Arcanaton

Doctor Andonuts's page

Organized Play Member. 25 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I might have to group some characters together on my next play through, right now I am playing Merisiel solo, though I do like Tracker1's idea of doing duos. That could make it more interesting then playing every character solo since some are just not built well for solo.


Okay, that makes much more sense. Thanks!


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If you use the blessing for the extra die, you would discard it and therefore you could not use it for Seoni's power.


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Here is an example:

  • The check to defeat a barrier is 8 dexterity or disable.
  • You character has a d8 dexterity with no disabled bonus.
  • You also have an ally hard in hand that gives you a 1d10 additional die to a disable check.

A thing to note, is that if you do not have a skill, you can always roll a d4 for that check.

Possible choices:

  • Perform a dexterity check as d8 with no bonuses
  • Play the ally and make a disable check at d4 + d10

If you are playing a card that helps with a disable check, then you are using a disable check, not a dexterity check. Therefore you use a d4 since you have no disable skill.

I made up the cards in this example but there was a post on this earlier. Let me see if I can find it... Here is the link to that discussion. http://paizo.com/threads/rzs2q315?Skill-Question


Rule Book" wrote:
Many effects allow you to explore again on your turn; if, during a single exploration, multiple effects each give you an additional exploration, it counts as a total of 1 more exploration, not a series of additional explorations.

I definitely have been allowing multiple explorations so long as you have cards that let you explore again. For example a using a blessing for an extra, then using an ally for an extra. I guess I did not interpret the rules in a way that only allows one additional exploration per turn. Typically you have to bury or discard to explore again so I did not see the harm if you did it once or many times per turn, but I suppose you could then heal and explore a ton more if you happen to have the correct cards.

  • So you have an optional free explore
  • Also if you have a card that allows it, you can explore one and only once more per turn.

This gives you 0-2 explores per turn max and never more then 2.

Is that all correct?


That does make sense, thanks for making that distinction about only evading on your turn.


Lol, that does make it interesting. I read it as a strength based check that is using his dex die and therefor Gorum would work. Though i don't know how confident I feel about it.


Invisibility does not state a limitation of where you can use it or for whom, but on another thread, two people mentioned that you can not used it for someone else at another location. I guess that might be why I am confused. So what is correct?

The other thread: http://paizo.com/threads/rzs2q38n?Some-card-clarifications


But the question is can you use it at another location.

My problem is that some cards specifically say you can use this to help someone at any location, some say only at your location, and some do not mention anything at all about location.

Same holds true for cards saying or not saying can be used any check. Is that any check you make, any check any character is making, any check any character is making depending on location?

I guess the question is when the card does not mention, is there a default rule to go with about for who and where you can use a card? I don't remember anything in the rulebook about this.


I agree with Tracker1 on this, it just replaces the die, it does not change the check IMO.


I definitely used Invisibility for another player not at my location to evade a monster during their explore. Was that a wrong use? I don't have to card with me, but the text did not specify you or your in it.

Was that wrong?


The link says that a card give their traits, so that makes me think this works and is magical. Good find and thanks Kirk.


Encountered a Spectre which requires magic to defeat it. Does guidance give the druids strength based melee combat check the magic trait? It does not specifically say it does 'and gives the magic trait', but its a spell and is magical. I have a feeling it does not, but I wanted to check.


Yeah, sorry, that may not have been clear. I really was not using them on anything else but combat since my deck was getting thin. That would be way to broken to use it on everything.


I think I just confused myself. In the situation above from J Scot Shady, Seoni needs to make a wisdom or perception check and she has the Night Watch card in her hand. From what I read above, she has 2 options.

Make a wisdom check at d6
Make a perception check with the nights watch at d4+d10

But she cannot make the wisdom check with the night watch at d6+d10.

Is that correct?


I found Sajan to be good solo. Just keep using blessings for everything since you get to recharge them. I know at one point I had used all my allies items and I only had 8 blessings left. Though I need to play some more solo games to be sure.


I don't have my rulebook handy but I believe the answer is in the summoned cards section. Which states that you do not get to close the location when you beat a summoned henchmen. I'll see if I get get the exact qoute later.

The blessings of the Gods card allows it to use the same text, but it itself is not a blessing of X. So in short, you cannot always recharge a Blessing of the Gods.

Edit: I got ninja'd! Oh well, my post confirms at least =D


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You get to explore the first time per turn for free. You have to except allies or blessing, etc to explore more then the standard once per turn.


Ross Thompson wrote:
Yeah, it's set to "general".

I opened a fresh copy of v9.1

Set my race to Human
Set the Active Sheet to Portrait
Set CD60 format to "General"
Copy the formula you posted
Paste the formula into the cell CD60

and I see +5 jump in the cell.

The only thing I can think of it make sure you set the format to general before you add the equation. If the formula is already there, remove it. Click off the cell, then go back and re paste it in.

I hope this helps you!


Ross Thompson wrote:

V0.9.1:

I have a monk wearing a ring of jumping, and I'm trying to get all of his jump modifiers to appear under "COND MODS" for acrobatics (P-Front, CD60).

I've entered the formula:
=CONCATENATE("+", 5+Lvl_Mnk+((INT(MV_Land_P/10)-3)*4), " jump")

But it doesn't get evaluated, instead putting the text of the formula in the output. Using the Evaluate Formula provides the output "The cell currently being evaluated contains a constant".

Cutting and pasting the formula somewhere else (for example, Getting Started H50) makes it work exactly as expected, so the formula itself seems to be fine.

Is there some odd formatting applied to this cell that stops the formula from being evaluated? And if so, how can I remove it?

Thanks for your help.

I am not using the newest version of the sheet, so I am making a good guess in the dark.

If you are using the formating type of "Text" it will treat everything in the box as text and not evaluate anything. Copying and pasting content from another cell will copy the formating along with it. Generally, the default format is "General".

If you which the cell formating to "General", or really anything other then "Text" it should work with any custom formula. If that doesn't work, let me know and I will get the same version you have and double check it all.


I got some basic information down regarding the animal forms for Wild Shape. I wanted to show you it to see what changes to the data might make it better for your sheet, but my page I normally upload to isn't working so I need to find another way for you to download the sheet.

More to come. Just wanted you to know I am working on it.


This may take a bit of work, and I am not sure the best implementation, but I would love the ability to have a Wild Shaping section.

You could make a dropdown that adds the stat changes throughout the character sheet, but then you have to have a computer there to get your stats if you do wildshape or go back to normal form. Unless you you printed out a bunch of different versions of the character sheet.

I guess you could also make a worksheet that contains just the stats that change when you wildshape. You look there first, if it is not there, you find it on your normal character sheet.

If you need help with this sort of thing or even data entry, let me know. I am fairly proficient with excel.


A minor bug I found

Location:
'L-Front' CU55 and CU57
'P-Front' BR96 and BR98

Problem:
The VLOOKUP function within these cells still use a column_index_num of 2 instead of the proper 10 like all the other rows in the list. This only becomes an issue if you change the order the skills, since these 2 rows are blank by default.

Thanks for all your hard work on this!


As far as the languages go, the L-Pack and P-Back pages are coded differently for the max languages.

One says:
=1+MAX(1,...)...
and the other says:
=1+MAX(0,...)...