noblejohn |
Has anyone ever created a combat cheat sheet for a 'slow' player?
We have a guy that can have up to 6 attacks with his Dragaon Disciple. It takes him a while to find all of his bonuses.
I was thinking of making a card to help him. If he was doing six attacks for example, he would roll 6 different color 20 sided dice all at once and put them on the card so he could quickly see what bonus to add.
He could even roll damage all at once and put those dice on the card.
The card would tell you which color dice and what type of dice to use for each attack.
Is something like this already created?
Boraxo |
My group has used a note card from time to time to help with our math-challenged players. Basically, one side of the card has all of the properties of the weapon- including magic properties and attack and damage bonuses sounded out (i.e. +1 attack from weapon focus, +2 attack and damage from magic), while the back side has a grid marked out from 1 to 20 where we include the totals for the different iterative attacks already laid out. All the player would have to do is make sure that its updated at each level, and whenever they roll a 12, they just find that number on the grid. The line below we use for damage in a similar fashion. We also have used lines for common tactics like when the barbarian is raging and power attacking.
I don't think it would be too difficult to come up with something simple in excel and then print onto cardstock.
The best way to broach the subject might be to make a few up for your own pc, and throw a few extras onto the table for anyone else who might like one.
Kurt Grossman |
My wife plays a barbarian in my game. I wrote up a sheet listing her weapon attacks as normal, with power attack, raging, and with power attack and raging. Simple notebook paper and pencil. I have to update each level, but the numbers don't change much. I do love that declaring power attack is "Olga SMASH!" Hee!