma (impossible simplification).

Being disruptive ist still being disruptive even as a Paladin.
You can roleplay your aversion and make ingame comments, but stay civil and don´t do or say things you would not like to hear said or done to you.

3/5

FanaticRat wrote:
Eh, I've used command undead. It can be cool and can shut down enemies, but usually you don't get enough undead to work with, and you don't get to use it all that often anyway. Sometimes you get a really cool undead but not often.

Dhampir can command twice their level. So once they hit like level 3 they can command any undead they face if it fails thier will save. Which they can make pretty high.

4/5 5/55/55/55/5

Wow ok, so all of the above was why I said "Ermm lemme check".

Seems a bit divisive as an issue - will caution away from the idea.

1/5 Venture-Captain, Germany–Hannover

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Shifty wrote:

Wow ok, so all of the above was why I said "Ermm lemme check".

Seems a bit divisive as an issue - will caution away from the idea.

Shifty that´s exactly what should not happen and one reason why we have PFS. A player should be able to play everything legalized by the campaign leadership, independant from individual GMs and other players personal opinion or views.

Yes there are some conflicts in lore with Pharasma and perhaps others.
But that can make some fun for roleplaying and if it goes beyond, it is clearly disruptive behaviour.

Imagine a sorcerer with enchantment bonus, picking up the peacemaker feat and calm emotions. What would happen if i cast that on the paladin and barbarian? Would i do that?
In the end it would be the same behaviour, it would keep them from their class abilities, only because i claim i want to solve conflicts peacefully.

Please go on and play what you want as long as it is campaign legal.

The only legal restriction there is the GM letting you have only one undead "companion" per scenario because of the "one pet" rule. You could still summon additional stuff in combat.

1/5

"Should" and "can" are two different words, but like I said before, I have not had problems playing my necromancer. It really seems like sometimes people want to make problems where there aren't any.

Scarab Sages 4/5

Honestly, I've never had an issue with being a necromancer in games either.

4/5

Shifty wrote:

Wow ok, so all of the above was why I said "Ermm lemme check".

Seems a bit divisive as an issue - will caution away from the idea.

Feel free to make undead and have fun with it. No one at the table can tell you your idea of fun is wrong. Earlier comments got a little bit off topic with the idea that a person who can summon multiple times or memorizes 10 creature undead spells can make an army, which would slow down game play. I've played with bones oracles, clerics who use create undead, and I've never had an issue with them.

Shadow Lodge 4/5

Buzzcop wrote:
Out of curiosity, how did you come by this philosophy, cause in the scenarios I have ran, the novels I have read, and the various NPC's I have encountered, this is 100% backwards in my PFS experience.

They're probably neutral and have made peace with (or justified) their actions. In Golarion, and therefore in PFS, Undead are always evil. Creating them is always an evil action. You can justify it to yourself however you want, but in Golarion good and evil are not subjective.

1/5

Mystic Lemur wrote:
Buzzcop wrote:
Out of curiosity, how did you come by this philosophy, cause in the scenarios I have ran, the novels I have read, and the various NPC's I have encountered, this is 100% backwards in my PFS experience.
They're probably neutral and have made peace with (or justified) their actions. In Golarion, and therefore in PFS, Undead are always evil. Creating them is always an evil action. You can justify it to yourself however you want, but in Golarion good and evil are not subjective.

Maybe you are right about most beings in Golarion being Neutral, afterall the majority of the Iconics are, but on the other issue, I would love to see some RAW about creating undead being an evil action. Yes the zombie detects as evil, but I cannot seem to find anything about the act of creating one constituting an evil action.

Scarab Sages 1/5

BigNorseWolf wrote:


As a player,

You're kind of relying on the no PVP rule to keep Players from fully role playing their character by smiting the undead and or you.

Hardly. You are playing a character in the Pathfinder Society. You do recall the three rules? Any paladin who can't follow them shouldn't be a pathfinder.

Shadow Lodge 4/5

Buzzcop wrote:
Maybe you are right about most beings in Golarion being Neutral, afterall the majority of the Iconics are, but on the other issue, I would love to see some RAW about creating undead being an evil action. Yes the zombie detects as evil, but I cannot seem to find anything about the act of creating one constituting an evil action.
Here you go:
PRD wrote:

Animate Dead, Lesser

School necromancy [evil];

...

Animate Dead

School necromancy [evil];

...

Create Undead

School necromancy [evil];

...

Create Greater Undead

School necromancy [evil];

...

Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.

[Descriptor]
...Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.

Scarab Sages 1/5

I don't think PCs that are paladins, good clerics, good inquisitors, ect. should be forced to travel and work with evil undead creatures throughout an entire adventure. If there are none of those types of PCs at the table, I don't see a problem.

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