Funniest PFS moments?


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Grand Lodge 4/5 5/5

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My players were doing a follow-up on some investigative work in the Technic Siege.

Spoiler:
After arriving at a warehouse, the bloodrager takes out her portable ram and bashes the door open. And as the alarm goes off, the party swashbuckler asks: "Hang on a second... Is what we're doing legal?"

5/5 5/55/55/5

Did you name your battering ram Warren?

Grand Lodge 3/5

Carrion Crown-

Spoiler:
My party- a trip-oriented fighter, my Eldritch Scion Magus, a third playing the Witch archetype from horror adventures, and an NPC Skald- were running around the exterior of Harrowstone, looking for an alternate way in- and eventually run into an animated/haunted Scythe.
Through investigative knowledges, we find out it has Hardness 10. We have had very little chance to damage this thing, so we were going to run for it- the door where we encountered it was locked anyways.
But my magus had another idea- i'm going to grapple this thing.
Succeed.
The witch pulls out a length of rope. GM asks, "what are you doing with the rope?"
Witch replies "tie it up."
looking up rule, only i could tie it up and only once it's pinned.
my turn, roll to maintain- succeed. Roll to pin- succeed!
The GM is getting very irate with my plan- because by all definitions of "tie up" a Scythe all I was doing was nothing more than wrapping the rope around the scythe. How was that going to prevent the Scythe from doing anything else?
My turn comes- "I tied up the Scythe!"
The GM looks me dirty in the eye, "If that thing ever gets loose, it's going to auto-crit you for max damage."

And for the rest of the encounter, I had a very persistent animated Scythe fall me around the interior of Harrowstone.

At least I gave it a nice bow.

We also encountered some animated/haunted manacleds crawling around a room. More knowledges told us the same "Hardness 10" made this fight unwinnable. A quick perception told us there was nothing of value in the room, so we just closed the door and walked away.

.

Liberty's Edge 5/5 5/55/55/5

The party busts into a room and starts looking for an invisible, flying thing tossing lightning around the room.

The enlarged fighter takes the foxform kitsune and starts playing "UPSABABY" trying to get the kitsune on the thing or within 5 feet of it. Much laughter and discussion of parabella arcs followed.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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Ah. That reminds me of the time the party had no ranged weapons and had to resort to throwing the ranging badger at the cieling.

5/5 **** Venture-Agent, Netherlands—Utrecht

That reminds me of the time the Bard asked the raging Abyssal Bloodrager to throw her onto a ledge. Rolled a natural 20. Sadly did not confirm, but it was a nice picture.

Sovereign Court 4/5 5/55/5 **

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Tineke Bolleman wrote:
Ah. That reminds me of the time the party had no ranged weapons and had to resort to throwing the ranging badger at the cieling.

Ranging Badger?

"Okay, it looks like he went 20 feet this time."

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Ah, typos.

It was a Raging badger. But the way they threw the creature, it could have easily been a ranging badger for sure.

Grand Lodge 4/5 5/5

Another from wonderful RI:

Before the Dawn Part 2:

Due to a lucky crit in the 3rd round, the Azlanti construct goes down. The person who had been piloting it's consciousness goes flooding back into her body, which is not the equivalent of two turns away from the control orb.
As she begins making her way there, they other payers begin thinking "We need to distract Demon King-Kong". After some debate as to whether they really want to do this, the Bolt Ace takes the reins and says "Screw it, I'm shooting it on my turn". His turn comes and... He hits the touch AC. Doesn't do any damage because EVERYONE is level one or two. And I, who had been planning on having the giant CR "way-too-high" just smash the remains of the constuct for a couple rounds must now either break immersion, or break a player. However, it does have dimension door.

"The Creature looks at you with glowering hate. And then it disappears. However you feel a warm breath on the back of your neck."
"... OH GOD, IS IT RIGHT BEHIND ME?"

The ape had moved to a spot where it now threatened 3 characters.

No, noone died. The dice worked with me for once.

4/5

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Rise of the Runelords, book 6:
Karzoug fight on my level 18 psychic. I'm buffed to the gills (23 active effects) and my main damage mitigation spell is Resinous Skin rather than Stoneskin. Numerous effects on the ground, one of which was a Fog Cloud. I pop my head out and end up provoking from the Rune Giant.

Me: Roll a Reflex save.

GM: 19. What's this for?

Me: Resinous Skin. His longsword is stuck to me now.

Another player: How much does that weigh? Are you encumbered now?

