Time for the Tomb of Borrors!


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Jenny, turn into your ooze form.
Starting 5 foot before the slick spot, spread yourself into a 5ft wide by 30ft long thin layer over the slick area.
Hopefully that will give us a stable area needed to get a running start to jump over the pit.

Sovereign Court

You all manage to surf Jenny across the frictionless surface and meet up with your ever hungry companion,

Perception: 1d20 + 45 ⇒ (8) + 45 = 53

At least 4 of you see the door at the bottom of this inverted ziggurat open...


I BASH A CRAYFISH WITH MY MACE

1d20 + 9 ⇒ (18) + 9 = 27
1d8 + 4 + 2d6 + 4 ⇒ (7) + 4 + (6, 4) + 4 = 25


Nasty seeing AM HEALER is getting all the fun and worried he may eat the crayfish before he does also starts bashing crayfish.

Axe Smash: 1d20 + 15 ⇒ (14) + 15 = 291d12 + 12 ⇒ (11) + 12 = 23


*Hurries to catch up to Nasty before he gets into trouble.
Sees him attacking the crayfish.*

Multi-Shot: 1d20 + 10 ⇒ (5) + 10 = 15
Arrow 1: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Sneak Attack: 2d6 ⇒ (2, 1) = 3
Arrow 2: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Arrow 3: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


"Nasty it is a seafood buffet!"

Sovereign Court

AMH: You smash the crayfish between the eyes killing it instantly.

1 swims over and attacks
Claw: 1d20 + 4 ⇒ (10) + 4 = 14 Ouch: 1d6 + 4 ⇒ (6) + 4 = 10
Claw: 1d20 + 4 ⇒ (10) + 4 = 14 Ouch: 1d6 + 4 ⇒ (4) + 4 = 8

Nasty: You split the crayfish in 2... ready for grilling!

Claw: 1d20 + 4 ⇒ (13) + 4 = 17 Ouch: 1d6 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (10) + 4 = 14 Ouch: 1d6 + 4 ⇒ (3) + 4 = 7

Alissa: You hit a crawdaddy and wound it greatly, it hisses at you pissed off that it cannot reach you.


AGAIN, BY THE LIGHT OF SMASHY!!!

1d20 + 9 ⇒ (17) + 9 = 26
1d8 + 4 + 2d6 + 4 ⇒ (1) + 4 + (5, 4) + 4 = 18


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Second verse same as the first: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Now in point blank range.
1: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
2: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
3: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

WOW, all of the dice rolled 1's!


"I hope someone brought a large block of butter!"

"I had a cooking class once."

Sickle 1d20 + 5 ⇒ (4) + 5 = 9 1d4 + 1 ⇒ (4) + 1 = 5
Sickle 1d20 + 5 ⇒ (5) + 5 = 10 1d4 + 1 ⇒ (2) + 1 = 3
Sickle 1d20 + 5 ⇒ (7) + 5 = 12 1d4 + 1 ⇒ (4) + 1 = 5

Sovereign Court

AMH: Dun Dun Dun...Another one bites the dust

Alissa: It's a good thing we don't play with a fumble chart.

TD: Although your sickle does not do damage, you hit it's touch AC. slathering it up with butter.

One crawdad continues hissing and waving his antennae.

The other attacks AMH

claw: 1d20 + 4 ⇒ (11) + 4 = 15 ouch: 1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 4 ⇒ (13) + 4 = 17 ouch: 1d6 + 4 ⇒ (5) + 4 = 9

Scarab Sages

"I cannot help but observe that WE appear to have instigated this, but be that as it may...."

crossbow: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d10 + 1 ⇒ (3) + 1 = 4

Tvashtri's mechanicals move in with their minute but finely-made weapons.

Minimus Macabre's falcata: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 ⇒ 1

Wicked Weaver's kukri bite: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d2 ⇒ 1

Agni's crossbow breath: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 ⇒ 2


With Nasty and I in the party, it's safe to say we instigate a lot of things.


"If only that hall of induction had the cook-tops turned horizontal instead of vertical we could cook all this in no time...."


"These look so good. Not waiting to cook them."

Axe Smash: 1d20 + 15 ⇒ (15) + 15 = 301d12 + 12 ⇒ (12) + 12 = 24

Tongue Grapple: 1d20 + 17 ⇒ (12) + 17 = 29

Swallow Whole: 1d20 + 17 ⇒ (1) + 17 = 182d6 + 12 ⇒ (5, 4) + 12 = 21

"Get in my belly. For the Great Devourer. For Gazebo"

Sovereign Court

As combat ends...Who's gonna get it: 1d5 ⇒ 2...AMH must make a will save as a halfling becomes visible flying in the middle of the room


AAAAAH!!! HALFLING!!!

