
Mike6976 |

Question came up tonight in our game if u acquire a boon that allows u to discard it to explore again can u play it on that turn?
A follow up to that is if u can and u also have a blessing of the gods also could u essentially flip over 3 cards at that location?
1.Free Explore
2.Ally (guide is good example)
3.Blessing (Blessing of the gods)
Oddly enough me and my family have a tendency to run out of time on scenarios.I think it is because we are unsure on this but tonight we played this way and game seem to flow a little better and we came close but completed scenario with a few cards left in timer deck. As opposed to looking over at my son and him not having 3 cards that would allow him to knock out locations quick Harsk + Deathbane crossbow with skill bonus is a mean combo.

Ogee |

Question came up tonight in our game if u acquire a boon that allows u to discard it to explore again can u play it on that turn?
A follow up to that is if u can and u also have a blessing of the gods also could u essentially flip over 3 cards at that location?1.Free Explore
2.Ally (guide is good example)
3.Blessing (Blessing of the gods)Oddly enough me and my family have a tendency to run out of time on scenarios.I think it is because we are unsure on this but tonight we played this way and game seem to flow a little better and we came close but completed scenario with a few cards left in timer deck. As opposed to looking over at my son and him not having 3 cards that would allow him to knock out locations quick Harsk + Deathbane crossbow with skill bonus is a mean combo.
I'm not sure if you can play a card immediately after acquiring it, still reading the rules myself. But, I suspect you could, it makes sense. My logic is based on that though of finding a healing potion and immediately using it. Makes sense if you need it and better than just immediately discarding it if you are at your max hand size.
But, to answer the rest of your post. Yes, you could explore many many times in a turn, all the examples you used would work. I recommend usings cards that your player can recharge rather than discard. My favorite is Sajan who can recharge blessings and has a ton of them. So, some locations that have lots of blessings in them, I'll explore just to get more blessings and churn through the location as fast as I can.
Another thing to think about is that you might want to close locations earlier. Maybe not go through the whole location deck, but rather, close the location after defeating the henchman at that location. Yes, you might miss out on some good boons that way, but that is part of the strategy thinking that needs to be done in this game.

![]() |

You can play a card right after acquiring it -- in fact it is often a really good idea to do so, because acquiring a card can put you over your hand size where you're just going to have to discard one anyway, if you don't play it.
I don't have the rules in front of me, but I believe you are only allowed one additional exploration per turn (so two total), no matter how many sources could potentially provide them.
The more players you have, the more likely you are to run out of time, since you get more locations but have the same blessings deck. Most of my family's games have been 5 player games and if we don't focus on exploring as much as possible (and as Ogee says, closing locations as quickly as possible), we are certain to run out of time.

Mestrahd |

Yes, you can use a boon immediately after acquiring it. Just be sure not to stack additional explores, as you only get one at a time.
@Ogee Make sure you're only recharging Sajan's Blessings that he uses in combat, not the ones for exploration.
Edit: @PH the limited to one additional explore is false. If you have MULTIPLE explores granted to you through card/location effects then they only count as one. But as long as you can afford to, you can explore as much as you want. Like if Ezren ran into 6 spells in a row and had 6 blessings (somehow) in his hand, he could explore 12 times.

Doctor Andonuts |

Many effects allow you to explore again on your turn; if, during a single exploration, multiple effects each give you an additional exploration, it counts as a total of 1 more exploration, not a series of additional explorations.
I definitely have been allowing multiple explorations so long as you have cards that let you explore again. For example a using a blessing for an extra, then using an ally for an extra. I guess I did not interpret the rules in a way that only allows one additional exploration per turn. Typically you have to bury or discard to explore again so I did not see the harm if you did it once or many times per turn, but I suppose you could then heal and explore a ton more if you happen to have the correct cards.
- So you have an optional free explore
- Also if you have a card that allows it, you can explore one and only once more per turn.
This gives you 0-2 explores per turn max and never more then 2.
Is that all correct?

![]() |

I read that passage as saying, if a single explored card gives you multiple explorations somehow (Example Ezren encounters a spell at a location that gives you an extra explore if you don't encounter a monster) that you only get one, you don't "bank" two. Nothing says you can't discard, say, 4 blessings in one turn to explore 5 times total. In fact, many-player games would become nigh imporssible under that restriction (a 6 player game requires 2.66 times as many explorations per turn to finish as a solo game).

![]() |

You can have as many explorations as you want in a turn (as long as you have the cards to do it), but you can't get more than one bonus exploration per exploration (not turn). For exemple, if Ezren finds a card that gives him more than one spell at once ( there's a barrier that can give 1d4 spells), he will get only one bonus exploration, no matter how spells he gets from that card. But if gets another Arcane cards during the bonus exploration then he can go again.

Kirk Bauer |
Another thing to keep in mind: with more players you have more locations to explore but you still only have 30 turns total, so each player gets fewer turns. In order to scale, the design assumes that the more players you have the more you do on each turn.
So if you are playing a 2-player game each of you gets 15 turns (and you have 15 cards in your deck) so you may not want to burn through 3-4 cards per turn.
But if you are playing with 6 players you only get 5 turns each... so you *should* be burning through ~3 cards per turn. The only way this helps is if you can actually explore quite a bit on each turn.

![]() |

Yea, you almost have to use your Boons and Blessings to explore. Even in a solo game with two characters the only reason I finished my last adventure was because we found the Villain in the last location on the first explore. I only had 5 cards left in the Blessings Deck and there was no way I could have made it through that entire location deck.
In a 6 player game, I would only run if the Rogue and Monk were there to help find the Villain with the Rogue and clear the locations using all the Blessings that the Monk gets.