Goliaths - Wrath of the Righteous ready!


Homebrew and House Rules


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My friend really likes Goliaths, and I want Wrath of the Righteous to be a rock-star adventure path, so I helped him craft up the giant-killers for Pathfinder. The closest approximation was 26 Race Points, so we toned it down a notch. Including a convenient tie-in to Wrath of the Righteous, so enjoy!

Goliath

When the ancient Kellids first crossed over the Lake of Mists and Veils into the Plain of Sarkor, they soon realized they were not alone. The druids of the Circle of Hierophants taught them to flourish and praise the earth. When they were ready, the druids showed them the goliaths. These insular mountain folk dwelt in the High Cairns and amongst the Crawling Stones. Presented with a bounty of gifts, the goliaths accepted their new neighbors and gave to them the Threshold, a fortress-tower built by frost giant hands and long ago conquered by the otherwise peaceful goliaths. It was here that the disparate clans of Sarkoris could gather their religious leaders and decide the fate of their people.

In 4606, everything changed when the Worldwound was thrown open within the Threshold. Some among the goliaths sensed the coming of something dangerous and fled north, but the majority were caught unaware as the demonic horde flooded out into the High Cairns.

Today, a much smaller population of goliaths live in the Rimethirst Mountains north of the Worldwound. Every now and then, a young and inspired goliath champion travels down to the Sarkor Plain to join the Mendevian Crusaders in hopes of recapturing their ancestral homeland.

Racial Traits

+4 Strength, +2 Wisdom, -2 Dexterity: Goliaths are tough and intuitive, but not too nimble.
Medium: Goliaths are Medium creatures and have no bonuses or penalties due to their size.
Monstrous Humanoid: Goliaths are monstrous humanoids.
Normal Speed: Goliaths have a base speed of 30 feet.
Darkvision: Goliaths can see in the dark up to 60 feet.
Mountaineer: Goliaths are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
Powerful Build: The physical stature of goliaths lets them function in many ways as if they were one size category larger. Whenever a goliath is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the goliath is treated as one size larger if doing so is advantageous to him. A goliath is also considered to be one size larger when determining whether a creature's special attacks based on size (such as grab or swallow whole) can affect him. A goliath can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size.
Natural Armor: Goliaths have a +1 natural armor bonus.
Languages: Goliaths begin play speaking Common and Gol-kaa. Goliaths with high Intelligence scores can choose from the following: Abyssal, Dwarven, Giant, Gnome, Halfling, Hallit, and Terran.

Race Point Breakdown:
Type Monstrous humanoid (3 RP)
Size Medium (0 RP)
Base Speed Normal (0 RP)
Ability Score Modifiers Specialized (+2 Str, +2 Wis, -2 Dex) (1 RP)
Languages Standard (0 RP)
Racial Traits
Ability Score Racial Traits Advanced Strength (+2) (4 RP)
Defense Racial Traits Natural Armor (+1) (2 RP)
Movement Racial Traits Mountaineer (1 RP)
Offense Racial Traits Powerful Build (8 RP)
Total 19 RP


I like it! I don't have my Races of Stone book with me, so what did you trim off this version to go from 26 to 19 race points?


With 15 RP pumped straight into being a great martial race, it's no surprise that the Goliath will make a half-orc barbarian cry.

Why monstrous humanoid, BTW? Humanoid (Giant) makes a lot more sense.


Skill bonuses to Survival, Handle Animal, and Sense Motive; one point of natural armor; 10 feet of land speed; and weapon proficiency with the goad.

We also gave them a bonus to Wisdom instead of Constitution and the Mountaineer racial trait.

In addition, the original version didn't have darkvision listed despite being a monstrous humanoid, and I added three bonus languages: Abyssal, Giant, and Hallit. I don't know why Giant wasn't already on there, though.

Bonus Round:

Favored Class Options
The following options are available to all goliaths who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the class reward.

Barbarian: Add +1/3 to the bonus from the superstitious rage power.
Cavalier: Add +1/2 Strength to the Cavalier's mount. If you replace your mount, the new mount gets this bonus.
Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds +1/2 to the number of uses per day of that domain power.
Druid: Add +1/2 on all Handle Animal and Survival skill checks.
Fighter: Add +1/2 to the fighter's CMD when resisting bull rush and overrun checks.
Monk: Add +1/3 to critical confirmation rolls when attacking with an unarmed strike (maximum +5 bonus). This bonus does not stack with Critical Focus.
Ranger: Add +1/3 dodge bonus to AC against giants.
Rogue: Add +1/2 to Disable Device regarding stone traps and trap sense regarding stone traps.


Pupsocket wrote:
Why monstrous humanoid, BTW? Humanoid (Giant) makes a lot more sense.

Their original writeup has them as monstrous humanoids who hunt giants.

Dark Archive

Because that is what they are in D&D. And whatever you do, don't call them giants. At least not to their face.

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