Gunslinger

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Organized Play Member. 171 posts. 1 review. No lists. No wishlists. 1 Organized Play character.


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Im interested in running the starfinder AP, is it still designed for 4 15 pb characters like the pathfinder APs


Is there any tiny pc races, looking to make a gundam pilot.


My players were completely paranoid that the others were doplegangers, which was further reinforced when one of them died and turned out to be a doppelganger and the "real" pc was in the next room.


Accepting applications for a weekly Roll20 Hells vengence campaign. Game time will be Tuesdays 11:00pm-3:00am EST. all players will need Skype and dropbox. I am looking for players who like to role play and new players are welcome. Looking for a 4 player party. Remember this is a evil campaign.

Character creation rules:

Lvl 1, 20 point buy following the point buy rules in the core rule book.
Any race or class from the oficial pathfinder core books allowed except the following. Paladins or good alignment only classes, monstrous race ie goblins, frogmen and the like.
While still allowed players that wish to play as tieflings or halflings should know that in cheliax these races arnt treated the same as the rest of the world. For the most part tieflings a
re considered 2nd class citizens and most halflings are slaves.
(currently looking for a divine and arcane caster applicants.)

please ask before using any player companion books.

2 traits ( 1 must be from the player guide http://paizo.com/products/btpy9jva?Pathfinder-Adve... )

starting gold is either rolled for or take the average based on your class but once chosen you must stick with it.

No good characters or secretly good characters

Please post your characters in this thread with a little bit of their back story if chosen i will send you a message asking for your email.


My Self wrote:
Son of the Veterinarian wrote:
My Self wrote:
Instead of reducing Sneak Attack damage, perhaps an ability that allows Slenderman to (selectively) avoid dropping enemies below 0 HP and auto-stabilize them? So a would-be killing blow instead keeps them awake, staggered, and scared.
Or he could have an ability that lets him do non-lethal damage with all attacks to people he's targeted.

Isn't the point to keep the target awake and afraid?

Maybe something that temporarily stuns or drives them insane or makes them cower once they're at 0.

The only problem with that is it turns the fight into kill somone the fastest instead of terrify them


not actually needed, his stats are from a bogeyman and i just copied the skills.


its fantastic, think pathfinderish combat with monster hunter mechanics and a story that's based on events that naturally happen in game and you can play solo or with a group. also in his recent newsletter adam said he was working on a miniature less version that will be sold for cheaper.


yes


I based him on the Slenderman from Kingdom Death

Slenderman CR 10 (XP 9600)
NE Medium fey
Init +9; Senses Blindsight; Perception +23
Aura deepest fear (30 ft., DC 25)

Defense
AC 24, touch 23, flat-footed 18 (+8 deflection, +5 Dex, +1 dodge)
hp 93 (17d6+34); terrible rejuvenation 5
Fort +9, Ref +15, Will +13
DR 15/cold iron; Immune: Sleep, Fear,; SR 21

Offense
Speed 30 ft
Melee 2 claws +13 (1d8+1/19-20)
2 Tentacles +13 (1d8+1) Reach
Space 5 ft.; Reach 5/10 ft.
Special Attacks Sneak attack +6d6, striking fear, It’s time to feed,

Statistics
Str 12, Dex 21, Con 14, Int 15, Wis 16, Cha 25
Base Atk +8; CMB +9; CMD 32
Feats Dodge, Improved initiative, Mobility, Improved critical (Claw), Great Fortitude, Weapon finesse, Skill focus (Stealth), improved grapple,
Skills Bluff +27, Diplomacy +20, Disable Device +15, Escape Artist +18, Intimidate +28, Knowledge (local) +16, Perception +23, Sense Motive +23, Spellcraft +12, Stealth +35; Racial Modifiers +4 Intimidate, +4 Stealth
Languages None

Ecology
Environment any
Organization Solitary
Treasure none

Special Abilities

Stalking Target (Su) Slenderman can choose up to 4 creatures as targets for stalking, once chosen he cannot choose new targets until he or the targets have been killed or he has fed.

Dark water shift (Su) the Slenderman lives on a plane adjacent to our own, this plane is a sea of black water utterly devoid of light. Slenderman can shift from His home plane to the Material Plane as a free action, and shift back again as a move action (or as part of a move action), in addition his claws attack after shifting to the material plane is a sneak attack. The ability is otherwise identical to ethereal jaunt (CL 15th).

