Wielding 2 two-handed weapons


Rules Questions

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Sczarni

ArmouredMonk13 wrote:
To the sword and board remark, assuming you are proficient with tower shields, bastard swords, full plate, and earthbreakers, could you TWF with an earthbreaker in two hands, a bastard sword in a third and still defend yourself with a tower shield?

Even better, take Thunder and Fang and Bastard Sword Proficiency and wield an Earth Breaker, a Klar, a Bastard Sword, and a Tower Shield.

You couldn't attack with all of them, unless you had enough iteratives, and you'd be taking -4 due to the shield and TWF, but it would be epic.

And probably not legal. I'm still waiting to hear something more concrete.

Grand Lodge

Barry Armstrong wrote:
blackbloodtroll wrote:
Heck, it makes a cool new twist on sword and board.
Are we thinking Nodachi and Tower shield?

More Naginata and Heavy Shield, but that works too.

Also, makes the "Thunder and Fang" style of Klar and Earthbreaker more fun.

Shadow Lodge

No reason RAW why Thunder and Fang+bastard sword+tower shield wouldn't work if you have improved TWF to use all 3 weapons.

Sczarni

Actually, sub out Bastard Sword for something piercing, so you have all three damage types.


Is there anything in the rules that says you must have a 2hander in your primary hand, and braced/gripped with your off-hand?

If not, I'd say that the Multiweapon Fighting Monster Feat would qualify for being able to do all this via RAW.

Grand Lodge

Is the two handed weapon only restricted from primary use?

Could one still use a two handed weapon as an off-hand weapon?

Scarab Sages

Need a quote establishing the terms Primary Hand and Off Hand, actually reference types of attacks or hands/limbs/etc. It is crucial to the faq and arguments.
I believe if they are termed as types of attacks, a 4 arm character could not dual-wield 2-handers. In contradiction, if they are deemed terms describing actual appendages, then it would seem that door is still open.

I don't believe the current rule set or faq actually clarifies the term.

From memory (which I am going back to re-read of some stuff now), I believe the intent in Pathfinder seemed to define them as attack types, not actual appendages, however, as we all know, sometimes intent, does not come across clearly when written.

As for armor spikes, I've never liked the original way they were used, nor how they are used in PF, in homes games I have house-ruled attacks with armor spikes take attacks of opportunity unless the attacker has improved unarmed strike, is in a grapple, or otherwise occupies the same square, (i.e. I always made armor spike attacks enter the opponents square to attack) but that's a house rule, not official anywhere but my house.

Shadow Lodge

nefreet wrote:
Actually, sub out Bastard Sword for something piercing, so you have all three damage types.
Dwarven Waraxe then
blackbloodtroll wrote:

Is the two handed weapon only restricted from primary use?

Could one still use a two handed weapon as an off-hand weapon?

Not that I know of.
barry armstrong wrote:

Is there anything in the rules that says you must have a 2hander in your primary hand, and braced/gripped with your off-hand?

If not, I'd say that the Multiweapon Fighting Monster Feat would qualify for being able to do all this via RAW.

You know, now that I reread multiattack, it would make all of this legal RAW.


As far as I know, yes. Looking at UE, it simply says two hands are necessary to wield a two-handed weapon. It doesn't specify that it requires a primary and an off-hand. And I can find nothing that says a 2-handed weapon cannot be used as an off-hand weapon.

Reason I ask is that this is all well and good to theorycraft, but I think my issue is limb count and specific feat selection. Yes, you're only using 2 weapons, but you're using 4 limbs. That requires extra training and coordination that TWF isn't "designed" for. But MWF from the Monster Feats is. It's swapped 1-for-1 for TWF by RAW. So I could see having Imp and Greater MWF, since it uses the same diminishing penalties.

I'd argue that this would be all legal if the PC had a high enough strength score to carry this stuff, substituted in MWF for TWF, and took all appropriate penalties for weapons of disproportionate size.

Then we could have fun with our Klar/Earthbreaker cheese.


ArmouredMonk13 wrote:
You know, now that I reread multiattack, it would make all of this legal RAW.

Multiattack for Natural Weapons, and Multiweapon Fighting for manufactured. Yep.

It would simply require a DM that allows use of those feats. And, if he lets you grow 2 extra arms and says you aren't a monster, well, then, he's just silly.

