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cartmanbeck wrote:Sidenote: Picking the Magic (Arcane) Subdomain as your other domain is freaking awesome for these builds... You get to add +1 caster level to your own arcane spells!As a swift action it would be but as a standard I would hate to lose my first round dropping this.
Good point, but if you had a round to prepare for combat this would be the way to go, I think.

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CRobledo wrote:Well then that one is totally sub-optimal to the Wis-based version using the Empyreal Sorcerer! Unless you really hate Sorcerers. :)cartmanbeck wrote:I'm wondering how you get the Int-based casting for the Cleric side of that first option?I dont think he does. I think he just means focus on the wizard side (int) and let the cleric lag a bit (wis)
cartmanbeck wrote:Well then that one is totally sub-optimal to the Wis-based version using the Empyreal Sorcerer! Unless you really hate Sorcerers. :)I beg to disagree. I built out one for fun and doing 17 INT and 17 WIS (bump one at 4 and one at 8) Lawbringer Aasimar is really all you need for a lot of MT builds. I would play him as a buffer, so no need for high DCs.
Plus, using levels of sorcerer or oracle slows your spell progression even more. So actually, wizard/cleric is the perfect combo if your goal is to get to the higher level spells faster. Sorcerer is allright if you hve a use for the bloodline powers, but I'm fine with my specialized school powers and faster spell progression.
CRobledo is correct. I meant focusing on the Wizard and Intelligence, and keeping the Cleric side low-Wis focusing on support spells. It may or may not be as optimal as a single-attribute dependent (SAD) Theurge, but I like the flavor and I'm sure you could make a version that's plenty powerful enough to pull your weight.

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Truesight wrote:A Trickery domain Cleric with the Fate Inquisition gives both Arcane and Divine 2nd level spell qualifications.Only if you consider Copycat to be the same as mirror image. It creates one image which operates like one created by the mirror image spell. It's potentially arguable and I would be cautious about using it at a PFS table where the GM could unilaterally declare you to be illegal.
Fate Inquisition can be gained worshiping
Nethys, Norgorber, or Pharasma
So the only God you could be of is Norgorber - and the only alignment True Nuetral, correct?

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andreww wrote:Truesight wrote:A Trickery domain Cleric with the Fate Inquisition gives both Arcane and Divine 2nd level spell qualifications.Only if you consider Copycat to be the same as mirror image. It creates one image which operates like one created by the mirror image spell. It's potentially arguable and I would be cautious about using it at a PFS table where the GM could unilaterally declare you to be illegal.Fate Inquisition can be gained worshiping
Nethys, Norgorber, or Pharasma
So the only God you could be of is Norgorber - and the only alignment True Nuetral, correct?
Separatist Cleric archetype works as well

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Dhjika wrote:Separatist Cleric archetype works as wellandreww wrote:Truesight wrote:A Trickery domain Cleric with the Fate Inquisition gives both Arcane and Divine 2nd level spell qualifications.Only if you consider Copycat to be the same as mirror image. It creates one image which operates like one created by the mirror image spell. It's potentially arguable and I would be cautious about using it at a PFS table where the GM could unilaterally declare you to be illegal.Fate Inquisition can be gained worshiping
Nethys, Norgorber, or Pharasma
So the only God you could be of is Norgorber - and the only alignment True Nuetral, correct?
So could you use your non-god domain to substitute it for the inquisition?

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andreww wrote:Separatist Cleric archetype works as wellSo could you use your non-god domain to substitute it for the inquisition?
Yep. If I'm reading the Separatist correctly, it looks unproblematic to take the Fate Inquisition as your second domain via Forbidden Rites.

