DEVOURER'S BLESSING ON THIS ESTABLISHMENT
DEVOUR LOONIE BEFORE I GO.
Crapp!
*Grabs next notice off board before fleeing out back door*
Just for that, you guys don't get any gold for killing the rats.
Follow me, I know a place outside town we can hide.
I DO LIKE SIXTEEN BACKFLIPS AND THEN STEALTH OUT THE DOOR
AFTER STEALING THE LOONIE'S WALLET
Shrugs his shoulders and follows the rest of the party back out the door he just came in. Not really rushing but wanting to keep up with the rest of the party. Still not quite understanding the issue.
Turning before he goes remembering his grandmother's advice to always be polite. He waves at the bar keep with the axe.
"Thanks for the food. Have a nice day. Hope to come back soon."
Ranger Alissa wrote: What the @%&! did you guys do?
*Stares open mouthed.*
*Holding his hands up*
I had absolutely nothing to do with this situation.
*Looking ahead in the distance*
I see the city guard has brought any angry lynch mob and a portable gallows. Let's get out of here before hung like flanks of steak.
You get outside to the scene of the slaughter of the bard, and you can see the blood spatters all around the alley. Now outside the inn, you see Gurg dancing (at least you think that is what it is doing) with its dead cat familiar. The entire street outside the alley is covered with garbage and an oozing sludge that stinks of garbage and urine. You hear the stomping of numerous feet, and a chorus screaming "HALT! HALT! HALT!" Behind you, the innkeeper locks the door firmly. It seems you can get away from this, but you need to navigate Gurg and the "grease spell" somehow first.
Ask Gurg politely to get out of the way.
DRAKE
I MEAN GURG
WE ARE LEAVING
Where do we go after this?
For now, lets worry about getting out of town without killing anyone we don't have to.
*Climbs up a drainpipe and starts running across the roofs.*
*Sigh!!*
I really liked that inn.
GRRRRRUNG??? WE GO? HOKAY... OH, ME CAST LOTS AND LOTS OF GREASE...
*starts sliding along the street away from the horde of approaching guards*
WHAT IF WE SAY THE OTYUGH DID IT?
*Casts Run cantrip for a good head start*
*casts Run, gets out of town*
*Once outside town I keep an eye out for the rest of the party. I send my bear one way while I go the other.*
Find Alissa, gets out map. "Did you get the other notice?"
Yes, but it doesn't say where it is. All it shows is a contact name in the next town, but the signature is so atrocious I can't read it.
Great, just great! All I wanted was to impersonate a bard, and now we're wanted criminals!
I MAKE A LINGUISTICS CHECK
Linguistics: 1d20 + 5 ⇒ (15) + 5 = 20
...WHAT?
WHY ARE YOU ALL LOOKING AT ME LIKE THAT?
You...just never seemed like the kind of guy to...wait let me see your character sheet!
LINGUISTICS IS A CLASS SKILL FOR ME AND I HAVE A + 1 INT MODIFIER
OK HERE YOU GO
P.S. I STOLE YOUR WALLET WHILE HANDING YOU THAT
You did not. So, what town are we heading out to?
I TURN THE LICH.
1d20 + 9 ⇒ (20) + 9 = 29
*Slaps AM HEALER on the back of his head*
Lichberg, I hope it has plenty of magic items.
R.O.G. Has AM SORCERER heard of the place? Anything in particular to magic, undead, and arcane thingies.
That's where we're going then.
Lichberg is a boring little dump, just like Brainton. That is this town, btw. It lies some distance to the... ummm... east. Up against the... Horror mountains, yeah, that is the ticket. You are standing outside Brainton looking at the milling wall of guard- dressed flesh that ends at the city limits. They are all screaming "HALT!!! HALT!!! HALT!!!" at the top of their lungs. A road stretches east.
Horror mountains, hear I come. Exit stage east.
We need to go to Lichberg.
FINE. WE WILL COME BACK TO KILL THE WENCH LATER. LET'S GO FIGHT SOME LICHES.
1. We're going to Lichberg to get a new jpb.
2. WE'RE NOT GOING TO KILL THE WENCH!!!
Just remember. We are here to find info on the tomb. Lets not be distracted.
Home on bear, let's get going.
*Starts heading east.*
*Move silently through the woods to the side of his friend.*
*Keeps an eye out for dangers.*
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IT'S 106 MILES TO LICHBERG
WE HAVE A HEALER FULL OF CURE SPELLS
HALF A PACK OF SMOKESTICKS
IT'S DARK
AND WE'RE WEARING SMOKED GOGGLES
HIT IT
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WE ARE ON A MISSION FROM GODS
*inteprets Gassy as singing* Whoo! And we're fighting for a semi-just cause! Huzzah!
Full BAB Rogue in Plate wrote: IT'S 106 MILES TO LICHBERG
WE HAVE A HEALER FULL OF CURE SPELLS
HALF A PACK OF SMOKESTICKS
IT'S DARK
AND WE'RE WEARING SMOKED GOGGLES
HIT IT
CAN I HIT YOU WITH MY MACE?
I'm on a mission for myself, actually.
YOU DON'T WANT NONE OF THIS, HEALER
THIS
THIS IS ALL 100% PREMIUM GRADE-A LIFETAKER AND HEARTBREAKER
GO AHEAD, TAKE A GOOD LONG LOOK
So I'm finally the only party mage again!!! YES!!!
Follows Alissa "Hey Lady I am following you up on the roof." heads out of town but does not attempt to be stealthy in the least bit tromping around on people's roofs as he goes and generally making a nuisance as well as a mess.
"Were we go pouty lip lady? Lichbeer? I have not had that kind of beer before. Hope it is tasty."
As you start walking on the road to Lichberg, it starts to rain. You see fields around the road, containing... *rolls* ...rutabagas and... *rolls* ...turnips. You meet a few travelers. Suddenly, two guards appear before you. They have chain mails, tabards in Brainton's colours, halberds like all proper guards. They approach you, shouting "HALT!!! HALT!!! HALT!!!"
What are you doing?
Casting Meatier Swarm to pelt them with ham. If that fails, cast Hold Person and say "You first."
*Sneasks up behind guards.*
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24
*Swings mighty paw at first guard.*
Slam: 1d20 + 6 ⇒ (13) + 6 = 19
Whammo: 1d6 + 5 ⇒ (3) + 5 = 8
I am getting tired of this.
Everywhere I go I get slandered, libled.
I hear words I never read in the bible.
Twang: 1d20 + 5 ⇒ (9) + 5 = 14
Thunk: 1d8 + 1 ⇒ (3) + 1 = 4
*Alignment shift - CG to CN*
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