
Katz |

Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning
If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains
I'm wondering whether or not the Tarrasque is able to die or not? The universal monster rules state a creature with active regeneration cannot die, but the Tarrasque's rules have the phrase 'rises from death,' and my friend is arguing that that means it is capable of dying despite what the universal monster rules state.

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I believe regeneration fails in the event of death spells. That is why the tarrasque has that clause.
So can you kill the Tarrasque? Sure. For 3 rounds. That's long enough for a couple teleports.
You want to see something funny? Slap the Diehard feat on the Tarrasque and watch your high-end party go, "Why won't it go down?!"
I never thought of that, but now that you mention it, I love it. You win an internet.

Katz |

I believe regeneration fails in the event of death spells. That is why the tarrasque has that clause.
So can you kill the Tarrasque? Sure. For 3 rounds. That's long enough for a couple teleports.
His reasoning was that a spellcaster could use Animate Dead to bring it back within those three rounds, removing its regeneration.

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ShadowcatX wrote:His reasoning was that a spellcaster could use Animate Dead to bring it back within those three rounds, removing its regeneration.I believe regeneration fails in the event of death spells. That is why the tarrasque has that clause.
So can you kill the Tarrasque? Sure. For 3 rounds. That's long enough for a couple teleports.
Except nothing can remove the Tarrasque regeneration.
No form of attack can suppress the tarrasque's regeneration

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The Tarrasque has text that allows it to die and come back from death 3 rounds later. That means it can be dead for 3 rounds (if its remains don't take further damage). You just have to kill it in a method that bypasses its regeneration (as normal damage is never enough to kill it). Death effects are the general method of doing this and disintegration are the suggested ways of doing this.
Of course, that's easier said than done, the Tarrasque has significant defenses against magic, including a significant spell resistance, its carapace, and not terrible saving throws. If you can get past that I don't see why it couldn't be reanimated.
Artanthos puts forward a good point though, reanimation may not be enough to stop it from coming back. Still, having had an undead Tarrasque under your control, no matter how short the duration, should be on the bucket list of any real necromancer.

Vendis |

Careful, Katz. A lot of people on this forum think that they can look at the statblock of the Tarrasque and say, "Do this, this, and this, and he dies."
If you look at just the numbers, they're right. If you look at what the Tarrasque -is- and consider what it's supposed to be, then as a GM, you should never let it happen so easily. It always comes back, it never dies. That's the point. Hurting it enough for it to go back and sleep is the best people can hope for.
If you decide to build a campaign around it, which I hope you would if your players ever encounter it, then it wouldn't be bad to have a specific way to kill it (or maybe just seal it away), but make sure that you dictate those terms, not a player looking at numbers.

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Of course, that's easier said than done, the Tarrasque has significant defenses against magic, including a significant spell resistance, its carapace, and not terrible saving throws. If you can get past that I don't see why it couldn't be reanimated.
You'd have to be a pretty powerful caster. HD limits do come into play on this after all. And that's presuming you get past it's latent magical resistance. Given that it's not truly dead, it may be immune to simple necromantic magic and require a truly mythic ritual to reanimate as undead.

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ShadowcatX wrote:You'd have to be a pretty powerful caster. HD limits do come into play on this after all. And that's presuming you get past it's latent magical resistance. Given that it's not truly dead, it may be immune to simple necromantic magic and require a truly mythic ritual to reanimate as undead.
Of course, that's easier said than done, the Tarrasque has significant defenses against magic, including a significant spell resistance, its carapace, and not terrible saving throws. If you can get past that I don't see why it couldn't be reanimated.
Didn't say that it was easy. One thing that helps is that animate dead is SR: No.
And it is truly dead. Something can't "come back from death" if it never dies. :) It is just that for a Tarrasque death is less than permanent.

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You can't kill a tarrasque per se, but if you can find a spell to baleful plane shift it to the plane of negative energy, or the elemental plane of s#!+, you can take care of it. Or, not certain if this will work but, a 19th or higher Magus has greater spell access, and can get access to disintegrate. There is a magus arcana that converts ranged touch attacks into melee touch attacks (Close Range). If you could bypass SR, hit it with disintegrate and knock it to zero HP, then damage its dust with a spell like fireball (cast by a different caster), could it die? It does say that
Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remains
IF NO FURTHER DAMAGE IS INFLICTED UPON ITS REMAINS. Does that mean melee touch attack (no longer a ray) disintegrate+lightning bolt to damage remains=dead tarrasque?

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You can't kill a tarrasque per se, but if you can find a spell to baleful plane shift it to the plane of negative energy, or the elemental plane of s#!+, you can take care of it. Or, not certain if this will work but, a 19th or higher Magus has greater spell access, and can get access to disintegrate. There is a magus arcana that converts ranged touch attacks into melee touch attacks (Close Range). If you could bypass SR, hit it with disintegrate and knock it to zero HP, then damage its dust with a spell like fireball (cast by a different caster), could it die? It does say thatTarrasque wrote:Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. If the tarrasque fails a save against an effect that would kill it instantly, it rises from death 3 rounds later with 1 hit point if no further damage is inflicted upon its remainsIF NO FURTHER DAMAGE IS INFLICTED UPON ITS REMAINS. Does that mean melee touch attack (no longer a ray) disintegrate+lightning bolt to damage remains=dead tarrasque?
I believe that the "no damage is inflicted upon its remains" means that any damage inflicted upon the remains slows the process of its return, though I could be wrong.
No form of attack can suppress the tarrasque's regeneration. . . the method to truly kill it has yet to be discovered.

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I'm envisioning this great wizard (secretly an evil necromancer) gathering tons of champions from all across the land to battle the Tarrasque, only to finally be able to slay it with some foul magic, and reanimate it for a few seconds, just to be able to say he did it. Surely that'd earn him some bonus points on the lower planes. . .