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If I keep running into light-sensitive/deeper darkness using enemies I'm spending 750 a scenario. How often do you run into those?
Often enough that my druid doesn't leave bat form and always has a daylight prepared, a daylight scroll, 2 fairie fires, a pearl of power, and a wand of farie fire on the raptor.

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In case it isn't actually clear to people, the point isn't to make sure that every expense is split evenly down to the last copper piece.
The point isn't to make sure that each HP restored is paid in full by the person that lost it.
The point is to have enough respect for your fellow players to not show up intentionally un- or under-prepared.
The point is to not expect your party to provide resources that you could easily have brought yourself.
And you can any of the above with some arbitrary "value" system where your contributions or role are somehow worth more than another player's, such that they should be paying for your services (with healing, etc.). But to me, it comes off as a pretty flimsy excuse to have others pay for stuff because you can't be bothered.
I'm sorry wands of CLW aren't as fun as potions of Enlarge Person or Fly. You should probably still consider getting one.

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Actually oil of daylight and fly potions (or scrolls if you can use them) are pretty much on the MUST haves once your doing 5-9 or 7-11 scenarios. JUST like CLW wands. Seriously I have seen WAY too many near TPKs because people don't understand that a fly option isn't an option in high level play. You need your OWN fly option in PFS FYI...

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In case it isn't actually clear to people, the point isn't to make sure that every expense is split evenly down to the last copper piece.
The point isn't to make sure that each HP restored is paid in full by the person that lost it.
The point is to have enough respect for your fellow players to not show up intentionally un- or under-prepared.
The point is to not expect your party to provide resources that you could easily have brought yourself.
And you can any of the above with some arbitrary "value" system where your contributions or role are somehow worth more than another player's, such that they should be paying for your services (with healing, etc.). But to me, it comes off as a pretty flimsy excuse to have others pay for stuff because you can't be bothered.
I'm sorry wands of CLW aren't as fun as potions of Enlarge Person or Fly. You should probably still consider getting one.
Dear lord, a thousand times THIS.

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The difference is that i don't mind giving someone A fly spell or A airwalk, but to heal someone up can take all the channels and the entire spell list being converted into cure spells because of the way damage outpaces healing. Its not a matter of IF the healer has to spend cash out of pocket its when.

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So should the rest of the party have reimbursed me for the 1500 I spent to succeed in Race for the Runecarved Key? Since my oil of daylight and potion of fly ended encounters much earlier than they would have been otherwise and saved the barbarian from taking more Con drain? Should I demand they start carrying such consumables as well? After all, they cost as much as a wand.
If you're planning to play with those people again, I'd definitely tell them that they should pick up those consumables, because the next time it comes up while you're playing together, it'll be someone else's turn to shoulder that expense. If you're playing with the same people regularly, you should definitely take turns on whose consumables get used, to spread the expense around.

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redward wrote:Dear lord, a thousand times THIS.In case it isn't actually clear to people, the point isn't to make sure that every expense is split evenly down to the last copper piece.
The point isn't to make sure that each HP restored is paid in full by the person that lost it.
The point is to have enough respect for your fellow players to not show up intentionally un- or under-prepared.
The point is to not expect your party to provide resources that you could easily have brought yourself.
And you can any of the above with some arbitrary "value" system where your contributions or role are somehow worth more than another player's, such that they should be paying for your services (with healing, etc.). But to me, it comes off as a pretty flimsy excuse to have others pay for stuff because you can't be bothered.
I'm sorry wands of CLW aren't as fun as potions of Enlarge Person or Fly. You should probably still consider getting one.
I would concur. THIS is the essence of what is being said.

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elixir of spirit sight
probably saved my party from a tpk in redacted due to redacted
but while my party was going 'awesome job bro dude' I did not respond with 'yeah okay now give me gold for my 1k elixir i just drank'...redacted
wait sorry this is about wands
ugh my head hurts
I believe I played -redacted- and used the Elixir of Spirit Sight for the exact same reason to prevent the exact same consequence.

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In my opinion, just as one can choose not to purchase healing wands or other stuff because you tank or some other task, the healer can choose not to spend charges on healing you. Just because my summoner is a diplomatic umd check, it doesn't give other members of the party the deserved expectation of him using his wands on everyone.
Yes, my tanks have wands and different potions and are willing to buy other consumables because guess what, it makes them a better tank. And just because I play my melee cleric of Gorum, you do not get a free pass on not having a wand when channels and spells are all used up. For me, if you provide a wand, you get to state who it gets used on or if it is communal. You may say that I am a Richard for this but what do you expect if your 3th + lvl tank/pc refuses to purchase a wand; back story or not. Purchase the stinking wand and allow the healer to focus spells on other things like buffs, remove _______, and other effective spells.

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I know on my cleric i like to save my channels for ranged healing or AOE's rather than just healing up one person. (or shield other and channel to get twice the mileage out of it)
This. I couldn't agree more, BNW.
My main character is a cleric. I don't expect anyone else in the group to bring a way of healing with them. It isn't that I consider it the job of a cleric to be the healer, but *I* prefer to play clerics that are healers. So, if I have to spend a spell to heal someone, I do. But, I will also add that I, and I alone, determine when I spend any of spells or my channels. I don't do so because anyone else tells me I have to.
If you bring your own wand and want me to use it on you, I will happily do so. If you don't, I will still be willing to heal you, but only when I think it's necessary to do so. That may mean you start the next encounter down a few hit points.
When the only healing resource is my character, then the use of that resource is at my discretion alone. If you want "healing on demand", then bring your own wand or source of healing.
I have never, in a single game, been told (no matter what character I am playing) I need to bring a wand or a potion. As a longtime player, however, I know that healing is a finite resource, and so I will try to bring some sort of healing with me (whether I am playing a cleric or not.)
No one has the right to demand or expect that another will do something for them (beyond the charge to "cooperate.") So, there are two choices: either bring a healing resource with you, or take the chance that others may not heal you. I know that sounds like a bum deal, but that's the reality of the gaming situation.
Clerics are my favorite class. I have played them in every version of D&D and in Pathfinder. It is the class that I know best (of any of the classes I could play.) And I can tell you from years of experience, knowing when to heal someone and when not to heal them makes all the difference between a decent or good cleric and a great one. The heal cure I don't spend on you this fight could make the difference between success and a TPK in the next fight.
Just something to think about.

