Scallywag |
Im very new to dnd I've had only 2 characters and im completely at a loss of what I want to be gm rules that I'm not to be evil or chaotic I need to be lawful/good or something of good nature I Suppose also need to be human.. and I don't know what to be and we are starting at level 4 and doing the set stat level at no higher then 17 ... so I I Unleash this burden on everyone to help me deside what to be and what I won't be completely dumb at and all other characters I've been are fighters so please unleash you're ideas and stats on me and ill hopefully have the best character there!
D4rtagnan |
Wow I can barely read that....
(Not going to make fun of the ops English cause you know "stones and glass house".)
Anyways..first off what the stat system here? Are you rolling or point buying. From you post it sounds like you are point buying but I can't be sure.
Second do you know what the other players are planning on rolling up for their characters?
DrDeth |
First, what is everyone else playing? This is critical.
You seem to like warrior types, but playing fighter after fighter is not the way to stretch your skills.
Next steps would be Ranger , Paladin or Inquisitor.
Maybe a Paladin might work here. Discuss the Paladin's Code of Conduct with your GM, be sure to get a Phylactery of Faithfulness (your GM might give you this for free, to guide you thru playing a paladin, tell him I suggested it).
High CHA, then STR, then Con, Dex (12), wis (12), Int (12).
DrDeth |
1 person marked this as a favorite. |
First, what is everyone else playing? This is critical.
You seem to like warrior types, but playing fighter after fighter is not the way to stretch your skills.
Next steps would be Ranger , Paladin or Inquisitor.
Maybe a Paladin might work here. Discuss the Paladin's Code of Conduct with your GM, be sure to get a Phylactery of Faithfulness (your GM might give you this for free, to guide you thru playing a paladin, tell him I suggested it).
High CHA, then STR, then Con, Dex (12), wis (12), Int (12).
Ok then. Cha 18 (15+2 human+1 4th ), Str 14, Con 12, Dex12, wis (12), Int (12). Do sword and shield.
Hospitaler Archetype (APG).
MW Full Plate, MW heavy shield. MW Longsword.Phylactery of Faithfulness.
Extra Lay on hands, Selective Channel, Toughness.
Traits?
Bandw2 |
is the GM fine with you being OP to let you get into the system more?
all of the Godling Classes are pretty good choices.
they allow you to rely on a single stat pretty easily and you can do almost anything based on which of the 4 classes you choose. If you want melee, go mighty godling, if you want to dabble into casting, adept or eldritch will allow you to cast almost anything.
Scallywag |
DrDeth wrote:First, what is everyone else playing? This is critical.
You seem to like warrior types, but playing fighter after fighter is not the way to stretch your skills.
Next steps would be Ranger , Paladin or Inquisitor.
Maybe a Paladin might work here. Discuss the Paladin's Code of Conduct with your GM, be sure to get a Phylactery of Faithfulness (your GM might give you this for free, to guide you thru playing a paladin, tell him I suggested it).
High CHA, then STR, then Con, Dex (12), wis (12), Int (12).
Ok then. Cha 18 (15+2 human+1 4th ), Str 14, Con 12, Dex12, wis (12), Int (12). Do sword and shield.
Hospitaler Archetype (APG).
MW Full Plate, MW heavy shield. MW Longsword.Phylactery of Faithfulness.
Extra Lay on hands, Selective Channel, Toughness.
Traits?