...what is the halfling doing? Casting spells?


Will save?

1d20 - 4 ⇒ (2) - 4 = -2


Whoops!

Sovereign Court

Jenny: Yes he did...

AMH: A neg 4 modifier for a cleric...Awesome!

Ok so he cast charm person on you, it is sounding like a good idea to climb the wall, strip nekkid and lie down on the scorpion level


$#@%$#$

Kill the Halfling: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
1: 1d8 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
2: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
3: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11
Sneak Attack?: 2d6 ⇒ (5, 1) = 6


JRR Tolkien wrote:

Jenny: Yes he did...

AMH: A neg 4 modifier for a cleric...Awesome!

Ok so he cast charm person on you, it is sounding like a good idea to climb the wall, strip nekkid and lie down on the scorpion level

Devotees of Smashy have access to a feat that lets is cast off of Constitution.

It's in the Complete Douchebag Handbook.

Okay, so lying down among scorpions seems obviously self destructive. I think I get to make another save.

1d20 - 2 ⇒ (12) - 2 = 10

So I strip down, even shedding my chainmail briefs, and hop in with the scorpions.


This is what I get for rolling low on initiative. And for being distracted and without internet access for a week. I Me-Teor strike into the scorpion nearest AMH.
Me-Teor Strike: 1d20 + 12 ⇒ (13) + 12 = 254d8 + 10 ⇒ (6, 6, 2, 7) + 10 = 31


Grease on AMH before he jumps! Hopefully he ends up on the floor of the current level instead...

Sovereign Court

Alissa: You manage to thwack my halfling 3 times as you do his illusion falls revealing what looks to be an ogre with a distinct oriental look.

He points his finger at the group hitting everyone.

Cone of cold: 8d8 ⇒ (2, 6, 5, 8, 5, 5, 2, 8) = 41 reflex for half

AMH: You may attempt a reflex save, if you miss you are back in the pool and subject to the cone of cold

Alick: Is that spell like meatier swarm? reflex: 1d20 + 6 ⇒ (20) + 6 = 26 he makes his save but is still pretty charred or covered in proscuitto depending on the spell.

Scarab Sages

Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16
I think now's a good time for...
Fiendish Luck reroll: 1d20 + 6 ⇒ (4) + 6 = 10

Or not. Good thing I've got cold resistance....

Tvashtri falls to his knees from the cold....

Minimus Macabre's Reflex save: 1d20 - 1 ⇒ (15) - 1 = 14
Wicked Weaver's Reflex save: 1d20 + 1 ⇒ (6) + 1 = 7
Agni's Reflex save: 1d20 + 1 ⇒ (12) + 1 = 13


reflex save: 1d20 + 9 ⇒ (11) + 9 = 20

Shortbow attack 1d20 + 5 ⇒ (10) + 5 = 15, Damage 1d6 + 1 ⇒ (5) + 1 = 6
Shortbow attack 1d20 + 5 ⇒ (3) + 5 = 8, Damage 1d6 + 1 ⇒ (2) + 1 = 3

"Is this a draconian?"


All: If for some reason you reach 0 hp it does not kill you but freeze you solid until you thaw, nobody dies in this game except for the baddies.

TAK: 16 is good enough to make your save.

TD: No it is an Ogre Magi

Scarab Sages

DMTFY wrote:

All: If for some reason you reach 0 hp it does not kill you but freeze you solid until you thaw, nobody dies in this game except for the baddies.

Oh, so now it's Pokémon?

RETCON: Tvashtri is fortunate enough to be on the periphery of the cone, but his tail still winds up frozen enough to make a base for a picket sign.

Less fortunate are his mechanicals, all of which are frozen in place.

Tvashtri doggedly retaliates with his trusty enchanted crossbow.

crossbow: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d10 + 1 ⇒ (3) + 1 = 4


No, it's like me gathering my crystals all up and slamming into someone like a flaming meteor from above. Primary target is vs ac, secondary targets in a 10ft radius take half, reflex for half of half.


Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 Okay, I didn't go into the hole. Now the second save.

Reflex: 1d20 + 4 ⇒ (13) + 4 = 17 Only half damage.

It sucks being naked in a cone of cold.


Reflex Save: 1d20 + 7 ⇒ (15) + 7 = 22

Icicles hang from his mouth and beard but he still manages to be able to move not frozen solid.

He take half damage and while cold he still can move. Seeing the ogre he speaks to it in the language of giants.

"This my clan my food. You leave alone or me eat you wizard ogre."


JRR Tolkien wrote:

He points his finger at the group hitting everyone.

dice=Cone of cold 8d8 reflex for half

Evasion: 1d20 + 15 ⇒ (19) + 15 = 34

Missed me.