Stalking horror (Su) It is unknown how or why the Slenderman chooses his prey, regardless he will stalk his victims for months or even years letting their fear ripen before dragging them back to his home. The Slenderman can chose to partially revel himself to his prey (in case of multiple targets the highest perception check sees the Slenderman.) the target must make a dc 25 will save. If failed the target forgets any details about the Slenderman but still remembers seeing him. In the future anyone who has failed this check takes a -2 against will saves with the fear descriptor vs. the Slenderman.

Deepest Fear (Su) Slenderman is cloaked in a 30-foot aura of fear. This aura manifests as a shifting haze of images that reflect the viewer's deepest fears. The first time it ends its turn within the aura, a creature must make a DC 25 Will save or become shaken for as long as it stays within the aura. If the creature succeeds at the saving throw, it cannot be affected again by the aura for another 24 hours. This is a fear effect. The DC is Charisma-based.

Striking Fear (Su) If Slenderman confirms a critical hit or a sneak attack with one of its claws on a target currently suffering a fear effect, that effect automatically becomes one step more severe (this follows the new rules for fear in horror adventures and unlike normally a lesser fear can evolve onto a greater fear). A DC 25 Will save negates this increase. In addition, a critical hit from the Slenderman’s claw forces any target that has successfully saved against the creature's fear aura to make another Will save against its effects, even if 24 hours have not yet passed. This is a fear effect. The DC is Charisma-based.

Terrible Rejuvenation (Su) Slenderman gains fast healing 5 while any creature within its deepest fear aura is suffering from a fear effect, including any fear effect created by the aura itself

Its time to feed (Su) The Slenderman’s ultimate goal is not to kill his victims but to feast on their fear after it has ripened to perfection. Once Someone has reached the terrified condition Slenderman knows it’s time to feed, his tentacle attacks gain the grab special ability vs that target. As a full round action that provokes attacks of opportunity, Slenderman can drag a grappled foe to his home plane to feed. A creature that has been dragged into Slenderman’s home must pass a DC 25 will save with the fear descriptor or have their fear and memories eaten. If failed the creature returns to the material plane 1 min later with the Amnesia madness ( this can be cured, the class levels and skills can be returned as per normal but the creatures past memories are forever gone), and phobia of darkness madness ( this madness requires twice as long as normal to cure). A creature that has passed its will save returns to the material plane 1 min later with the phobia of darkness madness ( if a natural 20 was rolled for the will save the creature returns 1 min later with no ill effects).

Don't bruise the meat (Ex) Slenderman can chose to reduce the number of dice on his sneak attack.

Unknown fate (Su) if killed Slenderman’s body melts and returns to his home plane, his body then reforms 1 day later. Slenderman leaves behind 1d6 vials of black liquid.

Forgotten terror (Su) After dragging a creature back to his home or being killed, Slenderman will never target the same creature again (or anyone who fought with them against Slenderman). Regardless of the result all participants must make a DC 25 will save or forget all details about Slenderman ( they still remember the fight just not the physical appearance of Slenderman).

No Escape (Su) It is impossible to flee beyond the Deepest fear aura from a fear effect.

Shadow Stalking (Su) Slenderman can travel through his home plane at great speeds; this ability works like Shadow walk except the Slenderman can choose his exit point within 500ft of his stalking target.


Now looking for a Front man and a arcane caster


I am taking applications for a weekly Roll20 Strange Aeons campaign. Game time will be Fridays 11:00pm-3:00am EST. all players will need Skype and dropbox. I am looking for players who like to role play and new players are welcome. Looking for a 4 player party.

Character creation rules:

Lvl 1, 15 point buy following the point buy rules in the core rule book.

Any Race/Class from the core books

please ask before using any player companion books.

2 traits ( 1 must be from the player guide http://paizo.com/products/btpy9nrw?Pathfinder-Adventure-Path-Strange-Aeons- Players-Guide)

starting gold is either rolled for or take the average based on your class but once chosen you must stick with it.

No Evil characters or secretly evil characters

Please limit the urge to powergame with your characters.

Please post your characters in this thread with a little bit of their back story if chosen i will send you a message asking for your email.
First game should be Friday 9/23 if everything goes well.


