Elemental Reflection Magus Arcana?


Rules Questions


1 person marked this as FAQ candidate.

How does this work exactly?

It supposedly works like the Spell Refection Magus Arcans, which IT says it is like the Spell Turning spell.

However Spell Turning does not work on Area of Effect or Range Touch Attack (RTA) spells. So which Elemental spells are I being protected from exactly?

So...Is it only unique spells of the Elemental subtype that target a single person without a RTA and Melee touch elemental attacks? (Watch out for that Spark Spell!)

If it does work that way only, that is a severely limited power to take. Regardless of the potential help it "might" do, why spend a limited Magus Arcana choice at 12th level on this, especialy when there are more useful and powerful Arcana you can take instead (IMHO).

Personally I would like to see if this was originally meant to work against Elemental RTAs? That would make more sense, but would take an official Errata.

What do you all think?


I can't find any reference to the "Elemental Reflection" Arcana. Can you post the rules test for it?


mplindustries wrote:
I can't find any reference to the "Elemental Reflection" Arcana. Can you post the rules test for it?

Sorry...my bad.

It is called Energy Reflection:
(Its listed under the Elemental Knight Archtype for Sulis) http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/uncommonRaces/sulis.ht ml#_sulis

Energy Reflection (Su): This functions like the reflection magus arcana, except it only works on spells that deal acid, cold, electricity, or fire damage. As long as the elemental knight spends at least 1 point from her arcane pool to activate this arcana, he may expend rounds of elemental assault as if they were arcane pool points. For example, the knight could spend 1 arcane pool point and 3 rounds of elemental assault to reflect a spell of 4th-level or lower. The elemental knight must be at least 12th level before selecting this arcana.


It's a TRAAAP!

Yeah, it works on almost nothing.


Yeah, I'm pretty sure the author probably forgot the basics of Spell Turning (it doesn't work on AoE, rays, or touch spells). As it stands, it's pretty well useless. I could come up with only a tiny number of spells it could actually do anything about, and none are common enough or dangerous enough to bother Reflecting. When combined with the ridiculous amount of Arcana it costs to reflect anyway, yeah, just don't take it.

Honestly though, Elemental Knight is awful in general. The three arcana are all "meh" at best, and dumping Spell Recall is a huge negative for very little gain.

Not all options are created equally.


mplindustries wrote:

Yeah, I'm pretty sure the author probably forgot the basics of Spell Turning (it doesn't work on AoE, rays, or touch spells). As it stands, it's pretty well useless. I could come up with only a tiny number of spells it could actually do anything about, and none are common enough or dangerous enough to bother Reflecting. When combined with the ridiculous amount of Arcana it costs to reflect anyway, yeah, just don't take it.

Honestly though, Elemental Knight is awful in general. The three arcana are all "meh" at best, and dumping Spell Recall is a huge negative for very little gain.
Not all options are created equally.

Good points.

However, I'm having fun playing a Suli Magus (Elemental Knight) in my friend's Reign of Winter campaign. I have found the Elemental Assault flexability to be quite handy.

Especially that now at 6th level I can use my Elemental Assault to augment my Elemental spells by adding a single 1d6 extra of damage to them. This makes it a great cheap way to empower a low level spell! (5d4+1d6 damge with Burning Hands! 6d6 to Shocking Grasp!) Fire spells go a looooonnnng way in Reign of Winter (for obvious reasons).

I also have the ability to use RTA spells as regular Touch Spells (another Arcana) ability so I can now use Acid Orb or even Dirupt Undead every round with my weapon if I want to.

Took me until 5th level to really have fun with the character, but I'm loving it now!

I was looking forward to getting the Energy Reflection ability at 12th level until I read it more. Good flavor idea for the archtype, but it needs to be clarified to make it useful!


Anybody else have an opinion to add? I'm hoping to get an offical ruling on this from Paizo eventually.

Liberty's Edge

1) Rays and Ranged Touch Attacks:

PRD wrote:
Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.

So ray and range touch attacks target someone.

2) Spell turning:

PRD wrote:
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

Touch Range spells [not Ranged Touch Spells] And those are:

PRD wrote:


Range
....
Touch: You must touch a creature or object to affect it. A touch spell that deals damage can score a critical hit just as a weapon can. A touch spell threatens a critical hit on a natural roll of 20 and deals double damage on a successful critical hit. Some touch spells allow you to touch multiple targets. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. If the spell allows you to touch targets over multiple rounds, touching 6 creatures is a full-round action.

Conclusion:

spell turning work fine on rays and Ranged touch attacks, what if don't affect are spells with a range of touch.

- * -

Nonsensical comment about readying RAW and confusing game terms with colloquial descriptions:

PRD wrote:
Spells and spell-like effects targeted on you are turned back upon the original caster.

"It say that only spells with a target of You are turned back!

But then they are turned on the caster, an I am the caster.
This spell is broken."

:D


Diego Rossi wrote:

Conclusion:

spell turning work fine on rays and Ranged touch attacks, what if don't affect are spells with a range of touch.

- * -

Nonsensical comment about readying RAW and confusing game terms with colloquial descriptions:

PRD wrote:
Spells and spell-like effects targeted on you are turned back upon the original caster.
"It say that only spells with...

Ray Spells are "Effect: Ray", Spell Turning explicitly does not work on Effect spells. It explicitly rules out touch spells as well.

Quote:
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.

Though, even if it did, Energy Reflection would still be crap overall. But it is definitely almost totally useless.

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