Shadow Lodge

But you aren't a monster, your a human being (or elf or tiefling or... you know, you may have a point here).

Grand Lodge

Tiefling is a poor example, as they can be quite monstrous, as per RAW.

All creatures should follow the same rules.

Otherwise, confusion runs amok, and the system breaks down.

Shadow Lodge

Yeah, thats why he has a point BBT.

Grand Lodge

We are in agreement then.

Shadow Lodge

@Relixander:If we had a quote, we wouldn't be asking the questions.

@blackbloodtroll:Yes we are.

@everyone who made this concept:Would you allow this 4 armed tower shield multiweapon fighting Thunder and Fang Dwarven Waraxe Tank fly in your games? Also, do you mind if I try it in mine? (assuming DM allows it)


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If you grow an extra pair of arms, at my table, you're an exception to the rule. As such, I'd allow use of appropriate RAW abilities and feats such as Multiattack and/or Multiweapon Fighting, but not special abilities such as Multiweapon Mastery (Ex).

Relixander wrote:

Need a quote establishing the terms Primary Hand and Off Hand, actually reference types of attacks or hands/limbs/etc. It is crucial to the faq and arguments.

I don't believe the current rule set or faq actually clarifies the term.

ATTACKS are defined as attack, full attack, attack of opportunity. Note: The unofficial term "iterative" is used to define attacks per round beyond the first, gained by level, feat, or ability. That word doesn't actually appear in any Paizo product, IIRC.

NATURAL ATTACKS are defined as primary or secondary, depending on limb placement, frequency of use, and strength multiplier.

WEAPONS are classified as light, 1h, 2h, sub-classified into melee, ranged, martial, exotic, and are based on size of weapon vs. relative size of creature, how many hands are needed to wield it, and it's availability and nature of manufacture.

FEATS utilize primary and off-hand in their descriptions.

COMBAT RULES establish the terms primary and off-hand:

Two-Weapon Fighting

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light. Second, the Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by 6.

Table: Two-weapon Fighting Penalties summarizes the interaction of all these factors.

FAQ on the topic states you get to choose which hand is primary and which is secondary, and allows you to either alternate hands with iteratives, or use all primary then all secondary, your choice.

The only thing that isn't direct RAW is the FAQ (which is basically official gospel anyways).

Dark Archive

First forget the rules lets look at the physics of using 2 handed weapons. what weapons do you plan on wielding 2 handed swords & greatswords?

get 2 studs(2x4x8') and hold by the end like they're swords, Now try swing them around Barbarian-esque. And if your thinking Greatswords try 2x6x8's

Come back and tell me how it worked out???

This bit of using 2 2handed weapons has been going on for as long as I can remember (nearly 30 years now). It just doesn't work.

Grand Lodge

Gurby wrote:

First forget the rules lets look at the physics of using 2 handed weapons. what weapons do you plan on wielding 2 handed swords & greatswords?

get 2 studs(2x4x8') and hold by the end like they're swords, Now try swing them around Barbarian-esque. And if your thinking Greatswords try 2x6x8's

Come back and tell me how it worked out???

This bit of using 2 2handed weapons has been going on for as long as I can remember (nearly 30 years now). It just doesn't work.

Explain two Bastard Swords then.


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Umm, debate degenerated into real-world physics. Please explain to me the physics of Magic Missile.

It works if you're big enough, strong enough, and have enough limbs and martial training to support the swing. You forgot the physics of growing two extra arms. And, if you're taking this into real world physiology, the extra set of pecs and delts to support those arms. Think Goro from Mortal Kombat.

Shadow Lodge

@Gurby:looking at things from a standpoint in reality, try poking yourself with a $750 piece of wood and see if you heal 1d8+1 HP. Reality doesn't apply to Pathfinder as much as everyone thinks.


ArmouredMonk13 wrote:
@Gurby:looking at things from a standpoint in reality, try poking yourself with a $750 piece of wood and see if you heal 1d8+1 HP. Reality doesn't apply to Pathfinder as much as everyone thinks.

Or, ummm, at all. Pathfinder Physics are found in Pathfinder Rules Books. Earth Physics are found in School Books (and most of them are theories, not hard rules).


