Vampire

Mestrahd's page

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I believe your steps 4 & 10 are house rules, and I'm doubtful on your placement of number 3 as well. I remember dying and having my friends swap out some of their cards for my best ones, then I lost the rest, AND had to wait until the next rebuilding phase to get them back.

But as has been stated before, the PACG police aren't going to hunt you down. It sounds much easier to come back from the dead in your group.


I was looking for a thread on Damiel's power. His power says if you would banish a spell for its power, then recharge it instead.

There are certain spells that specifically say "Banish this card to do X" like Unearthly Aim. To me, this would be banishing a spell for its power.

The way standard spells are written, banish this card if you don't have Arcane/Divine is more of a consequence, not the power of the card.

So, I was wondering if Damiel's Spell Power is actually more stringent than initially thought.

I'm considering using him in Wrath soon, but would need clarification on that ability.


...about this game that makes me so Rules Lawyer-y. I apologize if I may be coming across as combative in some of my posts, it is not my intention. I think maybe it's the semi-ambiguous rulebook, combined with constantly conflicting "official" vs popular consensus answers, that make me want to get the rules as right as I can before teaching it. I swear I'm not usually this concerned with nit-picky stuff.

I've played for about 13 hours by myself, and I love the game. I just like to know my rules inside and out, and so far I've been unable to do so with this game. I'm eagerly awaiting the FAQ.

Anyway, enough wasting your time. Carry on, pathfinders!


If Sajan's unarmed power counts as a dexterity check as far as Blessing of Erastil is concerned, then why wouldn't using the Arcane die, (defined by Vic as being an Arcane check) include the arcane trait?

Edit: I note that I really screwed up the location name. Sorry about that.


Vic Wertz wrote:
Mestrahd wrote:
...his power changes the TYPE of check.

Nothing is changing the type of check—it's still a combat check. It's just that while most people can use only Strength or Melee for a combat check (unless they use a weapon or other card to change it), Sajan can use Strength (d6), Melee (d4), *or* Dexterity (d10). And if he's using his Dexterity, of course he wants the blessing that helps his Dexterity....

I think I see what's going on here. The card says "you may use your Dexterity die instead of your Strength die," and that's exactly what we mean, but some people seem to be reading it as "...you may use your Dexterity die as your Strength die." To be clear, Sajan's power does not give him a Strength of d10; it lets him use his Dexterity die in a situation where he otherwise couldn't.

I suppose we *could* have worded that power to sound more like weapons: "For your combat check, you may roll your Dexterity die, but you may not play a weapon on the check."

Yes, Vic, that is how I was reading it. Since an unarmed combat check is normally based on Strength, I was reading it as substituting the d10 for the d6. I never thought it gave him a Strength of d10 for noncombat purposes. But now, with this clarification, you're saying his unarmed combat check is dexterity based, which makes sense based on martial arts, but doesn't make sense within the structure of the rules.

So, yes, it probably would have been better to word it to sound more like a weapon.


I'm sure this has been asked either here or on BGG, but I didn't go through all 300 threads. Might be a dumb question, but here goes.

Does Seoni's discard power to use her Arcane die + 1d6 count as playing a spell with the Arcane trait in regards to Thalassonian Ruins? It seems to me that it should, but I hedged on the side of caution in my recent plays.


Wow. Mind blown by that response. So basically you made a card SPECIFICALLY for Sajan's unarmed combat, and now you're saying it's worded completely wrong AND that his power changes the TYPE of check. Just wow. I'm going to have a tough time explaining all this to my Sajan player come Sunday.


I watched a couple of other videos from the hindu shuffle link creator. I've been doing what he calls "overhand shuffle" although I let the cards fall on top or in the middle of the pile, depending how loosely I'm holding them in my left hand.


That would indeed be true, Mike, if any of them said "randomize". Random != Randomize. But I can play it that way, it is easier.


@Cheezgrater, I'm actually leaning toward your #2 myself. 'Random' is an adjective, therefore should not be used to mean 'shuffle', which is a verb. Adding a d20 is actually a *facepalm* good idea, although I hadn't actually done the math to see who could have 20 cards in their discard pile.

Thanks, I'll go with that for now until I hear otherwise from Vic.


