Mythic DMG, am I adding this right 20 Paladin, 10 Mythic


Rules Questions


Ok here it is people, making sure I added this correctly, this is with no magic items.

I made a Holy Gun and here is the damages split and the totals. (assuming I rolled Max)
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.
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Double hackbut.................+024 (2d12 x4 weapon)
Deadly Aim mythic.............+018 (Mythic vital(critable), +72)
Smite Shot........................+045 (Mythic vital(critable), , +180)
Greater Vital strike............+072 (6d12 not citable)
Mythic Vital strike x4 dice..+276 (not citable, 72+180+24)
Devastating strike.............+006 (Mythic vital(critable), , +24)
Litany of Righteousness x2..----
---------------------------------------------------------------
non crit................................441x2= 882 DMG
crit.......................................720x2= 1440 DMG
---------------------------------------------------------------

This is just the basics and assuming it’s an evil outsider as a target. Not sure if I am missing anything or maybe I did my math wrong?

Also open to suggestions to a possible way to increase this.

A few things I might have wrong are: Mythic vital strike says to Add all other bonuses that you would normal crit and multiply it by the weapon damage dice. So I added the Deadly Aim, Smite shot and Devastating strike.

Now I multiplied it x4 because of that’s how many hits I will get total with Greater vital strike but the double hackbut hits with 2d12... so would that be a multiple of 8 and not 4 then??


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Ok the math seems really hard to understand so let's break it down so we can understand and make our opinions easier to show
Well be using the stats of a level 20 Paladin with the Holy Gun archetype and with 10 mythic levels

Weapon Double Hackbut - 2d12 X4 critical
Deadly Aim (Mythic) +18 to damage - Marked with bigger texts
Smiting shot +20 points of damage +40 vs demons - Marked with Italics
Devastating Strike +6 damage due to Greater Vital strike - Marked in bold
With Vital strike (Mythic)with greater Vital strike

So for my example the order will be (Weapon + Deadly Aim + Smiting shot + Devastating Strike)

ok now we see where are damage is going to we can calculate the damage better so lets say were attack a demon and were using Everything above lets start with the main attack

Base damage (2d12+18+40+6)=66-88 Critical X4 = 246-352

ok simple enough now we add Vital strike (Mythic)

Vital (2d12+18+40) = 60-82
Improved (4d12+36+80) = 120-164
Greater (6d12+54+120)= 180-246

now we add base damage with greater vital strike
Base attack + Greater vial strike = 246-334
With X4 critical = 426-598

now you want to add Litany of Righteousness

Base Damage + Greater vital strike + Litany of Righteousness = 492-668
Critical = 852-1,196

there we go that should make it more simple to understand I might have gotten it wrong but that's why we are here.
I wish they allowed colored texts here so i could show my example better but I hope it still is clear

Liberty's Edge

Normally in the case of multipliers you don't stack them you simply increase them by 1. However, you have multiple things that multiply your damage at different times so that becomes problematic. I do think litany of righteousness and a critical hit would stack multipliers (ie. double and double becomes triple) rather than double and then double again.

And as to the multiply by damage dice, no, you did it right, IMO. (I'm sure that'll get FAQ'd to clear it up soon enough.)

RPG Superstar 2010 Top 32

I'm getting 544 max damage on a non critical (1088 for a crit). Here's my math:

Double Hackbut max damage: 24 pts
Deadly Aim (Mythic) +18
Smite: +20

One normal attack with bonuses so far the max is going to be 62.

Add in Devastating Strike: 68

Multiply that by 4 for Greater Vital Strike and Mythic Vital Strike: 272

Multiply that by 2 again for the Litany: 544

Double that for a crit: 1088

My math could be wrong, not bad for a standard action with a non-magic weapon.

Scarab Sages

Mythic Initiative.

Do this twice per round.

1000 - 2000 damage, at range, per round.

It is not a class issue. Mythic Vital Strike is just that good.


