Thanatopic Enervation vs Death Ward - Question 1


Rules Questions


1 person marked this as FAQ candidate.

Does Thanatopic Enervation spell would consider a target valid if used against a creature with Death Ward Spell?

Will Death Ward allow a saving throw vs Enervation or that only applies to Death spells without saving throws?

Death Ward Spell make you immune to negative energy spells and Enervation Effect description says "A ray of negative energy".

Thanatopic Spell says it pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist, but negative energy is not included in the Thanatopic description, which would make Enervation invalid target because is negative energy.

Related Links:

Thanatopic Spell vs Vampiric Touch, descriptions outdated?

Thanatopic Enervation vs Death Ward - Question 2


1 person marked this as a favorite.

No need for an FAQ, the feat itself outlines that it does exactly this.

Thanatopic Spell wrote:

Benefit: A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

For example, you could cast a thanatopic vampiric touch or enervation spell on a target under the effects of death ward, and the target would suffer the normal effect of the spell.


For References:

------------------------------------------------------------------------

Enervation

School necromancy; Level sorcerer/wizard 4, witch 4; Domain loss 5, undead 4

Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Effect ray of negative energy
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack.

Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.

An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.

-----------------------------------------------------------------------

Death Ward

School necromancy; Level alchemist 4, cleric/oracle 4, druid 5, inquisitor 4, paladin 4, witch 4; Domain death 4, repose 4

Casting Time 1 standard action
Components V, S, DF
Range touch
Target living creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is granted a save to negate such effects even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channeled negative energy.

This spell does not remove negative levels that the subject has already gained, but it does remove the penalties from negative levels for the duration of its effect.

Death ward does not protect against other sorts of attacks, even if those attacks might be lethal.

-----------------------------------------------------------------------

Thanatopic Spell (Metamagic)

Your spells can pierce wards against negative energy and even affect undead targets.

Prerequisites: Knowledge (religion) 6 ranks, Spell Focus (necromancy).

Benefit: A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

For example, you could cast a thanatopic vampiric touch or enervation spell on a target under the effects of death ward, and the target would suffer the normal effect of the spell. Saving throws and SR (if any) still apply. Undead are susceptible to spells augmented by this feat, as it retunes the negative energy to be harmful to them. A thanatopic spell that would kill a living creature (such as by giving it negative levels equal to its Hit Dice) destroys an undead (though undead such as ghosts, liches, and vampires may reform as normal). Undead affected by thanatopic spells that give negative levels automatically make their saving throws to remove negative levels after 24 hours.

Level Increase: +2 (a thanatopic spell uses up a spell slot two levels higher than the spell's actual level.)

Normal: Defenses such as death ward negate death effects, negative levels, and energy drain. Undead are immune to these attacks.

------------------------------------------------------------------------

Fixed


Cerebus Seven seems to have all the answer needed for this question.


You left off the metamagic feat description.

Thanatopic Spell wrote:

Thanatopic Spell (Metamagic)

Your spells can pierce wards against negative energy and even affect undead targets.

Prerequisites: Knowledge (religion) 6 ranks, Spell Focus (necromancy).

Benefit: A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

For example, you could cast a thanatopic vampiric touch or enervation spell on a target under the effects of death ward, and the target would suffer the normal effect of the spell. Saving throws and SR (if any) still apply. Undead are susceptible to spells augmented by this feat, as it retunes the negative energy to be harmful to them. A thanatopic spell that would kill a living creature (such as by giving it negative levels equal to its Hit Dice) destroys an undead (though undead such as ghosts, liches, and vampires may reform as normal). Undead affected by thanatopic spells that give negative levels automatically make their saving throws to remove negative levels after 24 hours.

Level Increase: +2 (a thanatopic spell uses up a spell slot two levels higher than the spell's actual level.)

Normal: Defenses such as death ward negate death effects, negative levels, and energy drain. Undead are immune to these attacks.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Thanatopic Enervation vs Death Ward - Question 1 All Messageboards

Want to post a reply? Sign in.