Jenny: Very good then
TD: You go McGyver it also
AMH: While traversing the pit, you reach out and fiercely smite the muddy pit...It seems to bubble a wee bit less.
"Weeeeeeeeeee............"
Whoever designed this place obviously didn't expect a party quite like us to come through.
What else would you expect from a bunch a players living in an insane asylum.
Looks back and seeing what the others are doing he whips out his Morningstar and likewise bashes the mud....
"Bash!"
"You guys are more fun than I thought!"
He pulls a clay pot out of his bag of holding, and the lid. He collects some mud for later on, seals it in the jar and puts it into his pouch......
*Slosh across the mud giving it a Cold Stare as I go along.*
What do I see?
TD: Are you saving the mud for a facial
Alissa: Lucky for you that you used your cold stare.
A trick I learned from my father every time he was disappointed with me.
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Actually Trap thinks of dozens of uses for the mud...
facial (voluntary or involuntary)
pedicure (likewise)
snack for nasty (or something else nasty)
gift / offering
bartering / trade
future riddles, ie clay in a jar of clay, not alive but I hold myself...
shaping it into useful items, sling bolts, fake poo, etc
value added products for orcs, cup of joe, cup of mud (half and half)
Food additive
Possible medical applications (healing, stopping bleeding, constipation)
Solves the empty jar problem (as jars should never be empty)
One day I might miss the mud times and become sentimental
You could also use it as a breeding ground for G-slime here.
One G-slime is enough. We don't want them taking our jobs away from us.
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Boredom is the mother of invention for Kenders apparently.
Trapdodger blows a bubble with his gum, leans backwards against the door, and plays with his bobbin light.....
"Any of you guys play music ever?..., I mean this tunnel is way to quiet."
How do you paly music? Is that church music played by a paladin with levels in bard?
Who da thought a boiling mud pit could bring so much joy to all.
Your the one who combined mud wrestling, swings/swinging, hot tub, underground dominatrix club.....sweaty meaty bodies sway above everything....
What do we find on the far side now that we've crossed the pit?
"We must be going the wrong way, this side is way more boring than the other side!"
Well there is that door you were leaning against.
"Now that everyone is here, lets see what's behind door number one!"
Opens said door....
TD: Beyond the door is a narrow hall(single file only) of indeterminate length due to it being really dark.
Wait.... Wait.... -sends some glowy fire crystals flying down the hall, leaving one about every 20ft for light as far down as possible(maximum of 100ft for me to keep controlling them)-
Alick: The light is not working
Trapdodger tests the hallway with his bobbin light, pulling it in and out and in and out...to see if the light works.....
TD: As you plunge the light in the darkness, you no longer see it. As you pull the light out it becomes visible again.
"This looks like a job for a jelly mancer...."
Do those of us with Darkvision see any better than those of without?
"I heard a horrid story once, of a black door that simply obliterated any who were fool enough to walk through it - surely it was a mere campfire tale, though; such a trap would be prohibitively expensive!"
TAK: No darkvision will not penetrate this accursed darkness.
The story you are thinking about is in S1, this is S2.
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Does anyone have a magic missile they can cast down that hallway, just to make sure it is safe? Just cast it at the darkness.
Well, blindsense should work. Cube time...
"BUUUUUURBLE.... GLUB...."
I believe I have a 30' range. Does it show me anything of interest, such as moving things, trap doors in the floor, or the like?
Jenny: There is a door at the end of this 50'long hallway.No moving things or traps.
Right. I slobber down the hallway and head over to the door.
Brings out Bear.
Riding on her back.
Scent: 1d20 + 15 ⇒ (16) + 15 = 31
Nasty takes a big sniff too as he looks into the darkness.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Does he smell anything good to eat in there?
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Bear: It smells of decay and mold mostly.
Nasty: It smells like a 3 star michelin restaurant.
I follow after, grumbling about anal retentive casters putting darkness spells everywhere for no good reason.
"Maybe they were trying to grow molds and the light kept ruining it..."
offers Trap being helpful (+2 aid another's attitude)
Okay, is the door wood, and could I consume it quickly enough, or do I need to go back to humanshape?
I'd say human shape, incase we want to close it again.
Jenny: The door is made of wood and as you feel it, you realize that the door is permeated with tiny holes.
Holes with light through them? I turn back to human and see if I can see anything in the holes. Carefully, no touching. If I don't see anything interesting, I stand to the side and cast knock on the door.
"Ah the wicked termite scarabs of the fabled tombs, burrow through both flesh and wood, not sure how you keep them from nesting in your intestines....."
If you're Jenny, they just get dissolved as food, as she's a jelly... If you're Nasty, they can't get through your thick skin, and you enjoy them as a snack. For the rest of us... -pulls his crystals in, incasing him in a hard crystalline skin- You find other ways to protect yourself.
Jenny: No light is coming through the holes on the door.
Jenny the Jellymancer wrote: Holes with light through them? I turn back to human and see if I can see anything in the holes. Carefully, no touching. If I don't see anything interesting, I stand to the side and cast knock on the door. When did you learn knock?
I thought all your magic was devoted to oozes.
It's right on her character sheet.
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