I was watching Tox's video (part III) and he used the Staff of Minor Healing (Recharge this card to recharge a random card from your discard pile) several times and each time shuffled his deck to get a random card.

Now the rulebook is SO explicit on this not being right, it says it twice in the same paragraph on pg 10. It says "do not change the order of the cards in the discard pile," and "never shuffle any stack of cards unless instructed to."

My question is, does the word 'random' mean 'shuffle this pile'? I could see a case being made for the word 'randomize' but not really 'random'. Or is there another intended way to randomize your discards, such as using the smallest die able to cover the amount of discards? If you are meant to use a die, what happens when you get 20-25 cards in your deck/discards?

I'm curious BECAUSE the rules are so adamant about it. What is the method of determining a random card if you aren't allowed to shuffle?


btw, the current add-on deck is only 4 characters.

I'm curious about the magus, witch, alchemist and inquisitor myself.


How many misprints are there? I've heard of 3.

Loot card is listed as B.

Warhammer +1 is missing Magic trait.

And one location swapped Monster and Barrier lines.

Are there significantly more than that?


I posted this in the FAQ thread and it was deemed unworthy so I'll post it here.

To my understanding, any unarmed combat check is a STR check. Sajan's power allows you to replace the STR die with the DEX die, but it does not change the TYPE of check. Therefore, the Blessing that adds 2 dice to a DEX Combat check should NOT work, correct?

Furthermore, the Blessing that adds 2 STR dice to a Combat check should add 2d6 which get automatically converted into 2d10, correct?

However, what about Blessing of Lamashtu? That adds 2 dice to any check to defeat a monster. Does that add 2d6 or 2d10?

And since it is a STR check at heart, this is why he starts with the Amulet of Fists, right?

I can foresee these questions coming up in my group as one of them chose Sajan.


So, this came up over at BGG.

Which Blessing does an unarmed Sajan prefer? Is it Gorum (2 Str Combat) or the 2 Dex Combat? Or can he use either interchangeably?

Please explain the hierarchy used to determine the answer.


Yes, you can use a boon immediately after acquiring it. Just be sure not to stack additional explores, as you only get one at a time.

@Ogee Make sure you're only recharging Sajan's Blessings that he uses in combat, not the ones for exploration.

Edit: @PH the limited to one additional explore is false. If you have MULTIPLE explores granted to you through card/location effects then they only count as one. But as long as you can afford to, you can explore as much as you want. Like if Ezren ran into 6 spells in a row and had 6 blessings (somehow) in his hand, he could explore 12 times.


A lot of the Undead monsters require the Magic trait to be defeated. So until you start finding the +1 weaponry, you'll have a hard time with those.


If Sajan doesn't have Melee listed as one of his skills, he can't make a Melee attack. His default attack would have to be STR as per the rules.

I agree with Kevin Fernandes. It would seem the card gets played first, affects the STR roll, then Sajan's character power would convert that into a DEX die. If only for the fact that it would indeed be a subpar card for Sajan's starting decklist if otherwise.

Edit: I was typing as Kevin was, so I was agreeing with his prior post at the time.


Yes, I knew the second player couldn't use a weapon or a basic stat to assist, but they could use blessings or something like Fiery Weapon or Fire Weapon whichever it is to pump the weapon player one uses.


I'm pretty sure player 2 would be able to play a blessing or something affecting a weapon in Ex B.


We've also learned in another thread here, that if you're the ACTIVE PC saving your awesome roll for the harder check and the first check is failed by another PC, you still have to roll yours for damage calculation even though the bane is still undefeated.


What it means is that if there are 2 (or more) characters at a location, and you encounter a "then" check, you can use 2 different characters to attempt each half of the then as long as one of them is the encountering player.

It does not mean both characters can attempt all checks. A bane is considered undefeated when one of the checks is failed.

So let's say you had Combat 12 OR Wisdom 8 THEN Combat 14, and Valeros and Lini at the location, you could have Lini attempt the Wisdom check then have Valeros attempt the Combat 14. Edit: But if Lini fails her Wisdom check, the bane is undefeated. I "think" Valeros would only have to roll in that case if he was the encountering player, for damage purposes.


My guess would be there's fewer monsters resistant to acid than force or lightning.


Can't wait to see what these look like!