Me: I'm sure I'll be fine, I have Ant Haul on.

Frantic nerd-math ensues. 256 lbs. is the weight of a gargantuan longsword, if anyone was curious. Table is laughing at this news.

Me: Crap. Max load is 240. Hrm....Defensively cast, succeed, disintegrate the sword. Quickened teleport to where I was going.

Table breaks into hysterics over that choice of disintegrate to fix the problem.

Yup, encumbrance still matters at level 18.

Shadow Lodge 1/5

Large summoned air elemental+ create pit+reach weapons=blender!

Sovereign Court 3/5

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I was running a recent module that contained an area of subjective gravity - this means you need to enforce your will to 'control' the direction of gravity.

Most of the characters were doing fine apart from the pre-gen barbarian. They jumped into the area and failed to exert their will enough - a random direction dice later and they were back out of the room on their backside exactly where they started but with a nice new bruise for their effort.

Jump to the end of the encounter and the same character was the final person to leave the room. In spite they decided to spit at the room - the random dice gods decided that gravity would fling the projectile back at them...

The entire table cracked up!

Fun times :D

4/5 5/5

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The Confirmation keeps giving once in a while...

As usual, it's the final boss:
Well, for once it wasn't the boss itself - it was the creek.

We were running two games for a prospective new player to show them the ropes, and two of the players were my housemates, one of whom was playing her ifrit cavalier. She'd been in a few scenarios already and my housemate was using her one second-level playthrough of the scenario, so said cavalier was decked out in a brand new full plate. She charged ahead to protect Janira from the minotaur, stepped onto the log, and promptly fell off.

She then spent the majority of the battle (at least three or four rounds) trying to get back into the fight, because despite having a high Strength score and a rank in Swim, the ACP and cold (perhaps even mountain-brook cold) dice meant she just couldn't roll high enough to get out of the creek. At least one round was spent entirely submerged (I ruled a Medium character in full plate would be too heavy to start drifting downstream) and two others were spent standing up, yelling "I've got this!" at the rest of the party, and then falling over again after another failed check.

That ifrit already hated water, but by jove, now she has a reason to.

Also, some illustrations of the event.

5/5 **** Venture-Agent, Netherlands—Utrecht

Confirmation final boss:
Yeah, that creek has cost lives. In my recent PbP, I remembered both jumping the creek and making the Acrobatics for the log to be roughly the same, but with my ACP, it's still a decent challenge. Luckily I played an Occultist with Conjuration focus, so I could standard-action summon things. I summoned an eagle to distract the boss while I jumped the creek. I rolled terrible and got whisked away. Took me three or four turns to get out of that darn creek, but luckily my eagle was making mincemeat out of that boss. Two PCs were down, Janira got critted (luckily not to death), and the only people standing were a support Bard and the Occultist drowning in the creek. Somehow the eagle managed to avoid most blows (got to 1 HP thanks to Augment Summoning) and saved the day, otherwise I fear it would've been a TPK.

I'm not a big fan of the scenario. The final boss is way too brutal for fresh level ones.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Quentin Coldwater wrote:

** spoiler omitted **

I'm not a big fan of the scenario. The final boss is way too brutal for fresh level ones.

I am proud to have done that to you :P

4/5 *

Always a classic when on missions in the Tapestry : "Venture Captain, what can you tell me about these snakes in our demi-plane?"

Grand Lodge 5/5 5/55/55/5

RealAlchemy wrote:
Always a classic when on missions in the Tapestry : "Venture Captain, what can you tell me about these snakes in our demi-plane?"

Get these money grubbing snakes off another sucking demi plane

4/5

RealAlchemy wrote:
Always a classic when on missions in the Tapestry : "Venture Captain, what can you tell me about these snakes in our demi-plane?"

This is the best when playing scenario 3-14: 70's Porno Title.

Grand Lodge 3/5

I ran Among the Dead for my playgroup last night.
Funny things happened when they encountered the Fortune-Spurned cultists-

Spoiler:
One cultist, after failing his sneak attack, called "We all fall down!" and both he and the rogue he was attacking were knocked prone.
The whole table was up in arms- "No CMB check?! No Save?! What the hell does this guy have!?"
Second cultist, one HP away from death, called down a bat swarm.
Third cultist, "do you want to meet the master?" I told the player, as i rolled some percentile, "on a 100% you fall through the floor."
He didn't fall through the floor, just into a pit.

It was fun messing with Calamitous Mishap ability.