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Musetouched Aasimar has Glitterdust as an SLA. If I went one level for Sorcerer and one level of Oracle with the Ancestor Mystery (taking Wisdom of the Ancestors) would that qualify as a Divine SLA for the purposes of qualifying for MT?
Nope. Wisdom of the Ancestors won't work for the same reason that Automatic Writing from the Lore Mystery won't work – it's a supernatural ability, not a spell-like ability:
Wisdom of the Ancestors (Su): Once per day, you can enter a trance in which you commune with the spirits of your ancestors. This trance lasts for 10 minutes, which must be uninterrupted and during which you can take no other actions. When you come out of this trance, you have gained mystical insight into the future. At 1st level, this insight acts as an augury spell

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So, can I get an SLA and qualify for DD, then level my arcane levels in the PRC as a wizard?
He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting.
Emphasis mine.

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So, can I get an SLA and qualify for DD, then level my arcane levels in the PRC as a wizard?
DD = Dragon Disciple?
Yes. Since spell-like abilities satisfy "able to cast XXX spells" prerequisites, I assume they would also satisfy the Dragon Disciple's "without preparation" prerequisite–since you don't prepare them.
So Dragon Wizard is a go.

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So what can you use to qualify for MT as a Musetouched Aasimar Oracle/Sorcerer?
Well, as a musetouched aasimar you already have your 2nd-level arcane spell prereq, so that leaves 2nd-level divine spells and some skill ranks.
Assuming you're asking about early-entry, you can get a divine SLA via the Fate inquisition or the Wood oracle mystery (taking the Bend the Grain revelation).
Then it's just the skill rank prereqs remaining.

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I'm not at all happy about this. I gave up LFR following a similar rule change. I have a tiefling rogue/sorcerer who just made 7th level and will be able to start taking Arcane Trickster levels. It was annoying that I had to spend a feat on Additional Traits to get Magical Knack, but I did it. Now this ruling has invalidated all the work I put into this character. Arcane Trickster is a marginal class, even more so when you are dealing with the PFS rules, but when you have a lot of characters, you want some variety.

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I'm not at all happy about this. I gave up LFR following a similar rule change. I have a tiefling rogue/sorcerer who just made 7th level and will be able to start taking Arcane Trickster levels. It was annoying that I had to spend a feat on Additional Traits to get Magical Knack, but I did it. Now this ruling has invalidated all the work I put into this character. Arcane Trickster is a marginal class, even more so when you are dealing with the PFS rules, but when you have a lot of characters, you want some variety.
I'm curious, what about this ruling invalidates your character's current progress?

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There is something to be argued for those who took the hard path prior to this ruling. It's great that there's now an easier path to these relatively weak prestige classes, but it's too bad that older characters are unable to take advantage of these changes.
Lets see if this ruling lasts...

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There is something to be argued for those who took the hard path prior to this ruling. It's great that there's now an easier path to these relatively weak prestige classes, but it's too bad that older characters are unable to take advantage of these changes.
The same can be said about everything Mergy. A lot of older players with pet classes wish they had the option to incorporate new rules from Animal Archive when that came out. Or people that had started Fighter/Wizards and Ultimate Magic came out they could have been playing a Magus instead.
It's the nature of the beast.

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I started a new FAQ for SLAs based on spells that don't duplicate them exactly. Go and FAQ it!

