KenderKin |
I am "wondering" what happened to the "feat tree" for the two-handed swinger combat style.
I am talking about the PF playtest
Overhand Chop (Combat)
When wielding a two-handed melee weapon, you can deliver
a devastating blow.
Benefit: As a standard action, make a single attack with
a two-handed melee weapon. If you hit, roll damage normally
but add double your Strength bonus to the damage
roll.
Normal: You normally add 1-1/2 times your Strength
modifier to damage rolls with a two-handed weapon.
Backswing (Combat)
You are skilled at using your return swing to deal additional
damage your foes.
Prerequisites: Overhand Chop, base attack bonus +6.
Benefit: When making a full-attack action with a twohanded
melee weapon, add double your Strength bonus to
the damage roll of your first attack. If your base attack bonus
is +11 or higher, add triple your Strength bonus to the
damage roll of your first attack.
Normal: You normally add 1-1/2 times your Strength
modifier to damage rolls with a two-handed weapon.
Devastating Blow (Combat)
Your strike hits with devastating accuracy.
Prerequisites: Backswing, Overhand Chop, base attack
bonus +11.
Benefit: As a standard action, make a single melee attack
with a two-handed melee weapon at a –5 penalty. If you
hit, you score a critical hit. Special weapon abilities that
activate only on a critical hit, such as vorpal and flaming
burst, do not activate.
This really focused on 1 BBEG snd individual combat.
Now the other option(s)
power attack
cleave
great cleave
& whirlwind attack
all really focus on "groups" of opponents.
divineshadow |
In my group we found those feats to be stupid good. On PC's the dev blow was too good with a scythe and on NPC's (like giants) the other two feats made the game a bit too dangerous.
I'd like to see those brought back as abilities for a PrC or as epic level feats. Just my opinion.
I know I play a ghost elf hellknight and well soon tobe and wield the exotic scythe from ebberon I can't remember its name right now and don't have books near my gm would kill me if I wanted to take those feats heck at lvl 2 I managed to crit for 88 fraking pts it made me sad I killed the bbeg and mess up the. Plot cause the bad guy that was supposed to run and get away couldn't
KenderKin |
I mean I think they needed a little editing or possibly even just two feats rather than all three, but the 2-handed swinger is being left out in the cold on this deal...
Yeah I know they had to fix archery and two-weapon fighting and sword&board and I think they did a good job.
Now back to the 2 handed swinger.......
lastknightleft |
Hexcaliber wrote:I know I play a ghost elf hellknight and well soon tobe and wield the exotic scythe from ebberon I can't remember its name right now and don't have books near my gm would kill me if I wanted to take those feats heck at lvl 2 I managed to crit for 88 fraking pts it made me sad I killed the bbeg and mess up the. Plot cause the bad guy that was supposed to run and get away couldn'tIn my group we found those feats to be stupid good. On PC's the dev blow was too good with a scythe and on NPC's (like giants) the other two feats made the game a bit too dangerous.
I'd like to see those brought back as abilities for a PrC or as epic level feats. Just my opinion.
the talenta scythe?
BobChuck |
Sure, it'd be nice if they added feats for Two-hander builds, but here's the thing: as things stand now, two-handers are already better at dealing damage than anything else in the game.
It's so bad, even freaking rogues do more damage with a strength-based two-hander build than a dex-based TWF or finesse build. Seriously; if you don't believe me, crunch the numbers and - this is crucial - assume he has to use his move action to actually move every few rounds. The half-orc with a falchion beats all other rogue damage builds, hands down.
So as cool as it would be to have feat support, Piazo can't add anything more to the Two-Hander "style" without either:
a) breaking the game, or
b) boosting the power of every other damage dealing style and giving blaster casters a boost too.
It's a good idea, but if you look past the surface 'absence' of such choices, the reasons for it become very clear. Two-handers don't have feat or prestige class support because they don't need it.