Grand Lodge 2/5

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From Consortium Compact

Spoiler:
We were doing the last encounter, and group of folks show up who might be Aspis or might be Kortos. Our plan is to pretend to be Aspis agents guarding the warehouse. One of our number got a disguise kit earlier in the evening and decided to disguise himself as a "snake." We thought this meant he wanted to look like a member of Aspis. No, he want to look like a real snake. He talked to the NPCs with "SSSSSS" in his voice and waved his whole body about like a wriggling snake/dancing cobra. We ran out of time, failing all our success conditions and getting no prestige, but for me at least, it was all worth it.

Shadow Lodge 4/5

From a recent adventure with subjective gravity.

GM: So I'm imagining your character orienting 'down' towards where we're all looking at the map from and suddenly... *enlarges character token to 10x its previous size*

Scarab Sages 1/5 5/5

"SWEET BARLEYBREW! 'e's HEADIN STRAIGHT FOR US! AAAAAAAAAAHHHHHHH!!!!!"

4/5

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"Prove that you are all Pathfinders" said the village elder

*players all look around, realizing no one actually has a wayfinder*

*I sheepishly pull out my wallet, and take out the PFS member card that I printed because i kept forgetting the number and pass it to the GM*

"Everything looks in order here, you have the right credentials"

Grand Lodge 4/5 5/5

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Another little tale from our dark corner of the world.

In an scenario involving a remote village filled with Nagaji, we are informed that two factions who detest each other come out to face each other in combat every day at the sound of the gong.
At this revelation we pause. "So Iammars... what you are saying is that we could solve this problem by stealing the gong?" A sordid plan is quickly concocted where we could turn my druid invisible, have him snatch the gong and bind it to himself and then shapeshift... taking the gong along with him.

-Where did the gong go?
-I don't know let'sss assk the foreignersss.
-I have no idea what you are talking about. Goooooooooooooooooooooooooooooooooooooooooong. That is a normal noise for tigers in Mwangi.

Grand Lodge 3/5

Curse of the Riven Sky: A Tale of the Slow Fighter.
Recently, we through this high tier module: two Hungry Ghost monks (one heavily trip-oriented), a Rage Chemist, a Sunder-based Oracle, a dwarven "come get me, giants!" tank, and... a fighter.
Long story short- between the Oracle sundering armor and weapons left and right, the trip-based monk getting two AoO's off each trip [Greater Trip/Vicious Stomp] during trip-happy flurries, my own monk flurrying, and the Rage Chemist hulking on the foes in the fray- the two fighters nigh got a hit off. [When they did, they hit hard... tis what Fighters do.]

The funny part came from a "pity hand-off" my monk sent to the fighter. In the midst of combat, my monk used Punishing Kick to knock a foe closer to the fighter, then moving to continue the flurry.
I tried to play it off as i was confident in my ally's ability to deal with the enemies, it came off as "here, you deal with this" while the two monks and rage chemist were deep in the midst of combat.

Scarab Sages 5/5 5/55/55/5

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Kyra 4789 gets snatched up by a roc. Swings scimitar and misses badly.

Flutter walks up to wild empathy her "No! No! BAD! No fighting. Put it down. DOWN! Dooooowwwn. And as for the Roc...."

5/5 **** Venture-Agent, Netherlands—Utrecht

Players kept failing their saves against a Calm Emotions aura. The players were seriously considering using Blistering Invective on themselves to keep them from getting stun-locked. That was an interesting fight.

4/5

Quentin Coldwater wrote:
Players kept failing their saves against a Calm Emotions aura. The players were seriously considering using Blistering Invective on themselves to keep them from getting stun-locked. That was an interesting fight.

If it's the fight I think you're talking about, I definitely had someone digging their own grave for several rounds last time I ran it. Probably my favorite monster tactic to date.

1/5

First encounter of the scenario, Necromancer reanimates a bunch of creatures with Animate Dead.

Second encounter, we encounter some horrifying undeads and take control of them.

Last encounter, we see the BBEG and he just.... RUNS AWAY INTO THE SWAMP

and he's all... swimming around in the murky swamp water.... and we're like, "CRAP, he's getting away"

So the necromancer summons skeletal dolphins, which apparently still have blind sense and we echolocate the bad guy. He ends up dying because of the fleet of dolphins (both living and undead) which were summoned...