Twang: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Thwipp 1: 1d8 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Thwipp 2: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Thwipp 3: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11


How close is the ogre to Nasty?

Sovereign Court

TAK: Close it's AC is 19

Alick: I see well you definetly hurt one of the scorpions

AMH: You are still on the second step with the dead crayfish due to Jenny greasing you up.

Nasty: Due to your taunts and Alissa's arrows. Qesnef casts darkness 15' r on himself and flys downward to the manticores.

Alissa: So close


True Shot 1: 20 + 10 = 30
Arrow 1: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Arrow 2: 1d8 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Arrow 3: 1d8 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


Nasty shoots his tongue out to grapple the ogre.

"Me eat you now."

He shoots forth his prehensile tongue to grapple the ogre.

Tongue grab: 1d20 + 15 ⇒ (13) + 15 = 28

Sovereign Court

Alissa: You want low 1d100 ⇒ 19
1d100 ⇒ 100, 1d100 ⇒ 27

2 of your arrows hit the ogre magi, he is just hanging on by a thread

Nasty: You grabbed him even with the -6 due to him being 30' away

Unfortunately the manticores attack your tongue with tail spikes. Now there's a sentence I never thought I'd say.

1d20 + 10 + 1d6 ⇒ (18) + 10 + (6) = 34
1d20 + 10 + 1d6 ⇒ (17) + 10 + (5) = 32
1d20 + 10 + 1d6 ⇒ (8) + 10 + (4) = 22

Why dont we say your tongue AC is 4 better That d6 on the end is how many spikes hit your tongue

Ouch: 11d6 ⇒ (2, 3, 6, 6, 6, 1, 1, 1, 3, 4, 2) = 35

Scarab Sages

Undaunted by the oni's parlor trick, Tvashtri continues to seek vengeance for his toys.

crossbow: 1d20 + 8 ⇒ (2) + 8 = 10
damage: 1d10 + 1 ⇒ (9) + 1 = 10

Unfortunately, his fingers kind of get caught in the trigger mechanism.


Peppered with spikes he cries out.
"Ahlithaa I hath thpikes onth my tonguth."

Will: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 to see if he holds onto his prey ... I mean the oni. +2 bonus cause .. well its food.

Looks like he drops the darn thing.

Sovereign Court

Nasty: Are you speaking in tongues...


I just want to say, "good luck, we're all counting on you"


Reflex save: 1d20 + 9 ⇒ (18) + 9 = 27

I levitate out over the manticores, turn into a cube above as many as I can, then drop the levitation.

...SPLUBBA!!!

That is a DC 21 Fort save for the manticores I hit.


I gather up my remaining will power and bring all my crystals to me, making me a crystal armored juggernaut. I use some psychometabolism shenanigans and boost my strength up the grab the scorpion I damaged and toss it's flaming body at the ogre mage.
grappling the bug: 1d20 + 14 ⇒ (16) + 14 = 30
Hulk Throw: 1d20 + 12 ⇒ (9) + 12 = 212d10 + 8 ⇒ (3, 9) + 8 = 20
Pyro explosion: 1d20 + 10 ⇒ (13) + 10 = 233d8 + 6 ⇒ (7, 2, 8) + 6 = 23 If the scorpion hits or not, I manipulate the flames to explode in a first explosion of doom.


Bear, protect AMH.


Claw 1: 1d20 + 15 ⇒ (10) + 15 = 25
Claw 2: 1d20 + 15 ⇒ (1) + 15 = 16
Bite: 1d20 + 10 ⇒ (5) + 10 = 15
Shred 1: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Shred 2: 2d6 + 10 ⇒ (2, 5) + 10 = 17
Gnaw: 1d6 + 10 ⇒ (1) + 10 = 11
Rend: 4d6 + 10 ⇒ (5, 3, 4, 4) + 10 = 26


Trap fires into the darkness that was where the mage disappeared

Shortbow attack 1d20 + 5 ⇒ (19) + 5 = 24, Damage 1d6 + 1 ⇒ (4) + 1 = 5
Shortbow attack 1d20 + 5 ⇒ (17) + 5 = 22, Damage 1d6 + 1 ⇒ (1) + 1 = 2

"You think it is still in there?"


Aims at Scorpion: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Arrow 1: 1d8 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8
Arrow 2: 1d8 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Arrow 3: 1d8 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11


Trapdodger Barefoot wrote:
"You think it is still in there?"

I have blindsense! If the ogre mage is still in the darkness I...

"BLURRRRRRRBLE...."

Dammit!


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I just want to say, "good luck, we're all counting on you."

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