I'm not sure of traits what ever fits into a level 4 paladin I suppose
Lamontius |
Here is an Archer Fighter:
Insert Name Here
Human (Varisian) Fighter 4
NG Medium humanoid (human)
Init +3; Senses Perception +10
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 36 (4d10+8)
Fort +6, Ref +4, Will +3 (+1 vs. fear)
Defensive Abilities bravery +1
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +6 (1d4+2/19-20) or longsword +6 (1d8+2/19-20)
Ranged +1 adaptive composite longbow +9 (1d8+5/×3)
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 12, Wis 14, Cha 8
Base Atk +4; CMB +6; CMD 19
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow)
Traits deadeye bowman, seeker
Skills Climb +6, Handle Animal +3, Intimidate +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Perception +10, Ride +4, Survival +7, Swim +4
Languages Common, Elven, Varisian
SQ armor training 1
Combat Gear cold iron arrows (20), cold iron blunt arrows (20), acid, alchemist's fire;
Other Gear masterwork agile breastplate, light wooden quickdraw shield, +1 adaptive composite longbow, dagger, longsword, efficient quiver, ioun torch ioun stone, backpack, masterwork, bandolier, bedroll, chalk, grappling arrow, silk rope (50 ft.), trail rations (7), waterskin, 2 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Bravery +1 (Ex) +1 to Will save vs. Fear
Deadeye Bowman When using a longbow, your target is denied the soft cover AC bonus from one creature.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
As you level, you would work on upping your Will Save, reducing DR/whatever penalties and generally increasing your arrow utility. Feats like Point Blank Master, Clustered Shots, Improved Initiative, etc will come in handy.
DrDeth |
Seeker: You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Imbicatus |
I would stick to Paizo only material for your first few games. The godling can be pretty broken, and a lot of games ban any 3rd party material, and I know of at least one GM that allows 3rd party material but bans the godling.
The big question is do you want to continue playing martial/melee types? Do you want to try a caster? What concept seems like something you would enjoy playing? Figure that out, then let us know what books are allowed, and we can give better advice.
Silkinsane |
Personally if you a relatively new, I might lean away from Paladin only because of the restrictions of the code of conduct can be a pain to role play depending on how strict your GM is with that stuff. Though DrDeth's pally is definitely a good one that would be very fun to play.
You might consider a Ranger with the trapper archetype. You really do not need to worry about spells and you can search for traps while still being a pretty combat focused class. If you take the weapon and shield combat style and use a small shield you can carry a Sunrod or torch in your shield hand while taking point and searching for traps.
This is "toes in the water rogue" style Ranger build. I played it personally and enjoyed it a lot:
Ranger (Trapper Archetype)
Stats = Str: 14 Dex: 17 (14+2human+1lev4) Con: 14 Int:13 Wis:12 Cha:10
(Swap Str and Dex if you want to go more damage, Int 13 is to allow for Combat Expertice if you want to access the billion feats that have it as a pre-req)
Skills = Max out Perception, Disable device, Survival, Stealth
You should have 8 Skill points per level before any favored class bonuses so with maxing out the above four, you should have another 16 points left to distribute as you see fit. I suggest making sure you have a decent bit in Climb, Swim and your Knowledge skills (never underestimate the value of a good knowledge check).
Feats = Lev1: Shield Focus, Human: Improved Shield Bash, Ranger Combat: Two Weapon Fighting, Lev3: Missile Shield
Equipment (Based on 6000gp wealth for lev 4 character)= +1 Agile Breastplate (1550gp), +1 Light Steel Shield (W/ Masterwork Spikes) (1159+310gp), MW One-Handed Weapon (300+weapon), 1 Cold Iron Dagger, 1 Alchemical Silver Dagger, MW Thief Tools , 5 Sun-rods, Warhammer or Club.
I always carry a warhammer or club because there tends to be fewer things immune/resistant to bludgeoning than there are things immune/resistant to slashing a piercing. By my calculations you should still have in the ballpark of 1,500gp left to play with. You might consider a cloak of resistance +1 for (1000gp) Kind of a bread and butter item to have, not flashy but helpful.
Rerednaw |
To the OP. As an option you could try one of the pregenerated characters.
http://paizo.com/download/pathfinder/PFS-Pregens.zip
They are not optimized but do give an idea of a few of the choices available.
DrDeth |
Personally if you a relatively new, I might lean away from Paladin only because of the restrictions of the code of conduct can be a pain to role play depending on how strict your GM is with that stuff. Though DrDeth's pally is definitely a good one that would be very fun to play.
