
Grand Moff Vixen |

Grand Moff Vixen wrote:So jungle would be better than water? Just making sure before I make a definite choice.No jungle would be better then forest for a secondary terrain. Level 5 rangers have 2 right?
Just 1 at level 5. I asked for a secondary terrain just in case I took an archetype that gave me more than one by level 5.
[dice=Perception]1d20+11
This is amazing lol, but I believe roll20 has their own, if we decide to do that.
Roll20 does have its own dice roller.

Artaxe Fireforge |

Heres a link to the picture of the world.
http://memberfiles.freewebs.com/54/55/34235554/photos/undefined/The%20world %20of%20Radion.jpg
You will be playing on the continent to the left and the country that is a shape of seafoam green called Miryks. If it doesn't work I'm sure I'll think of how to get this image up.

Artaxe Fireforge |

I'll be gone for a little while for a staurday night game, but please keep the question coming, post stats and character backgrounds and I will answer questions and post information when I get back. If you're interest in joining read through some of the posts to find what role you could fill. Currently as I am posting this we have a Gunslinger and a Ranger. Games will be on Roll20 at 7:30-11:30 on friday nights. The game will be a pirate game and you will be making characters with 3 traits, one distadvantage from here http://www.d20pfsrd.com/traits/drawbacks and will be level 5. 25 point build 11-15 one point each, 16-18 are 2 points each level, and 19-20 being 4 points each. The game is set in this world map found here http://img94.imageshack.us/img94/4002/uh4e.jpg if you cannot use the link I apologize. The name of the country is Miryks and is the seafoam colored on the continent on the left. The land is a thick jungle and sandy beaches full of exotic races including, but not limited to, catfolk, ratfolk, tieflings, gnomes, dwarves, elves, humans, half-elves, orcs, half-orcs, halfling, aasimars, tengu, gillmen, nagaji, merfolk, gripplis, kitsune, nagaji, suli's, all the lemental races (which I have changed the spell like abilities of and will talk about later), kobolds, goblins, hobgoblins, dhamphirs, and others (though talk to me if you want to play something else. All classes from offical paizo sources are allowed as long as cleared by me. Naga are a good favored enemy to take eventually, although many more humanoids would be better earlier on. Archetypes are also allowed as long as cleared by me. Try to fit the background to a jungle theme, though be bold and go for something else if you want. If something isn't answered here check previous posts, or if not their when I get back will answer questions, thank you for considering joining :)! That was a long post.

Artaxe Fireforge |

Will you allow variant abiliitys from the blood of angels/fiends that replace the spelllike ability
Also make a post on the roll 20 reqruetment forums
Sure. The post will be under Miryks by the way for the campaign name. Welcome aboard the ship.
Edit: search for pathfinder miryksEdit #2: If you have a email tell me so I can invite you really quick, if you would prefer not to then just ask to join the game on their posting confirming you are who you say you are, i.e you saying that you are Danit.

Artaxe Fireforge |

Here are some of the modifications I have made to the races
Kobolds Get resistance to one energy type and wings to offset the terrible stats, fly speed of 30 clumsy
Ifrits get produce flame at will
Undines get create water at will and can breath underwater
Oreads get Earth glide at will at movement speed equal to half their current speed and cannot breath underground
Sylphs get gust of wind at will
Tielfling have the option of wings with a fly speed of 30 clumsy instead of spell-like ability, skilled, and fiendish sorcery
Other changes may be made, but these were just off the top of my head

Artaxe Fireforge |

Lured in by the GM's rapid bump-fest across aliases : )
Lecloront wrote:I'm interested except I can only play PbPBeen-jammin wrote:I'm interested in playing the pbp.Artaxe Fireforge wrote:The roll20 system seems solid so I think I'll be running it on thatThis did make me lol ~
Ya I know, but I have been looking at roll20, and being a pbp gm doesn't really suit how I usually GM

Artaxe Fireforge |

Dotting for interest. I'll play either a wizard or sorcerer since you're light on casters. I'll start putting together a character and post the beginning of a background when I get home from work. I'm guessing times are U.S. Central?
Yes, and thank you very much for considering a caster.
I think this sounds interesting, my first instinct is to do a tengu ninja, although I might be able to set up some kind of spellcaster if you're really hurting for one, although I do kind of like the limitations of not having a lot of magic around.
Well we don't have a rouge yet, so go for it. Tengu in this exotic part of the world often love the fruit and live in human settlements closer to the jungle then water. Vanaras also live here and I see that I forgot to mention that, but there are no strix. If you are thinking of playing the rouge you might want to look at the pirate archetype.