Taking Typhina's model I broke it down a little more
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.
.
.
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Stats of a level 20 Paladin (Holy Gun Archetype) / 10 mythic
Str- 10
Dex- 18
Con- 14
Int- 14
Wis- 10
Cha- 21

Weapon
Double Hackbut - 2d12 X4 critical

Deadly Aim (Mythic)
+18 to damage

Smiting shot
+20 points of damage +40 vs demons

Devastating Strike
+6 damage due to Greater Vital strike

With Vital strike (Mythic)with greater Vital strike- Feat description by the book is...
Whenever you use vital strike, improved vital strike or Greater vital strike, multiply all bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat. Extra damage from sources that wouldn't normally be multiplied on a critical hit isn't multiplied by this feat.

Below is: Weapon + Deadly Aim + Smiting shot + Devastating Strike.

Base damage (2d12+18+40+6)=66-88 Critical X4 = 264-352

Add Vital Strike
Greater Vital Strike(6d12) = 6 - 72

Add Mythic Vital Strike (Deadly Aim, Smite Shot, Devastating Strike)
64 x 4 = 256

Now Base attack + Greater vial strike + Mythic vital Strike
(Non Crit Bace)66 - 88 + (Mythic Vital) 256 + (Greater Vital) 6 - 72 = 328 - 416

Formula With Crit
(Crit Bace)264 - 352 + (Mythic Vital) 256 + (Greater Vital) 6 - 72 = 526 - 680

Add Litany of Righteousness
Non Crit
(328 - 416) x2
=====656 - 832 DMG=====

Crit
(526 - 680) x2
=====1052 - 1360 DMG=====
-------------------------------------------------------------------
Questions #1
Now here is my questions. According to the Mythic Vital Feat you are supposed to "multiply all bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll "

Dose that meen by the number of vitsl feats as in x4 or by the actual dice so it would have actually have been x8?????

I believe that’s why "Artanthos" says it should be doing so much.

Questions #2
According to the Mythic Vital Feat. Extra damage from sources that wouldn't normally be multiplied on a critical hit isn't multiplied by this feat.

Now I see two ways to interpret this.
1- its telling you what the feat multiplies. or
2- It is telling me I can't multiply this damage with a crit.

----------------------------------------------------------------
ShadowcatX- I usually agree but the way I understood the spell is that it multiplied all damage and with vital strike the spell would affect that as well. If I just increase the crit modifier it wouldn't affect vital strike.

Riatin- Your on the same track as us all, I think your smite might be off but if fallows what we have so far.


Two questions above have been answered in another post, never mind, the math is correct then.

RPG Superstar 2010 Top 32

Yep, I forgot the evil outsider part in my calculations, good cstch.


Remind me to kill myself if a player of mine ever finds this thread, and I'm dumb enough to let them get this high level.

Edit: also, the way I think this is worded, those numbers would be multiplied by x6, not by x4. You're using Greater Vital Strike. The feat says "by the number of weapon damage dice you roll for that feat", which would be 6. So instead of 256, it'd be 384. Roughly changing your numbers to

Non Crit
(456 - 544) x2
=====912 - 1088 DMG=====

Crit
(654 - 808) x2
=====1308 - 1616 DMG=====

I also have no idea what "Mythic Initiative" is. It's possible that you're referencing "Dual Initiative" which as I understand it was available to players during the playtest, but that is no longer the case. That is now only a monster ability.


Mythic Initiative(Amazing Initiative) is was changed in the play test from fuction like Dual Initiative, to the limit you to extra standard action and bonus to initiative = your teir or something like that. this is the offical change of it. It does not matter if you player finds this thread as GM you have full control of granting mythic power and teirs. you could limit your group to the frist or second teir only if you want and he will never be able to do this kind of damage.


Well, luckily this will never happen in one of my games since I don't allow guns and have a houserule that prevents extra damage from class features (such as smite) from being multiplied on a crit, lol.

Shadow Lodge

If I were your hypothetical paladin, I'd watch out for the Antipaladin 20 / Mythic 10 carrying a double hackbut and gunning for me.

Talk about an important initiative roll...

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