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RainyDayNinja wrote:I started a new FAQ for SLAs based on spells that don't duplicate them exactly. Go and FAQ it!And now SKR has confirmed that if an SLA cites a spell, you use the spell's level.
Yep, Cleric (Fate/Trickery)2/Sorcerer(Empyreal)1/Mystic Theurgex is now completely race agnostic and ends up with level 6 Cleric spells and Level 5 Wizard spells all working off Wisdom.
Something like this, a sort of reverse Angel Summoner.
LN Medium Humanoid (human)
Init +7; Senses Perception +29
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Defense
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AC 22, touch 13, flat-footed 19 (+4 armor, +4 shield, +3 Dex, +1 natural)
hp 89 (2d8+10d6+36)
Fort +13, Ref +10, Will +23
Defensive Abilities copy cat (su) (12/day)
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Offense
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Speed 30 ft.
Special Attacks heavenly fire (12/day)
Spell-Like Abilities Augury (1/day), Copy Cat (Su) (12/day)
Sorcerer (Wildblooded) Spells Known (CL 12):
5 (5/day) Summon Monster V
4 (7/day) Invisibility, Greater, Summon Monster IV
3 (8/day) Stinking Cloud (DC 23), Dispel Magic, Suggestion (DC22)
2 (8/day) Create Pit (DC 22), Mirror Image, Glitterdust (DC 22), Blindness/Deafness (DC 21)
1 (9/day) Liberating Command, Silent Image (DC 20), Mage Armor, Charm Person (DC 20), Disguise Self
0 (at will) Acid Splash, Arcane Mark, Disrupt Undead, Message, Light, Mage Hand, Open/Close (DC 19), Ghost Sound (DC 19), Prestidigitation (DC 19)
Cleric (Separatist) Spells Prepared (CL 11):
6 (2/day) Heal, Summon Monster VI, Confusion, Prstnt (DC 23)
5 (4/day) Breath of Life (DC 25), Plane Shift (DC 25), Commune, Shield of Faith, Quick
4 (5/day) Death Ward, Blessing of Fervour x2, Confusion (DC 23) x2, Freedom of Movement, Air Walk
3 (6/day) Invisibility Purge, Speak with Dead (DC 22), Stone Shape, Nondetection, Sanctuary, Prstnt (DC 20), Delay Poison, Communal, Resist Energy, Communal
2 (6/day) Silence (DC 21), Resist Energy, Resist Energy, Shield Other, Invisibility, Grace, Grace
1 (7/day) Shield of Faith, Shield of Faith, Shield of Faith, Shield of Faith, Sanctuary (DC 20), Sanctuary (DC 20), Sanctuary (DC 20), Disguise Self
0 (at will) Guidance, Stabilize, Detect Magic, Detect Poison
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Statistics
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Str 7, Dex 16, Con 16, Int 14, Wis 28, Cha 7
Base Atk +5; CMB +3; CMD 16
Feats: Augment Summoning, Eschew Materials, Improved Initiative, Persistent Spell, Quicken Spell, Sacred Summons, Spell Focus (Conjuration), Superior Summoning
NB: Nothing in Sacred Summons says it only affects Divine Summon Monster Spells. If it does just load out on some Cleric Summons and instead grab more battlefield control. I recommend Black Tentacles and Wall of Force.
Traits: Magical Knack (Sorcerer [Wildblooded]), Underbridge Dweller (Magnimar)
Skills: Bluff +5, Diplomacy +16, Disguise +5, Fly +7, Heal +11, Intimidate +1, Knowledge (arcana) +17, Knowledge (planes) +10, Knowledge (religion) +10, Perception +29, Sense Motive +24, Spellcraft +11, Use Magic Device +5
Languages Celestial, Common, Infernal
Special Qualities aura, cleric channel negative energy 1d6 (1/day) (dc 9), combined spells (5th), domains (trickery), forbidden rites (fate inquisition), mutated bloodlines (empyreal), spontaneous casting
Equipment: Mithral Buckler, Amulet of natural armour +1, Belt of physical might (Dex & Con +2), Circlet of persuasion, Cloak of resistance +4, Eyes of the eagle, Feather step slippers, Gloves of elvenkind, Handy haversack (empty), Headband of inspired wisdom +6, Clear Spindle Ioun Stone, Wayfinder
I am still not convinced it is stronger than a single classed Wizard, Cleric or Sorcerer but it's no slouch in the casting department.

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Why Asmodeus? Did you pick him solely because of the Trickery domain?
Probably. Even with separatist you need to pick a deity that has either the Trickery domain or the Fate inquisition. Without separatist, there is only Norgorber that has both.
Then the problem is you will have to negative channel and more importantly, spontaneously cast inflicts.