Hey James how do you feel about the idea that the gm is always right. Personaly as a gm I feel its a silly idea as I have been wrong before.


Game day switching to Thursday at the same time due to work.


I am taking applications for a weekly Roll20 Iron Gods campaign. Game time will be Fridays 7:00pm-11:00pm EST but we can extend the time if we want. all players will need Skype and dropbox. I am looking for players who like to role play and new players are welcome.

Character creation rules:

Lvl 1, 15 point buy following the point buy rules in the core rule book.

Any Race/Class from the core books, This includes Advanced class guide.

No androids or alien races.

please ask before using any player companion books.

2 traits ( 1 must be from the player guide http://paizo.com/products/btpy98lf?Pathfinder-Adventure-Path-Iron-Gods-Play ers-Guide)

The language Androffan cannot be learned via Linguistics until lvl 4.

a back story for your character, your traits will help you with this.

starting gold is either rolled for or take the average based on your class but once chosen you must stick with it.

No Evil characters

Please limit the urge to powergame with your characters.

Please post your characters in this thread with a little bit of their back story if chosen i will send you a message asking for your email.
I would like to start Friday 9/12 but will extend the application window till the following Friday 9/19 if needed.


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tpk at Gremlins them sneeky bastards and their traps


Which is exactly why i was asking


The second part is more what the question is about, in40k its never a problem because you can never reroll a reroll no matter what made you do it.


Basically can you reroll a reroll or is it like 40k where you can never reroll a reroll?


With mythic spell focus it can make the target roll twice and take the lowest save, how does that work with rerolls? Do you reroll the original roll which is 2 dice or just one dice?


With mythic spell focus it can makethe target roll twice and take the lowest save, how does that work with rerolls?


Dragons Demand was fun


for those with a ye old magic shop mentality use the settlement stat blocks provided they have a base value that determines what you can find in a city, anything equal to or below that amount there is a 75% chance of it being in said settlement. If that seems too high for you it can always be changed as you see fit.


Unless otherwise stated all AP's are designed around 15 point buy pc's correct?


Check it out !

https://www.kickstarter.com/projects/readingrainbow/bring-reading-rainbow-b ack-for-every-child-everywh


how do you feel about Reading Rainbow and how do you feel about it coming back?

https://www.kickstarter.com/projects/readingrainbow/bring-reading-rainbow-b ack-for-every-child-everywh


James Jacobs wrote:
Jacob Saltband wrote:

In your opinion.

If you have the greater trip feat and you attack a prone creature with a trip attack and the numbers you roll say you succeded on said trip attack, do you trigger the greater trip AoO feature for a successful trip attack even if the creature is already prone?

Thanks for your opinion.

If something is prone, it can't be tripped, because it's already prone. For the same reason, things that don't have legs can't be tripped, and things that are not walking on the ground (because they're swimming or flying or whatever) can't be tripped either.

How would you handle trying to trip someone riding a mount? Is it even possible to trip them out of a saddle?


Just wear a cestus bam problem solved


Its also a demon there is no garentee that it would even follow a contract or agreament past getting itself free. Devils are about the contracts.


Name:Gorgashen
Race:Orc
Classes/levels:Fighter 10 Guardian 3
Adventure:Wrath of the Righteous Demons Heresy
Location:Temple to Nocticula
Catalyst:Intelligence of 7
The Gory Details: Gorashen decided he didn't like the oracle/daughter of Nocticula trying to corrupt the paladin he liked unfortunately he tried to do so in her temple and things didn't work out so well.


i was quite confused on Aponavicius not being mythic also.


page 4 of the interactive map pdf has no map tags on/off button other than that this book is great cant wail till my player get there


How many flags can a flag bearer have on their spears?


Name:Zane
Race:Aasimar
Classes/levels:Sorcerer 6 Dragon Desiple3 Archmage 3
Adventure:Wrath of the Righteous Demons Heresy
Location:Worldwound exploration
Catalyst:Confusion
The Gory Details: Surprise attack from a Glabrezu left her and another party member confused, in her confusion she attacked and lost the fight with the other confused party member. The rest of the party ran and were not able to retrieve the body.