Fatespinner RPG Superstar 2013 Top 32 |
So as cool as it would be to have feat support, Piazo can't add anything more to the Two-Hander "style" without either:
a) breaking the game, or
b) boosting the power of every other damage dealing style and giving blaster casters a boost too.It's a good idea, but if you look past the surface 'absence' of such choices, the reasons for it become very clear. Two-handers don't have feat or prestige class support because they don't need it.
Well, instead of making the two-handed weapon more offensively powerful, why not add two-handed weapon feats that do something other than ramp up damage?
Reaver's Stance (Combat)
Prereq: BAB +6, Dazzling Display
Your battle stance involves large sweeping arcs of your blade even when not actively attacking.
Benefit: While wielding a two-handed weapon, your CMD increases by 2 against any creature whom you threaten in melee. Any creature who provokes an attack of opportunity from you by attempting a combat maneuver with you as the target suffers a -2 AC against the attack.
KenderKin |
BobChuck wrote:So as cool as it would be to have feat support, Piazo can't add anything more to the Two-Hander "style" without either:
a) breaking the game, or
b) boosting the power of every other damage dealing style and giving blaster casters a boost too.It's a good idea, but if you look past the surface 'absence' of such choices, the reasons for it become very clear. Two-handers don't have feat or prestige class support because they don't need it.
Well, instead of making the two-handed weapon more offensively powerful, why not add two-handed weapon feats that do something other than ramp up damage?
Reaver's Stance (Combat)
Prereq: BAB +6, Dazzling Display
Your battle stance involves large sweeping arcs of your blade even when not actively attacking.
Benefit: While wielding a two-handed weapon, your CMD increases by 2 against any creature whom you threaten in melee. Any creature who provokes an attack of opportunity from you by attempting a combat maneuver with you as the target suffers a -2 AC against the attack.
I like it it gives options to the 2-handed swinger....
I think overhand chop needs a comeback
You need to call it (ie declare it) and it only gives you one attack....
The other two seem to need to be replaced.....
I like "reavers" stance, but am not sure why dazzling display is a pre-requisite.......I would think overhand chop and +6 BAB would work....
I look forward to Paizo to get some feats for us two-handed swingers!
Fatespinner RPG Superstar 2013 Top 32 |
I like "reavers" stance, but am not sure why dazzling display is a pre-requisite.......I would think overhand chop and +6 BAB would work....
Dazzling Display is a prerequisite because it involves using a display of martial prowess to intimidate attackers. Reaver's Stance is effectively doing the same thing, but passively: Your CMD increases because people are apprehensive to rush into the whirling blade you are constantly whipping around.
Fergie |
Sure, it'd be nice if they added feats for Two-hander builds, but here's the thing: as things stand now, two-handers are already better at dealing damage than anything else in the game.
Yup.
I feel like 2 handed weapons are already too good. My half-orc with a greataxe is an amazing damage dealer, and he's a freakin' BARD! It is that bad!
I'm even debating limiting the power attack feats bonus to damage at 2X rather then 3X.
If you want to make 2 handed weapon feats, how about stuff that adds to AC, speed, or something like that rather then just upping damage off the charts.
Xum |
Number crunching disagrees with 2 handed weapons being the best. They do need something, I'm not sure extra damage, but something IS necessary.
The only advantage of using 2 handed weapons today is that they are not feat intensive, they are not better than any other tree cause there isn't any for 2 handed. Something is needed.
Hexcaliber |
Number crunching disagrees with 2 handed weapons being the best. They do need something, I'm not sure extra damage, but something IS necessary.
The only advantage of using 2 handed weapons today is that they are not feat intensive, they are not better than any other tree cause there isn't any for 2 handed. Something is needed.
If you're just crunching full round attacks then, on paper, two weapon wins out. In practice though, the opposite is true.
I ran an encounter last week on a steam paddle (early version of steam boat) while a couple of big nasties were swimming around the boat grabbing crew members and pulling them into the river. No one, not even the archers could get a full round in against them. The biggest damage dealer was a large river eel summoned to fight for the party. Times and a half strength won the day there (moray eel stats used for a river eel attacking with its bite).
I've always been surprised by the lack of a knockdown feat. That might work for two handers and not be over powered IMHO.