zeroth_hour wrote:
That's the thing I really miss about playing this game over deck building games. There are cards that I really want to play but have to wait and get them through playing. Yes it's fun to play and get them as you go through the game but I also wish I could build up a few characters with what I want.
Yeah see I kinda knew all this and it does help to mentally place an or between the options but it makes me think when something like this comes up and wanted to ask again to make sure were all on the same page. Thanks to all that responded.
Yeah your all right. I mean if we were talking real world I could push it off the bell tower but I have to follow the mechanics of the game. So if I want that chest open bad enough I need to use blessings or see the card before it's explored and get my best character to explore and open it. Some times you can't just blast through the scenario because you might miss something like I did with the chest. And thus as others have posted is the dilemma risk over reward besides there will always be more turns that is until there's not.
Ok thanks I've been playing mostly right but just as an example, on the blessing card Blessing of Iomedae is says to discard the card to add two dice to a noncombat Charisma check. Normally I would think this would be for acquiring an ally for example but could it be used to add 2 dice to defeat Iesha Foxglove? I guess according to Q3 I can.
Ok so I think I was playing this wrong. We'll not wrong but i wasn't taking advantage of some blessings. I assumed that all checks to defeat was combat even with skill listed But not so. As per q3 you can modify the roll with blessing cards that say non combat and what ever skill you using. But you still take combat damage Good post h4ppy way to stay on it.
Nathaniel Gousset wrote:
I agree with this statement 100% a leaflet would go a very long way in my enjoyment of the game. It wouldn't take much to pull off either. Let's face it we could play solitaire if we wanted to play cards but most of us playing the game love the story and background of what we imagine is going on.
Personally I have taken Ezren (who has completed all the scenarios) on a couple of earlier scenarios with some new characters just to help them out. Honestly playing him felt like being a BA. I got a lot of enjoyment helping the newer characters out. Isn't that what this game is about leveling up your characters and feeling some accomplishment. I'm not one of those who think this game is easy so when I win and do it comfortably I'm having fun! Still friends... Right?
Yeah I get it for some reason I thought you were adding the + 1 to the combat check. And yeah that's a good point getting closer to a higher chance of recharge is better on your health. I also play Ezren, I get nervous laying out those 6 cards.
Looking back I wonder if I waisted the strength and weapon choices. I made the choice before they changed the Arcane Armor card errata.
FAQ reads:
Resolution: On the spell Arcane Armor, add the following at the end of the first power: "You may play this card even if you have played another spell on this check." On the spell Mirror Image, change the first power to the following:
H4ppy wrote:
I really like what h4ppy is saying here. This make perfect sense to me. T hoes little nudges and reminders really bring the point home. Also its confusing when you say 1 card for each step... well when does the step begin and end. I know not each bullet is a step. I'm assuming that the whole new Encountering a Card + Attempting a Check = 1 whole step. so one card each for this step. I'll probably get hammered for this post but I think this is important enough to risk shame.
OberonViking wrote:
Yeah this is how I play no shop/box. I like how you worded this just thought I'd let you know.
I always play 3 characters solo. This for me seems a good balance. Easier remembering what's happening and gives you some tactical options as we'll. I like to take my time I hate it when I forgot some text on a card and then realize a couple turns later. I also have 6 characters at different completion levels that I swap in and out. Not sure how many they recommend you keep but this works for me. I have had two deaths so far. It takes me about an hour and a half for setup and play with three characters.
I like many others would have never got to play in the Pathfinder world if not for this game so just for that thank you Mike. I also feel that what we have seen so for is just a glance at what is to come with the expansions. To borrow Sonys slogan I think greatness awaits. I Binged PACG cards and got a small glimpse of a few cards in future packs which got me excited again to be part of this from the beginning. I love the character discussions and group comrodere I get reading all the post and the fact that Mike and Vic are sharing that with us. Maybe this hasn't been done before because it was to tough to do but you guys pulled it off. Thanks
Noooo I was down to the last 3 cards of the last open location. Drew the henchman doppelgänger so I lost an ally. I knew he was up to something. I was on the waterfront location and beat the combat check by 1. But alas no I just realized I had to minus one for each dice which put me down two. Then I realized I didn't have any cards to draw so Valeros dies. No this can't be. Stupid shapeshifter. Unknowingly I blew to many cards. Stupid shapeshifter!!!! |