Question about Dimensional Agility


Rules Questions


Hello to all, I've got a question about the dimensional agility feat. From a pratical standpoint, what can you use it for? It says it allows you to take action after using dimension door. But other than a move action or swift action (of which there are very few), there is nothing you can do (I'm asuming dimension door still counts as a standard action). Which makes this feat seem rather useless. I like the other feats of it's chain (the idea of dimensional assault as a "teleport-charge" seems awesome) but I have no idea how this feat is meant to be used.


Some classes get a Move action Dimension Door as a class feature (Abundant Step is this for Monks).

It also works as a sort of "I'ma teleport across this chasm and keep running!" thing if you're fleeing from somebody.

Other than that, it exists as a prerequisite for the other Feats.


Also you could d.door then use your swift action as well. Bards can d.door then start bardic music and still have a swift.

Also once you can quicken spell you can swift d.door then have a standard and a move left (or a full round action).


I was hoping to use the horizon walker, so this is kinda limited. Oh well, I was hoping for a bit more.


Monks and magus are the big users of it. However it would allow quickened Dd followed by movement or another spell.


Ya, but for a horizon walker, it's pretty much a wasted feat. And considering how little the class does combat-wise, every feat counts.


You could use a metamagic rod of Quicken, or Quicken Spell if you were high enough level.


I think williamoak is basing his decision on the Horzion Walker's ability to get Dimension Door as an SLA via the Astral Plane favored terrain feature.

You could potentially try to get Quicken Spell-Like Ability, but that would burn another feat (and would require your GM to allow your PC to take a monster feat). It would get you more use out of it, however, assuming you could meet the requirements.


Always not enough feats. At that point, I might as well just take agility, and wait until dervish, which would pretty much give me the functionality I want. Plus, I'm playing traper ranger+horizon walker, so I dont think I can use metamagic rods. It's too bad.


Unless you're getting DD as a spell, you couldn't use a metamagic rod with it anyway; they function with spells but not spell-like abilities.


Ya. I guess the dimension chain must be made for monks. I thought it would work well for the horizon walker (with 16 wis, he could cast dim door 6 times a day) but I guess it'll mainly be useful for mobility. Might be try to convince my DM to remove the agility feat, I've heard of a few DMs that did that before.


Another use for the Dimension Door feats is for a Wizard to cast DD to get into range for a Cold Ice Strike spell (swift action to cast) then still have a move action to do anything else. Or vice versa.


It is pretty awesome for a Teleportation school wizard... having your swift action teleport not end your turn is great for getting out of trouble and still being able to cast. The downside is that depending on your gm you may or may not have to wait until you can cast 5th level spells to pick up the feat. (In my current game the GM ruled that the school ability qualified me for the feat.)


DD is useful in general, since you can take people with you; I've used it countless times on my Magus (granted by my archetype as a swift action) to bring half the group with me to the other side of the room, flanking the enemy...


Froze_man wrote:
It is pretty awesome for a Teleportation school wizard... having your swift action teleport not end your turn is great for getting out of trouble and still being able to cast. The downside is that depending on your gm you may or may not have to wait until you can cast 5th level spells to pick up the feat. (In my current game the GM ruled that the school ability qualified me for the feat.)

By the rules, this doesn't work. Even when you qualify for the feat via the ability to cast dimenion door, the teleportation school ability is not either dimension door, or abundant steps, nor it is a spell-like ability form of dimension door (it's Su, if I recall right), so the dimensional agility feat does not function with it. Now, your GM allowing it is not unheard of around here, so I wouldn't worry about it, but I personally did not allow it for the teleportation school wizard in my game - 1st level abilities are not supposed to be a "swift action, get out of jail free card for bad positioning AND still give you your full actions."

Just my 2 cp.

Sczarni

As a Monk I find both of the feats that are required for Dimensional Dervish pretty useless other than being a prerequisite. After obtaining Dervish though, Abundant Step is AWESOME. It makes me feel like Goku or something, zipping around at double speed, doing full attacks.


Yea. I look at is as 3 feats to be able to Dimension Dervish. Which is not a complaint. On a side note a Synthesist dipping fighter at 8 can Dervish at 9th level.


MechE_ wrote:
Froze_man wrote:
It is pretty awesome for a Teleportation school wizard... having your swift action teleport not end your turn is great for getting out of trouble and still being able to cast. The downside is that depending on your gm you may or may not have to wait until you can cast 5th level spells to pick up the feat. (In my current game the GM ruled that the school ability qualified me for the feat.)

