jfjohnny5 |
If you play a Scenario/Adventure/Path with the same character more than once, can they get the Reward at the end more than once as well?
I've seen people claiming that there *was* a rule, that was omitted from the official rule book by mistake, which said you could only get the reward once. I can easily see replaying a scenario to try and get better cards through exploration. And I can see how replaying for Feats could easily be abused. Official ruling?
FYI - this is basically cross-posted from BoardGameGeek, but people suggested I might get a more 'official' response here. :)
the_Widowmaker |
For what it's worth, the rulebook on p18-19 makes no reference to whether or not an adventure has been completed or not. The only written limitation is that you can only "level" as much as your character card allows.
I know you've almost certainly noted this, however my assumption is that they removed the "check" to allow people to have a character that they play in a pick up group that may be the same as the one that they have in an adventure. In the Watch it Played video, Mike made reference to grinding- so I don't think that it's prohibited.
That being said, if you were playing an adventure with a bunch of power gamers/rules lawyers I could understand why you would want to discourage that sort of thing :)
Youperguy |
Here is a link to Mike's response to this on BGG.
http://boardgamegeek.com/article/13084127#13084127
"
Hmmm. I thought I put that "only-reward-once" rule in the rulebook, but it looks like I dropped it out. We'll FAQ that."
Hope that helps.
Edit:
Also this
http://boardgamegeek.com/article/12933563#12933563
"
I sure hope we didn't "acknowledge" that. The game is designed so that if you like a scenario, you can play it over and over again.
Maybe this concept got caught up in one of our discussions of the ongoing story arc. If you're playing in "campaign mode," your characters won't get the rewards for *winning* the same scenario over and over again. You're expected to move on, because the villain you just beat is presumed to be six feet under, and thus can trouble you no longer.
Well, except the villains who *like* being six feet under.
"
TClifford |
You cannot regain the benefit, but you can 'farm' the scenario. So if you are up to the Heroes of Sandpoint scenario, which is a light on combat/heavy on looting, you can keep playing the until you get the non-basic cards that you want for your character.
Also, if you fail a scenario, you still get to keep the stuff you find. You still have to rebuild your deck to what your character card states you can have, but again, not a bad way to farm a scenario.
Mike Selinker Pathfinder Adventure Card Game Designer |
Philosophically, there are two things at play here.
First, you have a game which (hopefully) you like, and you should be able to play it as much as you want with a minimum of fuss.
Second, playing the game changes your deck significantly. The game has a power curve (that is, banes and boons scale with each other). As much as you like the game, you probably won't want your characters to be far ahead of the power curve so that you just destroy everything in your path.
So at the point where you're using a word like "farming," you are dancing close to the curve. Especially if you're cherry-picking scenarios like Local Heroes so that you're less likely to find things that banish cards from your deck. It's not wrong to play that way -- in fact, it can be very fun. But keep in mind that if you discover later scenarios are too easy, that might be why.
Just my two coppers, of course.
Mike
TClifford |
I agree Mike, I'm just pointing out something that can be done. I personally like playing through each adventure from one to the next, but some people might want to farm some.
Though I have to admit, when you are done and cleaning up the unused cards from the adventure, it is kinda hard to see that Deathbane Light Crossbow +1 card just sitting there. If you had a couple more cards in the Blessings deck you might have gotten to it.
Bobby Song |
Are you guys talking about farming in general or people were questioning farming for rewards?
Not sure how to quote, but Mike said:
"Second, playing the game changes your deck significantly. The game has a power curve (that is, banes and boons scale with each other). As much as you like the game, you probably won't want your characters to be far ahead of the power curve so that you just destroy everything in your path.
So at the point where you're using a word like "farming," you are dancing close to the curve. Especially if you're cherry-picking scenarios like Local Heroes so that you're less likely to find things that banish cards from your deck. It's not wrong to play that way -- in fact, it can be very fun. But keep in mind that if you discover later scenarios are too easy, that might be why."
So if our group goes through the base game before going to adventure 1 to farm for items not rewards, we will have an easier time plowing through everything in the game since we are near the power curve?
Bidmaron |
Well, every time you replay a scenario you will encounter and gain boons. Some of these will be better than the basic ones you began the game with, and if you do this often enough, you will power-up to the point where you are over-powered relative to the scenario you are playing. I think that's what Mike is trying to say.
raven614 |
Personally I have taken Ezren (who has completed all the scenarios) on a couple of earlier scenarios with some new characters just to help them out. Honestly playing him felt like being a BA. I got a lot of enjoyment helping the newer characters out. Isn't that what this game is about leveling up your characters and feeling some accomplishment. I'm not one of those who think this game is easy so when I win and do it comfortably I'm having fun! Still friends... Right?