hardness of my weapon


Rules Questions

Silver Crusade

I've a question. I've a regular wooden bow composite longbow of strength +1, it has adaptive on it also and it also has holy also. What is the hardness and hp of this weapon because I've a gm who says he did 22 damage to it, he applied 4 hardness of the weapon and 18 goes thru to destroy it. I've another gm saying it should have a 13 hardness, and 45 hp so it wouldn't have been destroyed but instead should have taken only 9 damage after you apply the 13 hardness. Anyone know the rules for this? The gm saying its destroyed says only the +1 applies to the hardness and hp of the weapon and not the adapative or the holy that is on it.

Silver Crusade

Not like I'm not going to get the spell " make whole" cast on my weapon after this scenario.

Grand Lodge

Well, to start it is a wood projectile weapon, so
DR 5, HP 5
Under RAW, you can read it as +2 hardness per +1 of to hit / damage, or you can rule it as +2 per +1 of magic applied, or you could read it as the larger of weapon properties and weapon enhancements. But I think it should be:

DR 7, HP 15, yup, broken bow.

Find someone who can make whole?


Only straight enhancement bonuses add to the HP and hardness of a weapon.

FLite's math is correct by RAW.

Grand Lodge

Maybe get it made out of whipwood next time?

Silver Crusade

Why whipwood?

Grand Lodge

+5 hp.

Not as good as more hardness, but I don't think anything gives wood weapons extra hardness.


it as everyone else said +2 hardness and 10 hp for every +1 enchantment bonus. the only things the other abilities do besides the ability function is maybe adjust the save thrown of said weapon. In case you fail saving thrown with the roll of a one or if it is left untended.

Silver Crusade

Can a bow be made of metal, horn or other materials?

Sczarni

Spend 1,000gp and get a Fortifying Stone for it. IIRC, +5 Hardness, +20 HP.

Sczarni

I believe a bow can be made of bone, but it is not better (if not worse).

Grand Lodge

nefreet, what book if FS from?

Sovereign Court

It's in the Pathfinder Society Field Guide. Fortifying Stone.

Sorry to the OP. Not sure why your GM decided to do 19k+ in punishment to you.


The iron wood spell cast on the bow will give it the hardness and HP of that of steel. Also having the property Impervious put on the bow will increase its HP and hardness.

Liberty's Edge

Morgen wrote:

It's in the Pathfinder Society Field Guide. Fortifying Stone.

Sorry to the OP. Not sure why your GM decided to do 19k+ in punishment to you.

Make it 280 gp and waiting until he each a decent sized town (I assume that the characters are 7-10 level on the basis of the abilities of the bow).

Read Make whole. He only need a 14th level caster with that spell to repair the bow, and only because the bow is holy (7th level caster to enchant it with that ability). +1 require a CL of 3 and Adaptive a CL of 1, so it the bow had only those abilities it could have been repaired by a 6th level caster.

@ poundpuppy30
In one of the posts by a developer (SKR, I think) it is specified that temporary effects like greater magic weapon add to a item hardness and hit points.
So if you have a friend casting that spell on your bow it will eb more resistant the next time.

Grand Lodge

Well, Make whole followed by several sessions of mending. But mending is even cheaper, and I don't think it has the level requirement.

Liberty's Edge

FLite wrote:
Well, Make whole followed by several sessions of mending. But mending is even cheaper, and I don't think it has the level requirement.

Both true.

Usually you have someone with mending in your party, so I wasn't considering the price of that.
Add 5 gp for each casting of mending.

Edit:
Make whole at CL 14 will repair 14d6 of damage. You need to be really unlucky with the dices to fail to completely repair a bow with 15 hp.
Even I, with my long story of low d6 throws, haven't ever managed to do that.

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