One thing ive noticed is that theres an actual difference between 2 handed fighting feat and the multiattack weapon feat. The 2 handed fighting feat lessens the negatives for each swing IF u are taking a free attack. Multiattack weapon doesnt state anything about free attacks, it only lessens the negatives to be able to USE weapons in ur other appendages.
So from the wording, multiattacks weapon feat allows weapons to be use by more than 2 appendages, but if u do so, u get no free attacks and u suffer the negatives for all ur regualar attacks made with them. Which is very different than what the 2 weapon fighting feat and the vestiage appendages state, BC the character can actually have 4 arms and if they only get 2 attacks do not suffer the negatives for uaing the arms for regular attacks if they chose not to do thevfree attack whereas the multiattack weapon feat worsing states that they would receive negatives for their regular attacks.
so it seems using a 3rd or more appendage to attack with if all ur hands ur at least 3 or more holding a weapon with the intent to attack with it would mean that u get no free attacks and u suffer negatives for all ur attacks, even if u decide not to do a free one qhich u cant with multiattack weapon feat.

I maybe reading it wrong, but is anyone else seeing the same thing?

Shadow Lodge

I think you are reading too much into it, redneckdevil. Multiweapon fighting is TWF if you have 3 or more hands. You can normally attack with all your hands anyway, but with Multiweapon fighting, you reduce penalties.

Shadow Lodge

Seriously, anyone mind me trying this in the campaign I'm in?

Grand Lodge

ArmouredMonk13 wrote:
Seriously, anyone mind me trying this in the campaign I'm in?

Sounds like a question for your DM.


Normal: You may fight with a weapon in both your primary and off-hand at a -6 and a -10 penalty respectively. (baseline ability)

TWF: You may fight with a weapon in both your primary and off-hand at a -4 penalty to each respectively. (-2 and -6 reduction in each penalty)

MWF: You may fight with a weapon in your primary and off-hands at a -4 penalty to each respectively. (-2 to primary and -6 each offhand reduction)

I see direct correlation and balanced mechanics. Am I missing something?

The only thing that's "missing" really, is Imp & Greater MWF, but there's a caveat in the feat that allows you to sub it in 1-for-1 swap, so one could logically assume you could progress in the feat chain for the extra iterative attacks normally.

Liberty's Edge

Barry Armstrong wrote:

Normal: You may fight with a weapon in both your primary and off-hand at a -6 and a -10 penalty respectively. (baseline ability)

TWF: You may fight with a weapon in both your primary and off-hand at a -4 penalty to each respectively. (-2 and -6 reduction in each penalty)

MWF: You may fight with a weapon in your primary and off-hands at a -4 penalty to each respectively. (-2 to primary and -6 each offhand reduction)

I see direct correlation and balanced mechanics. Am I missing something?

The only thing that's "missing" really, is Imp & Greater MWF, but there's a caveat in the feat that allows you to sub it in 1-for-1 swap, so one could logically assume you could progress in the feat chain for the extra iterative attacks normally.

Well, I think the bigger reason for no Imp & Greater MWF is because if you have a 6-armed creature, you're already getting five off-hand attacks. Imp & Greater would give you 10 and 15 off-hand attacks respectively.

That would be a bit silly.


Good point. The specific wording of the feats effectively doubles the off-hand attacks, not just adding one extra iterative. I'd have to houserule it to read "one extra off-hand attack" for each feat.


The issue with two handed weapons is that they do require both a primary hand and an off hand.
This isn't explicitly stated, as Sean wrote, but it is shown if you read the rules carefully. If we read through the rules for the melee weapon types, we find ourselves with two types of hands: Primary and Off.

Two handed weapons require both hands (Primary and Off). Now, you could say that this doesn't apply to four armed creatures because the rules don't explicitly state that (the devs have stated that they felt it was obvious). Remember though, that the rulebook was written with the assumption that you had two arms to begin with.

Look at Multiweapon fighting. "It has one primary hand, and all the others are off hands."
If you are playing a creature with three."

If you have natural arms, your extra arms grant you off hands. You still only have one primary hand though.

There is a way to use dual wield weapon that require two hands to use though. Ranged weapons are never technically two handed weapon. They are just ranged weapons, that require two hands to use. They don't have the same terminology applied to them as far as Primary and Off Hand.

