
|  lantzkev | 
 
	
 
                
                
              
            
            lantzkev wrote:They seem to be more accurately rifled muskets or the very early model muzzle-loading rifles, such as the Minié ball rifles.I'd love for a FAQ on why a musket can be technically reloaded faster by a musket master than a rifle can...
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity.
regardless it makes no sense that something that is in every aspect harder/slower to reload can in pathfinder rules be reloaded faster period than a rifle.

| Grimmy | 
 
	
 
                
                
              
            
            Yup I think it has to mean all muskets. A hammer/axe/bayonet on the but of the gun doesn't make any difference, the business end is identical so reloading it should be. Those variant muskets are just that, variants, they shouldn't come with more baggage attached for a musket specialist then they do for a vanilla gunslinger.
The area where things potentially get hairy is the double barrel musket. That weapon seems like a natural progression when u can afford it, and reloading one of its barrels should be no different then reloading a single barrel musket. The only thing is, when you get that down to a free action, it's easy to leap to the conclusion that you can do it over and over, reloading both barrels multiple times in a round, between each iterative attack.
I'm fairly sure I have seen that in builds that have been posted. Double barrel muskets firing two shots per iterative plus another two for rapid shot.
Isn't that effectively the same as what pistoleros were achieving with weapon cords? Why is it any less contentious?
{If I'm missing something bear with me, I never even looked at the gunslinger class until this week. It was always banned in my games. I made it available because we're doing a sandbox Lost Lands campaign so a trip to the Razor Coast might be on the horizon, and I know firearms exist in the setting. A player has made a musket master pc and I want to get up to speed so I can adjudicate this properly.}

| Grimmy | 
 
	
 
                
                
              
            
            Even without Lightning reload, a Musket Master can reload as a Free Action.
Fast Musket lets him reload as if he was using a one-handed firearm: Standard action.
Rapid Reload reduces that to a move.
Using Alchemical Cartridges drops it to free.At that point it makes little sense to say he can only load one barrel between shots. The GM is free to limit the number of free actions a character can take. That's probably best to hash out with your gunslinger before getting too far into the game.
Lightning Reload doesn't change the action economy, but it will let him get away with not using an cartridge for one shot a round. And not provoke loading that shot.
Ah I guess I didn't read this post carefully. It seems you already addressed my question here. Thanks for that. I think I'm beginning to get it. Still a bit fiddly for my tastes.
I have to say there's something jarring about the thought of making two attack rolls per iterative. Whether or not it's balanced out by the risk of misfire, I just can't visualize a musket being reloaded and fired more rapidly then an archer can draw from a quiver and knock arrows to a bow string.
 
	
 
     
    