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lol.
Oracles and Witches have decimated the clerical ranks. ...Because of that, clerics have had to be repackaged. They have to be made to look exciting and dynamic. But despite all that clever wording, Clerics are given spontaneous healing for a reason. I don't think another divine caster gets that ability. Clerics, unlike any other class, are designed to provide healing. Between 0 level spells like Vigor, channeling positive energy, and cure spell conversion, no class does it better.
Clerics, and their descriptions and various capabilities, existed before oracles and witches were introduced into the game. The reason people don't like playing clerics is because too many people consider them to be heal bots, and nothing else and there really is nothing fun about playing someone that the party holds up as a healing battery.
Clerics can do so much more, and the ability to mitigate or prevent damage before it occurs, or to buff allies so they are better able to put down a foe before damage gets too great, is as important as healing.
If your assertion is (and this is what I infer from your post) that clerics are designed to be healers because they can spontaneously dump spells for healing ones, then would you say that a druids are designed to be summoners because they can spontaneously dump spells for Summon Nature's Ally? If so, then why do we even have a summoner class in the first place?
People have routinely avoided playing clerics because people want to pigeon-hole them to do one thing and one thing only. If you think a cleric should be a heal bot, then you play a cleric and play him or her that way - your choice.
I will save my spells and abilities for when they are most effective or provided the biggest bang for the buck.
And, I might add - a fully-charged wand of CLW can heal more times in day than any cleric casting CLW.

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wow... what brought this back to the top of the stack? 6 months down... I would have expected it to just be a new thread.
not that it's a problem, ... if this is still a problem, we should float it to the top I guess.
I saw that someone had posted a few minutes back, and I didn't read to see the thread was really old. It just popped up in the list of threads that had a recent post.

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wow... what brought this back to the top of the stack? 6 months down... I would have expected it to just be a new thread.
not that it's a problem, ... if this is still a problem, we should float it to the top I guess.
After I run a scenario for a new player, I try to make sure to mention the 2pp= free CLW wand. "Im not saying you HAVE to do it, Im just saying it is generally considered proper table manners to provide your own source of healing, whatever it might be."

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I apologize for resurrecting an old thread instead of starting a new one but I felt it would be more useful on this thread.
I feel that in pfs play, this is important.
I think you are right.
Raising the Dead is often more effective than starting anew - but I think that might be a different conversation.

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I apologize for resurrecting an old thread instead of starting a new one but I felt it would be more useful on this thread.
I feel that in pfs play, this is important.
not a problem, just surpised me to see this at 500 posts and I had not seen it before (or at least not in months).
sometimes it's better to Raise the Dead...

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My point was not to improve traps , but how traps are nullified largely by clw wands.
so traps should do things that CLW wands would not be able to fix. Like:
1) Stat damage
2) Alert the bad guys so they can beef up
3) kill the PCs
4) delay the PCs (so that the bad guys can beef up)
5) Split the PCs into several small groups, so the bad guys can deal with them in smaller groups (this would include paralying or some such the PCs).
6) steal the PCs equipment (Drop a rust monster on the PCs?), just before the fight.
7) something else I have not considered...

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2) Alert the bad guys so they can beef up
Do the bad guys ever NOT know you're coming?
The terrain is in their favor, you have to go through mutliple doors, you get into multiple (probably loud) fights within earshots of the encounters, and then you either start the fight a few people down or you're not sneaking anywhere.

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Do the bad guys ever NOT know you're coming?
The terrain is in their favor, you have to go through mutliple doors, you get into multiple (probably loud) fights within earshots of the encounters, and then you either start the fight a few people down or you're not sneaking anywhere.
Reminds me of my Ninja's latest mission. We decided to sneak in as quietly as we could. We activated two magical traps that did nothing but bang doors and windows, had a loud fight, and got into an argument with a giant animated wall that did nothing but insult and harrangue us. Loudly. Right outside the BBEG encounter.
Yay stealth! #EpicFail

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Invisibility adds like 20 to your stealth check. Do not have the Pathfinder book page to quote. Still can be negated by creatures with super high perception or by what ever source can see invisibility. As a gm, I would allow it but they would have to are the knowledge roll and ask the right questions to know if the creature would still be able to see or sense them.

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I would just like to thank all these Pathfinders who kept recommending healing wands. The other people I work with on this urban renewal project and I are all (with one exception) capable of repairing wounds to a certain extent, but none of us has truly specialized in the field. While we haven't been able to afford such an item until recently, as soon as we had the funds for it, we purchased one. I believe that this may have saved one or more lives.
Finally, I do not understand the rationale behind casting the delicate Calsenica as the erinyes Ilsandra. Is our director unaware that the erinyes is a durable and skilled combatant, while Calsenica would have died within half a minute of entering that solution were it not for our aid?
Our wand was extremely useful during this trial, as three of our four (excluding Calsenica) were capable of operating it. While waiting for our turn to clamber out of the beast's maw, we passed around our wand and used it at nearly every chance we had to do so.
Thank you, Pathfinders, for spreading this advice. While we are incapable of purchasing a wand for each of us, had we not had one during the Trials we would surely be dead.