Y....
Ranger was my second choice. But yes, as i said "Discuss the Paladin's Code of Conduct with your GM, be sure to get a Phylactery of Faithfulness (your GM might give you this for free, to guide you thru playing a paladin, tell him I suggested it)."
Good Ranger build, but not sure about going for shield bash, it's kinda complicated.
Bandw2 |
the point of me pointing out the godling is that it's OP enough where we don't need to offer a build. You can look at what works.
I'll just pull out a few scion talents from the mighty godling to let you understand.
Divine Mark (Su): The godling gains DR 1/leveled outsider. For purpose of this ability, a “leveled outsider” is a creature of the outsider type that has at least as many hit dice or levels as the godling. A mighty godling may select this talent up to three times, gaining a maximum of DR 3/leveled outsider.
Edged Wrath (Ex): Your divine heritage includes deities with edged weapons as holy symbols or favored iconography, possibly a warrior god or patron of beasts. You must declare that you are using this talent before you make your attack roll (thus, a failed attack roll ruins the attempt). Edged wrath forces a foe damaged by an attack you make that deals slashing damage to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Str or Dex modifier -- whichever is higher), in addition to dealing damage normally. A defender who fails this saving throw gains the bleed condition for 1d6 hp/round. You may attempt an edged wrath once per day for every four levels you have attained, and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be affected by this ability.
Scion of the Hearth (Ex): Your deep understanding of household objects allows you to use them for a wide range of unusual purposes. As long as you have access to a few household objects, you are considered to have the tools required to use any skill without penalty. Additionally, select one specific type of normally innocuous object. You may treat such objects as a specific light, 1-handed, or thrown exotic, martial, or simple weapon with which you are proficient. For example, you may use this talent to treat ale mugs as maces, silk scarves as longswords, or playing cards as shuriken.
Bandw2 |
Lamontius wrote:wow a level 4 archer fighter gets all that stuff? That looks like a destroyer!Here is an Archer Fighter:
** spoiler omitted **...
fighters get bonus feats, it's their thing. you can do a lot with a fighter, especially ranged fighters.
Silkinsane |
Silkinsane wrote:Personally if you a relatively new, I might lean away from Paladin only because of the restrictions of the code of conduct can be a pain to role play depending on how strict your GM is with that stuff. Though DrDeth's pally is definitely a good one that would be very fun to play.
Y....
Ranger was my second choice. But yes, as i said "Discuss the Paladin's Code of Conduct with your GM, be sure to get a Phylactery of Faithfulness (your GM might give you this for free, to guide you thru playing a paladin, tell him I suggested it)."
Good Ranger build, but not sure about going for shield bash, it's kinda complicated.
Yes I do agree with you on discussing the pally code with your GM. I have just been railroaded by a GM too much on things like that even after we discussed the code of conduct. It is very dependent on the GM.
As for shield bash, it is to allow for versatility and allows you to go for damage output when you want. You can open up for multiple attacks against lots of baddies, focus on single hits if fighting a high AC bad guy, or fight defensively if you are low on HP.
You can easily drop the bash feats and just go for defensive stuff, but when you are getting swarmed by goblins it is really fun to have multiple attacks a round. Especially if you pick up shield slam and are fighting on a cliff :) (Shield slam as your combat style, and two weapon fighting instead of Missile shield as your lev3)
Lamontius |
Lamontius wrote:wow a level 4 archer fighter gets all that stuff? That looks like a destroyer!Here is an Archer Fighter:
** spoiler omitted **...
Archery is a pretty strong combat option in Pathfinder.
I've added the Seeker trait to give Perception as a class skill, and the new Erastil 'bowman' trait out Inner Sea Gods is very nice as well.At level 4, with Point-blank, Deadly Aim and Rapid Shot up, you'll be doing two shots on a full-round attack action, with each shot being at +6 to hit and doing 1d8+10 damage.
