Anti-Paladin / Oracle...optimal?


Advice


Im thinking of converting my straight melee Anti-Paladin to AP3/Oracle++ and wanted to know your thoughts. A little info:

1) Evil campaign - Way of the Wicked
2) Party currently consists of Magus, Monk, Anti-paladin (ranged) and myself. We have a NPC Healbot cleric but is only for heals
3) Have zero intention of healing. Oracle would be for damage
4) Working on a homebrew mystery, Oracle of Death which is basically the opposited of Oracle of life (cause not cure, etc)
5) Currently lv 6
6) DM will allow one character "rearrangement" pre lv 10.
7) Planning on assuming an undead subtype post lv 10.

My AP is currently ranger1, flowing monk1, AP4. The ranger gives +2/+2 vs humans (which is a ton in WotW), the FM gives me access to improved trip (INT is way too low to get it otherwise) and the AP is the archtype Lord of Darkness. He fights with a Fauchard for reach and improved trip.

Now why AP 3 you ask? It gives access to the great saves, 1 Smite Good, and at lv 3, you have access to the AP version of LOH which is great if you are undead. I can probably do away with lv 3 if need but Lord of Darkness gets Command as a Mercy so its really effective. But can dump.

Obviously that puts the oracle 2-3 levels down spellcasting which goes back to the arguement many people have regarding the Mystic Theurge. However, this guy would be frontline melee in FP and Fauchard (which by the way, is there any way to gain Improved trip other than monk levels or having Int 13 to take the feat?)

Any suggestions would be greatly appreciated.


Take more oracle, be Aasimar and you will get trip feats via maneuver mastery (Battle Revelation).


Bump for suggestions. Game is Sunday!


You've got a lot of multiclassing going on but I can see why you did all the dipping. Oracle wouldn't be a bad choice even though you'd be a few caster levels behind since it would still help to provide you with buffs and versatility. Otherwise I would highly suggest leveling one of your other classes. Another level of Ranger couldn't hurt since you get that first combat style feat. Maybe 1-3 more levels of Monk depending on what kind of armor or fighting style you're going for in order to grab Evasion and Fast Movement.


The monk1 and ranger1 was for the initial build. The proposed build is AP2 Oracle (oracle of battle) ++.

OoB gives imp trip and greater trip which this character could not get the GT anyhow (due to low Int scores) so the monk class is not needed. While the ranger is nice, the two levels of the AP puts the oracle casting behind as is.

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