Name:Conner
Race:Human
Classes/levels:Pistilaro gunslinger 7 Inquisitor 2 Champion 3
Adventure:Wrath of the Righteous Demons Heresy
Location:Worldwound Exploration
Catalyst:Reverse Gravity
The Gory Details: In the same fight as above when the party was running away Conner got caught in a gravity well and was left behind by the party.The party never saw how things ended for Conner.


Whats up with mythic power attack being so much better than mythic deadly aim? Not only does it multiply its damage before a crit but it also makes mythic furious focus near useless.


James Jacobs wrote:
Danit wrote:
So we know Nocticula is close to divinity from her lore but how close. Would slaying two more demon lords push her over the edge?
That's not something I'm yet ready to reveal... but there's some info about that in the last Wrath of the Righteous...

Exactly why i wanted to know :)


So we know Nocticula is close to divinity from her lore but how close. Would slaying two more demon lords push her over the edge?


im looking for what actually happens to the Child of the crusades parents did i miss it anywhere or is it up to me.


I couldent find any specific rules to them


What type of action is taking an item a pc is handing you? Also what type pf action is retrieving a item from a downed pc would it be the same as retrieving a stored item?


What type of action is taking an item a pc is handing you? Also what type pf action is retrieving a item from a downed pc would it be the same as retrieving a stored item?


Aye it doesent say anything about striping naked


Chronicles of Righteous :D?


Only one i found is in the book sorry


Buffed things a bit for mine and they did flash raid it. But they diid have 2 deaths and about 4 other close calls. This is with a 6 player party 25 point buy.


http://www.d20pfsrd.com/races/other-races/featured-races/arg-aasimar/tranqu il-guardian

a a pacifist class if iv ever seen one.


Andrea1 wrote:
Danit wrote:

Name: Elrosk

Race: Half Orc
Classes/levels: Barbarian
Adventure:Wrath of the righteous
Location: Grey garrison
Catalyst: Crit fail
The Gory Details: In the fight against the fiendish Minotaur he crit failed and confirmed then drew the crit yourself card and confirmed that. was a 1 hp when he confirmed and did 40 damage to himself ie swung the glaive the wrong way and cut his own head off.
The next character should get some kind of reward for a death worthy of the Rolemaster crit lists.

Funny thing is the rogue in the group almost did the same thing in the previous combat except he didnt confirm the crit


Name: Elrosk
Race: Half Orc
Classes/levels: Barbarian
Adventure:Wrath of the righteous
Location: Grey garrison
Catalyst: Crit fail
The Gory Details: In the fight against the fiendish Minotaur he crit failed and confirmed then drew the crit yourself card and confirmed that. was a 1 hp when he confirmed and did 40 damage to himself ie swung the glaive the wrong way and cut his own head off.


Lemmy wrote:
Atarlost wrote:
If you've been playing for a while and you see a red dragon you're going to expect fire breath and -- unless it's young looking -- sorcerer casting. You're not going to lead with lightning bolt against shambling mounds. You're going to try fire or acid against trolls.

My rule of thumb for these examples is... "If the creature is so famous that even people who don't play D&D would know what to expect (e.g.: a Red Dragon breathing fire, a Vampire being vulnerable to sunlight, etc), then your character knows it as well. I also include trolls and fire/acid damage because that's just too classic to "forget", IMHO.

It's not unreasonable to expect people who live in a world where these creature actually exist to know a little about creatures that are particularly common, dangerous or famous.

Most commoners wouldn't know specific weaknesses of rare creatures, but they are likely to know fey are hurt by cold iron, undead hate "holy" magic and red dragons breathe fire.

that is what the knowledge checks are for, what do i know about this creature. do remember that information inst as readily available as it would be to us and common knowledge would not be the same to them. Many commoners don't have a good education and if they haven't see a red dragon breath fire, i hear tell that red dragons breath acid and melt the flesh off your bones.


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Also saying a few words is a free action so if another player make a knowledge check on their turn they can totally tell the party and its a great opportunity for role play.


the main thing to me is vs something like skeletons if the character normally uses clubs or blunt weapons its fine but if they use something like a sword and switch to a club when they see them failing a knowledge check or have never seen and fought skeletons before that would be using player knowledge and just not cool. you cant punish a character for doing something they normally do but you can stop them from using player knowledge to gain a unearned advantage.

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