This is a 20-point buy, no stats above 17, standard wealth-by-level for a level 4 character. (6,000gp) All of the content is Paizo material, no third party.
All in all, you'd have solid but not great AC, solid HP (I took the 'average' PFS option of six points per d10 hit die, an okay but not great Will save and not terrible but not great skill utility.
This would be on top of putting out some very solid DPR, especially since you'll be firing on full-round actions more often, from the very first round of combat.
If you want more utility, you could certainly take the 'Archer' archetype for the Fighter, but I prefer to keep Armor Training, for the extra mobility.
Also, running a build like this with an Urban Barbarian/Invunerable Rager can be pretty fun, too.
Bandw2 |
Isn't there alot of negatives to being a ranger/archerlike people being in the way low light being to close stuff like that?
in low light, if you don't have special eyes or magic letting you see in dark I think people get a straight up light cover for a 20% miss chance, but that's why you shoot a lot of arrows. also point blank shot covers people being in your face about your arrows.
the idea is with range, you don't "need" strength or con, and thus can better focus dexterity (since you won't really want to be getting hit, but spells will still fly your way), you can also put more into intelligence instead of strength to get more skills etc. basically anything melee will need good physical ability scores, while range just needs rapid shot and dexterity.
Lamontius |
Isn't there alot of negatives to being a ranger/archerlike people being in the way low light being to close stuff like that?
Yes and no. One, my build has an Ioun Torch in the gear, for a decent "hands-free" light source. You will, however, want to eventually carry a Potion of Darkvision or two and an Oil of Daylight. Having these in a Handy Haversack can pretty much eliminate a magical Darkness threat, especially around levels 4-6, assuming your GM is throwing CR-appropriate content at your group.
Adding the 'Seeking' enchantment to your bow can help with dealing with miss-chance from concealment as well.
As for being too close, well, that's one of the reasons I prefer to keep the 30-foot movement for the Fighter in Medium Armor, by not taking the "Archer" archetype. Also, you'll want to most likely take the "Point-Blank Master" feat as your next one, along with Clustered Shots. The first will allow you to take shots from a threatened square without provoking AoOs, and the second will help you deal with more exotic damage reduction types.
EDIT: Also, I realized the build above that I posted was just a hair over Medium encumberance, which is why the movement is listed as 20ft rather than 30ft. Dropping a few of the trail rations, the bedroll and/or the dagger would fix that, depending on what your GM is running and how he needs you to be kitted out. Also, you may want to check if your GM means 'no buying stats above 17' or 'no stats above 17, period' Seems a bit silly to get the +1 ability score bump and a +2 Human Racial Bonus to any ability score, and still have nothing over 17 at level 4.
Gregory Connolly |
I am going to offer up a Bard for contention.
Str 14 +2 (5 points)
Dex 14 +2 (3 points, +1 level)
Con 12 +1 (2 points)
Int 13 +1 (3 points)
Wis 12 +1 (2 points)
Cha 16 +3 (5 points, +2 race)
AC 17 Touch 13 Flat Footed 15
Fort +3
Ref +7
Will +7
Traits: Indomitable Faith, Reactionary
Feats: Combat Reflexes, Improved Initiative, Arcane Strike
Skills: (max ranks) Diplomacy, Perception, Perform (Dance), Perform (Sing), Spellcraft (one rank) Appraise, Disguise, Knowledge (All)
Versatile Performance: use Perform (Dance) modifier for Acrobatics and Fly checks
Cantrips: Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Prestidigitation
1st Level Spells: Cure Light Wounds, Disguise Self, Feather Step, Grease
2nd Level Spells: Delay Poison, Mirror Image
Gear: Longspear +1, Cloak of Resistance +1, Chain Shirt, Ring of Protection +1, Masterwork Backpack, Wand of Cure Light Wounds, 95 gp of other equipment and an outfit
The idea here is to use your spear to get attacks of opportunity and to use your standard action to inspire courage or attack or cast spells, whatever seems appropriate. Fort and AC are your weaknesses so try to shore them up somehow as you progress. This kind of character is easier to play than a wizard or cleric while being different from standard fighter types.
