I was looking for a thread on Damiel's power. His power says if you would banish a spell for its power, then recharge it instead. There are certain spells that specifically say "Banish this card to do X" like Unearthly Aim. To me, this would be banishing a spell for its power. The way standard spells are written, banish this card if you don't have Arcane/Divine is more of a consequence, not the power of the card. So, I was wondering if Damiel's Spell Power is actually more stringent than initially thought. I'm considering using him in Wrath soon, but would need clarification on that ability.
...about this game that makes me so Rules Lawyer-y. I apologize if I may be coming across as combative in some of my posts, it is not my intention. I think maybe it's the semi-ambiguous rulebook, combined with constantly conflicting "official" vs popular consensus answers, that make me want to get the rules as right as I can before teaching it. I swear I'm not usually this concerned with nit-picky stuff. I've played for about 13 hours by myself, and I love the game. I just like to know my rules inside and out, and so far I've been unable to do so with this game. I'm eagerly awaiting the FAQ. Anyway, enough wasting your time. Carry on, pathfinders!
Vic Wertz wrote:
Yes, Vic, that is how I was reading it. Since an unarmed combat check is normally based on Strength, I was reading it as substituting the d10 for the d6. I never thought it gave him a Strength of d10 for noncombat purposes. But now, with this clarification, you're saying his unarmed combat check is dexterity based, which makes sense based on martial arts, but doesn't make sense within the structure of the rules. So, yes, it probably would have been better to word it to sound more like a weapon.
I'm sure this has been asked either here or on BGG, but I didn't go through all 300 threads. Might be a dumb question, but here goes. Does Seoni's discard power to use her Arcane die + 1d6 count as playing a spell with the Arcane trait in regards to Thalassonian Ruins? It seems to me that it should, but I hedged on the side of caution in my recent plays.
@Cheezgrater, I'm actually leaning toward your #2 myself. 'Random' is an adjective, therefore should not be used to mean 'shuffle', which is a verb. Adding a d20 is actually a *facepalm* good idea, although I hadn't actually done the math to see who could have 20 cards in their discard pile. Thanks, I'll go with that for now until I hear otherwise from Vic.
I was watching Tox's video (part III) and he used the Staff of Minor Healing (Recharge this card to recharge a random card from your discard pile) several times and each time shuffled his deck to get a random card. Now the rulebook is SO explicit on this not being right, it says it twice in the same paragraph on pg 10. It says "do not change the order of the cards in the discard pile," and "never shuffle any stack of cards unless instructed to." My question is, does the word 'random' mean 'shuffle this pile'? I could see a case being made for the word 'randomize' but not really 'random'. Or is there another intended way to randomize your discards, such as using the smallest die able to cover the amount of discards? If you are meant to use a die, what happens when you get 20-25 cards in your deck/discards? I'm curious BECAUSE the rules are so adamant about it. What is the method of determining a random card if you aren't allowed to shuffle?
I posted this in the FAQ thread and it was deemed unworthy so I'll post it here. To my understanding, any unarmed combat check is a STR check. Sajan's power allows you to replace the STR die with the DEX die, but it does not change the TYPE of check. Therefore, the Blessing that adds 2 dice to a DEX Combat check should NOT work, correct? Furthermore, the Blessing that adds 2 STR dice to a Combat check should add 2d6 which get automatically converted into 2d10, correct? However, what about Blessing of Lamashtu? That adds 2 dice to any check to defeat a monster. Does that add 2d6 or 2d10? And since it is a STR check at heart, this is why he starts with the Amulet of Fists, right? I can foresee these questions coming up in my group as one of them chose Sajan.
Yes, you can use a boon immediately after acquiring it. Just be sure not to stack additional explores, as you only get one at a time. @Ogee Make sure you're only recharging Sajan's Blessings that he uses in combat, not the ones for exploration. Edit: @PH the limited to one additional explore is false. If you have MULTIPLE explores granted to you through card/location effects then they only count as one. But as long as you can afford to, you can explore as much as you want. Like if Ezren ran into 6 spells in a row and had 6 blessings (somehow) in his hand, he could explore 12 times.
If Sajan doesn't have Melee listed as one of his skills, he can't make a Melee attack. His default attack would have to be STR as per the rules. I agree with Kevin Fernandes. It would seem the card gets played first, affects the STR roll, then Sajan's character power would convert that into a DEX die. If only for the fact that it would indeed be a subpar card for Sajan's starting decklist if otherwise. Edit: I was typing as Kevin was, so I was agreeing with his prior post at the time.
What it means is that if there are 2 (or more) characters at a location, and you encounter a "then" check, you can use 2 different characters to attempt each half of the then as long as one of them is the encountering player. It does not mean both characters can attempt all checks. A bane is considered undefeated when one of the checks is failed. So let's say you had Combat 12 OR Wisdom 8 THEN Combat 14, and Valeros and Lini at the location, you could have Lini attempt the Wisdom check then have Valeros attempt the Combat 14. Edit: But if Lini fails her Wisdom check, the bane is undefeated. I "think" Valeros would only have to roll in that case if he was the encountering player, for damage purposes. |