So RAW, you could dual wield crossbows or longbows, but not greatswords or other 2H melee weapons. The Light, One Handed, and Two Handed descriptions are explicitly for melee weapons.

Grand Lodge

Primary hand and an off hand attacks are not necessarily hands.

You cannot continue to declare that.

It is simply not true.

A PC missing both hands can still two weapon fight.

A PC holding onto a rope with two hand can still two weapon fight.

Dark Archive

I simply would never allow a four armed PC in my game. That is ridiculous and can only be used to break the rules. I have allowed vestigial limbs (tails usually) to hold items for a swift action use, but never, ever can they attack.

The one player ever that had four arms was only allowed to do so because he agreed that two of his four arms were entirely thematic and were unable to be used to give any extra bonus, ability, attack or assistance. I was fine with that.

Grand Lodge

Having the investment of the Discovery, and having it simply provide no benefit, is just mean.

As long as the Discovery is not actually granting an extra attack, like those granted by Multiweapon Fighting(not Two Weapon Fighting) then all is in line with RAW.


blackbloodtroll wrote:

Primary hand and an off hand attacks are not necessarily hands.

You cannot continue to declare that.

It is simply not true.

A PC missing both hands can still two weapon fight.

A PC holding onto a rope with two hand can still two weapon fight.

Please quote what you are referencing, because I have no idea what your point is here.

Grand Lodge

Meaning, that you can two weapon fight with weapons that do not utilize the hands.

This can be done even if your hands are full.

This has always been, and continues to be.


Who is disagreeing with you?

Your physical hands can be full. You just have to use your non-physical Primary Hand and Off Hand(s) to fight.

This has always been, and continues to be.

Grand Lodge

It was referenced many times that a primary, or off hand attack, is only capable through the use of actual hands.

Also, that free hands were needed for attacks that do not require hands.

I just wanted it to be clear, that is not true.


? You must be reading something that I am not.

Hands are needed for every attack. They just aren't physical hands.

Do you buy anything online?
Do you hand physical cash to the online retailer?
Yet, you understand the concept that you are paying money for products, right?

Same thing applies here. You use your foot to kick. You aren't using a physical hand, but you are using your off hand resource to kick.

Grand Lodge

You could still be missing a physical hand, and two weapon fight.


Yes, because your off hand is not a physical hand just like $20 in a paypal account is not 20 physical dollars.

Losing a natural hand does not remove the number of off hands your character has to spend.

Grand Lodge

Those example are not comparable.

You are making up rules.

No free hands are needed to kick.

That is silly, illogical, and unsupported by RAW, FAQ, or even Dev comments.


You ignoring rules is not the same as me making them up. The fact that the devs agreed with the point I stated many times (while you were mocking HAAAANNNDDSSSS or the like) shows that the pieces I've stated are in fact the rules.

Yes, free hands are needed to kick unless you houserule it otherwise. Just not physical hands. Disagree still? Source please.

Completely supported by FAQ now. Thanks.

Grand Lodge

Look here.

Grand Lodge

Crash_00 wrote:

You ignoring rules is not the same as me making them up. The fact that the devs agreed with the point I stated many times (while you were mocking HAAAANNNDDSSSS or the like) shows that the pieces I've stated are in fact the rules.

Yes, free hands are needed to kick unless you houserule it otherwise. Just not physical hands. Disagree still? Source please.

Completely supported by FAQ now. Thanks.

Nope.


Yep.

Grand Lodge

Attacks, not holding.

Read the FAQ.


Did thanks. Read the last sentence of the FAQ that clarifies why you can't TWF and THF at the same time.

Grand Lodge

That changes nothing I have said.

Holding a two handed weapon, is not fighting with it.

It notes that the off hand attack is used up, as it is used as part of an attack.

Holding an object is not the same as using it as part of an attack.

You misrepresent the FAQ.


I'm failing to see your point. Holding a weapon is not using a weapon. If you are holding a weapon in both hands, but have not used it, your Primary and Off Hand are both still free to attack with whatever you want.

Where is your issue?

Grand Lodge

You don't need a free physical hand, to attack with a non-hand weapon.

This is true, whilst two weapon fighting, or not.


I never said you need a free physical hand.

I said you need a free Primary or Off hand. Those terms are not tied to your physical hands.

Congratulations, you are arguing against a point that no one is trying to make.

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