Scallywag |
A few things I think my gm wasn't thinking about bonus or stuff he was mad cause last game he ended up just killing us all with dragons pretty lame but according to him it was a test to see what we would do and how we react..blahblah so I'm thinking what better way to stick it to him to rub the bonus points in his face? He can't not allow it? Rite? Lol its part of being human! Oh and I don't think my gm counts weigh all that much either at least not this last time anyway
Bandw2 |
A few things I think my gm wasn't thinking about bonus or stuff he was mad cause last game he ended up just killing us all with dragons pretty lame but according to him it was a test to see what we would do and how we react..blahblah so I'm thinking what better way to stick it to him to rub the bonus points in his face? He can't not allow it? Rite? Lol its part of being human! Oh and I don't think my gm counts weigh all that much either at least not this last time anyway
bonus points? you mean the free bonus feat and skill points? fighters are what gives all the bonus feats to get so many.
also, if dragonS, attack you, just run.
Scallywag |
Yes kinda I didn't have any chance vs a dragon lol anyways we all died and now this Sunday is our new game this and I had not a single clue of what to be and that other thing about bonus was for the questions Lamontius asked about the points not being able to go over 17 my gm makes mistakes and doesn't really go hard core into being a strict gm.. but I was saying that he was not thinking or probably doesn't know that we get add ons to our main stats so not going over 17 would be relevant to his limit set o.o I assume..
Scallywag |
No worries, Scallywag. I'll keep an eye on this thread, so if anything about that build doesn't work for your GM, or you have any questions in general, just post them here.
And get some sleep!
so the gm is going to allow the bonuses that I get being a human fighter so where to apply the +2 +1?
Lamontius |
Hmmm...let me take a look. They're already applied, but everything was kept at 17 or lower by your request. If with the racial and level 4 ability bonuses you can go above 17, I'd probably swap the stats to something like this on a 20 point buy...
STR: 14
DEX: 18 (+2 Human Racial here, +1 lvl 4 bonus here)
CON: 14
INT: 12
WIS: 14
CHA: 7
If you want more HP/less skill points, you can certainly change your favored class bonus from skill points to HP, and/or drop your INT score, but I figured it'd be better to at least have some ok skill utility for your character.
Scallywag |
Hmmm...let me take a look. They're already applied, but everything was kept at 17 or lower by your request. If with the racial and level 4 ability bonuses you can go above 17, I'd probably swap the stats to something like this on a 20 point buy...
STR: 14
DEX: 18 (+2 Human Racial here, +1 lvl 4 bonus here)
CON: 14
INT: 12
WIS: 14
CHA: 7If you want more HP/less skill points, you can certainly change your favored class bonus from skill points to HP, and/or drop your INT score, but I figured it'd be better to at least have some ok skill utility r your character.
have a problem GM has said the point buy is 17 points to spend I don't know how that works plus we get our human bonus so what would everything be now?
Scallywag |
Lamontius wrote:have a problem GM has said the point buy is 17 points to spend I don't know how that works plus we get our human bonus so what would everything be now?Hmmm...let me take a look. They're already applied, but everything was kept at 17 or lower by your request. If with the racial and level 4 ability bonuses you can go above 17, I'd probably swap the stats to something like this on a 20 point buy...
STR: 14
DEX: 18 (+2 Human Racial here, +1 lvl 4 bonus here)
CON: 14
INT: 12
WIS: 14
CHA: 7If you want more HP/less skill points, you can certainly change your favored class bonus from skill points to HP, and/or drop your INT score, but I figured it'd be better to at least have some ok skill utility r your character.
a total of 21 points to spend I went with 14 17 12 12 11 8 is that good?