By the rules, this doesn't work. Even when you qualify for the feat via the ability to cast dimenion door, the teleportation school ability is not either dimension door, or abundant steps, nor it is a spell-like ability form of dimension door (it's Su, if I recall right), so the dimensional agility feat does not function with it. Now, your GM allowing it is not unheard of around here, so I wouldn't worry about it, but I personally did not allow it for the teleportation school wizard in my game - 1st level abilities are not supposed to be a "swift action, get out of jail free card for bad positioning AND still give you your full actions."

Just my 2 cp.

While I can understand why a GM might choose to rule zero the feat and school ability working together, I don't see any raw reason why it shouldn't unless I am missing something on how supernatural abilities and feats interact. (I'll admit I find the rules on (sp), (su), and (ex) abilities to be a bit of a confusing mess) The school ability specifically states that the teleport functions as if using Dimension Door, implying that whatever affects DD should affect it.


Kazumetsa Raijin wrote:
As a Monk I find both of the feats that are required for Dimensional Dervish pretty useless other than being a prerequisite. After obtaining Dervish though, Abundant Step is AWESOME. It makes me feel like Goku or something, zipping around at double speed, doing full attacks.

Problem with it is that many games don't make it all the way to level 17 for you to use it.


Froze_man wrote:
MechE_ wrote:
Froze_man wrote:
It is pretty awesome for a Teleportation school wizard... having your swift action teleport not end your turn is great for getting out of trouble and still being able to cast. The downside is that depending on your gm you may or may not have to wait until you can cast 5th level spells to pick up the feat. (In my current game the GM ruled that the school ability qualified me for the feat.)

By the rules, this doesn't work. Even when you qualify for the feat via the ability to cast dimenion door, the teleportation school ability is not either dimension door, or abundant steps, nor it is a spell-like ability form of dimension door (it's Su, if I recall right), so the dimensional agility feat does not function with it. Now, your GM allowing it is not unheard of around here, so I wouldn't worry about it, but I personally did not allow it for the teleportation school wizard in my game - 1st level abilities are not supposed to be a "swift action, get out of jail free card for bad positioning AND still give you your full actions."

Just my 2 cp.

While I can understand why a GM might choose to rule zero the feat and school ability working together, I don't see any raw reason why it shouldn't unless I am missing something on how supernatural abilities and feats interact. (I'll admit I find the rules on (sp), (su), and (ex) abilities to be a bit of a confusing mess) The school ability specifically states that the teleport functions as if using Dimension Door, implying that whatever affects DD should affect it.

Yeah, the rules are a bit confusing in places, but I'm 99% sure that I'm right on this one - by the rule as written, it doesn't count as dimension door, even with the recent FAQ on spell-like abilities (Sp). It is a supernatural ability (Su) that allows teleportation, which functions as dimension door. The recent FAQ, however, only covered spell-like abilities (Sp) that function as a spell, which this is not. The other supernatural ability that it functions with (Abundant Steps) is specifically called out as a possible requisite for taking the feat, which is the confirmation that no other supernatural abilities will work with this - if so, it would not have been necessary to exclusively list it as an option.

For the record, the player in my group who is playing a teleportation school wizard mis-read this at first and didn't realize it was supposed to end his turn. On multiple occassions, he used it to swift action escape grapples, escape being boxed into a wall, etc. then run 20 feet and throw up a sleet storm or a pit spell, etc. It was VERY powerful - he nearly took on an entire encounter by himself (while the rest of the party was trying to get through the door he just teleported through) since he couldn't be cornered, and this was only at level 6 or 7.

It was after that encounter that my DM "spidey senses" went off that something was wrong, so I dug into it and read about the Dimensional Agility feat and made sure I knew what my ruling would be on that before I even talked to the player about it.

I did a fair amount of research at the time, and since it's a supernatural ability, I don't have any reason to believe anything would have changed in the past year or so. As I said previously, if youre GM wants to house-rule it work, then that's good for you, but when GM's give me gifts like that, I generally use them sparingly, for fear that abuse of gifts would result in them being taken away. Again, just my 2 cp.

Sczarni

Rynjin wrote:
Kazumetsa Raijin wrote:
As a Monk I find both of the feats that are required for Dimensional Dervish pretty useless other than being a prerequisite. After obtaining Dervish though, Abundant Step is AWESOME. It makes me feel like Goku or something, zipping around at double speed, doing full attacks.
Problem with it is that many games don't make it all the way to level 17 for you to use it.

That's a problem I didn't realize! What a bummer :T

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