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I'll link a couple for you Bigdaddyjug... these don't rely on the SLA thing, but I think both are cool... both are built out to 12 so if you like the end result, let me know and I can give you the level 1 starting point
Male Gnome Mystic Theurge 4 Oracle 4 Sorcerer (Wildblooded) 4
CG Small Humanoid (gnome)
Init +0; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 22, touch 11, flat-footed 22 (+7 armor, +4 shield, +1 size)
hp 91 (4d8+8d6+36)
Fort +6, Ref +3, Will +11
Resist fire 20
Weakness oracle's curses (blackened)
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Offense
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Speed 30 ft.
Special Attacks elemental ray (12/day)
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Prestidigitation (1/day), Produce Flame (1/day)
Oracle Spells Known (CL 8):
4 (5/day) Cure Critical Wounds, Restoration
3 (7/day) Protection from Energy, Prayer, Cure Serious Wounds
2 (8/day) Restoration, Lesser, Resist Energy, Flaming Sphere (DC 25), Scorching Ray, Sound Burst (DC 23), Cure Moderate Wounds, Eagle's Splendor
1 (9/day) Liberating Command, Bless, Endure Elements, Burning Hands (DC 24), Burning Hands (DC 24), Sanctuary (DC 20), Cure Light Wounds, Sun Metal (DC 22)
0 (at will) Resistance, Spark (DC 21), Read Magic, Detect Magic, Mending, Create Water, Guidance, Light
Sorcerer (Wildblooded) Spells Known (CL 8):
4 (5/day) Firefall (DC 25)
3 (7/day) Protection from Energy, Haste, Fireball (DC 26)
2 (8/day) Flaming Sphere (DC 25), Scorching Ray (bloodline energy type), Burning Arc (DC 25), Fire Breath (DC 25)
1 (9/day) Magic Missile, Protection from Evil, Expeditious Retreat, Burning Hands (bloodline energy type) (DC 24), Feather Fall (DC 20), Burning Disarm (DC 22)
0 (at will) Disrupt Undead, Arcane Mark, Acid Splash, Open/Close (DC 19), Detect Poison, Mage Hand, Prestidigitation (DC 19), Message
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Statistics
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Str 6, Dex 10, Con 16, Int 12, Wis 10, Cha 28
Base Atk +7; CMB +4; CMD 14
Feats Arcane Armor Training, Combat Casting, Elemental Focus (Fire), Eschew Materials, Greater Elemental Focus (Fire), Greater Spell Focus (Evocation), Spell Focus (Evocation)
Traits Etymologist, Indomitable Faith
Skills Appraise +10, Bluff +19, Diplomacy +21, Fly +2, Heal +4, Knowledge (arcana) +14, Knowledge (religion) +12, Linguistics +10, Spellcraft +10, Stealth +4
Languages Abyssal, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Hallit, Infernal, Kelish, Orc, Osiriani, Shoanti, Sylvan, Vudrani
SQ combined spells (2nd), mutated bloodlines (primal [fire]), mysteries (flame), revelations (burning magic [1/spell level, 1d4 rounds], cinder dance)
Combat Gear Intensified metamagic rod (lesser) (3/day); Other Gear +3 Mithral Chain shirt, +3 Mithral Buckler, Headband of alluring charisma +6, Robe of arcane heritage, 150 GP
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Special Abilities
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Arcane Armor Training Swift action: -10% arcane spell failure due to armor.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Burning Magic (1/spell level, 1d4 rounds) (Su) Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combined Spells (2nd) (Su) You can prepare the spells of one spellcasting class using another classes' slots.
Damage Resistance, Fire (20) You have the specified Damage Resistance against Fire attacks.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (12/day) (Sp) Ranged touch attack deals 1d6+4 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Greater Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Another to follow shortly.

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No offence intended but that set up is awful. Base theurge is bad enough but tacking it to two delayed spell access casters is painful. By level 9 you are still casting level 2 spells and three quarters of your career is over. That is worse than the bard.
I am also struggling with your sorcerer spells known which has lots of redundant fire spells on it. Even if building to a theme you have loads of overlap there which cuts down on your versatility.