Artaxe Fireforge |

I was possibly interested in it, but the choices appear to be (EITHER ROLL 20 OR ROLL 20) now, and I'm only in for PBP.
Might want to ask the mods to change your thread's subject line so you only lure in the roll 20 crowd.
Good journeys!
Ya sorry about that, I had the intention of either when making the thread. Good journeys to you as well and hope you find a game.

![]() |

Hmm, well the whole point of the tengu rogue was to be the ninja, cool class abilities and all that. Perhaps I'll think a little more.
Also going to mention if you're playing a pirate campaign keep in mind what your character does for the ship outside of combat, being a combat monster is nice but if for months at a time on the ship your sitting around not doing anything people wont be too fond of you.
Which brings up an important question I forgot, is this going to be a mostly rolling dice campaign or more of an RP based thing?

Artaxe Fireforge |

Hmm, well the whole point of the tengu rogue was to be the ninja, cool class abilities and all that. Perhaps I'll think a little more.
Also going to mention if you're playing a pirate campaign keep in mind what your character does for the ship outside of combat, being a combat monster is nice but if for months at a time on the ship your sitting around not doing anything people wont be too fond of you.
Which brings up an important question I forgot, is this going to be a mostly rolling dice campaign or more of an RP based thing?
Both, for rp experiences there wont be like any dice rolling for diplomacy or any of that. There will be combat, I have one person (roseangel) being the quartermaster. The only roleplaying roll I might need is a bluff vs. sense motive on occasion, and that will still be rare.

Artaxe Fireforge |

Just letting you know I'm still here and interested, today got really busy and I didn't really get a chance to work on the character. What is the attitude towards tieflings in your world? I'm leaning towards playing a tiefling diviner and was curious before I get too far into the back story.
They are not hated outright, but they are distrusted and often insulted. Certain tribes could worship you as a living god, while others would simply attack. In civilized towns the worst you would have to deal with is zealots, and people who dislike your heritage. Paladins will always check with detect evil first, although they still won't likely trust you just based on that or not.

Torchbearer |

OK....starting to come together now. He's a tiefling that grew up on the docks of a large port town. He was press ganged into service aboard ship and learned some basic seamanship. While aboard ship he befriended one of the officers, who was a wizard. He learned a few basic spells before the captain found out. His mentor was keelhauled but he escaped at the next port and fled inland. His current adventures led him back to sea, but he's always wary of being found by his former captain.
Personality wise, he's cold and calculating, but willing to gamble if he believes the odds are in his favor. He's taken up divination to tilt the odds further in his favor, believing it best to see the opponent's hand. He can come off as aloof and a little spooky with how easily he reads people. Well, that and the tail, the tail always freaks people out.
I'll fill in more details and get the crunch together over the rest of this week. Do you want us to post characters here or at Roll20?

Artaxe Fireforge |

OK....starting to come together now. He's a tiefling that grew up on the docks of a large port town. He was press ganged into service aboard ship and learned some basic seamanship. While aboard ship he befriended one of the officers, who was a wizard. He learned a few basic spells before the captain found out. His mentor was keelhauled but he escaped at the next port and fled inland. His current adventures led him back to sea, but he's always wary of being found by his former captain.
Personality wise, he's cold and calculating, but willing to gamble if he believes the odds are in his favor. He's taken up divination to tilt the odds further in his favor, believing it best to see the opponent's hand. He can come off as aloof and a little spooky with how easily he reads people. Well, that and the tail, the tail always freaks people out.
I'll fill in more details and get the crunch together over the rest of this week. Do you want us to post characters here or at Roll20?
Love the backstory, and preferably here, but if you want to post it both that is fine.

Grand Moff Vixen |

I would like to pick a trait from the 101 Pirate and Privateer traits book.
If you like the looks of the book let me know and I will pick a trait and post the details here for your approval.

Artaxe Fireforge |

I would like to pick a trait from the 101 Pirate and Privateer traits book.
If you like the looks of the book let me know and I will pick a trait and post the details here for your approval.
Sure no problem, which trait.