5/5 **** Venture-Agent, Netherlands—Utrecht

Tome of Righteous Repose:

"So we know there's an 'ancient and terrible evil' behind these doors. How do we tackle it?"
"All right, beefcake guy with the terribly low Will save, you open the door, then run back to us in this bigger room so it comes to us, instead of we coming to it."
"Sounds good. Here, I'll tap everyone with this Wand of Protection from Evil, just in case."

Their plan was sound, they just didn't count on a non-evil creature charming the first (and only) PC it saw and leaning in for a kiss. Poor bastards were even so far away they couldn't even run up to the guy to pull him back in a single move.

Scarab Sages 4/5 5/55/5

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There was this terribly despondent knight whom was lamenting lost commrades. My party mates where trying to cheer him up, when I in the name of the Dark Tapestry tried to help by pointing out that it was not worth being sad afterall we will all feel the cold comfort of oblivion soon.

Filed under how to role-play a character with a bad diplomacy attempting to assist.

5/5 5/55/55/5

"No. The elemental plane of air does not have a stand your ground law."

"Don't poke that, you don't know where it's been, you could turn solid like them!"

The Exchange 1/5

Playing through eyes of the ten as a necromancer and having our Oradin try to kill one of my ghouls and critting only to realise they'd left the merciful weapon buff on

2/5 5/5

Was just reminded of this one:

Playing a scenario where the darkness of the environment was a major factor. We have my ninja(with a wand of Darkvision), a monk, and alchemist, and i believe the cleric pregen. We find the BBEG, who we didn't know was the BBEG and not just another crony, inside a room with only one exit. BBEG casts Deeper Darkness, and now we can see nothing. Ninja and alchemist stack on either side of the door and whisper plans in Infernal, which we are sure the enemy can;t understand. Monk decides to run into the room alone, despite not knowing what as going on in there. Alchemist says, "I shut the door." Que monk going down in one round to multiple enemies we didn't know where in there. I announce that if anything comes out that door I am stabbing it. Cleric readies to heal if the door opens. When the door opens, channel energy goes off and the monk then jumps up on his turn and runs out the door. My readied action goes off and I drop him again. Two short rounds later the fight is over and the cleric begins to heal people.

A few weeks later with the same ninja and monk the monk goes down to falling bits of ceiling. Instant dead. ninja uses his faction trait to suck up the monk's soul for some much(barely) needed healing. I did help pay for the character's resurrection both times, and the player does much better now. It's still an ongoing joke around our lodge though.

Scarab Sages 1/5 5/5

Why IS it that so many monks are dumber than a sack of rocks? I mean, I'm not the brightest gem, but even I know my numbers!

5/5 **** Venture-Agent, Netherlands—Utrecht

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Last night: party of 5 plus one Phantom. Everyone except the Mesmerist gets Confused by the BBEG. A slapfight breaks out between the phantom and the Rogue. Rogue gets one sneak attack off, then they barely hit each other anymore due to boosted AC (the phantom got some lucky hits in, though). The Spiritualist, a Grippli, gets to act normally for a bit and sees me (a Slayer) being confused and decided to draw aggro. He asks, "do you have any ranged weapons" "Yeah, a few javelins." He draws me away from the group and hurls a book at me while sticking to the ceiling. My turn, I have to attack him, I go, "Sorry, you didn't ask me about my reach weapons," and proceeded to chase him with a lucerne hammer. Due to the layout of the room, all he has to do is five-foot step away and I have to spend an entire move action chasing him. All the while, the BBEG and Mesmerist are trading blows and hurling spells at each other until the Confusion runs out. A well-timed Blindness from the Mesmerist puts the BBEG out of commission.
Luckily, no one died, but a few got pretty close. I even used a reroll boon to negate a crit on the Grippli so I didn't insta-kill him. So, imagine a Wayang Rogue and a phantom slapping each other silly, a maniac chasing a frog on the ceiling, a Halfling being dazed by a Hypnotic Pattern somewhere in the room, and a Nagaji and a blind human trying to hit each other. I was imaginging the Benny Hill song playing in the background.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Quentin Coldwater wrote:

Last night: party of 5 plus one Phantom. Everyone except the Mesmerist gets Confused by the BBEG. A slapfight breaks out between the phantom and the Rogue. Rogue gets one sneak attack off, then they barely hit each other anymore due to boosted AC (the phantom got some lucky hits in, though). The Spiritualist, a Grippli, gets to act normally for a bit and sees me (a Slayer) being confused and decided to draw aggro. He asks, "do you have any ranged weapons" "Yeah, a few javelins." He draws me away from the group and hurls a book at me while sticking to the ceiling. My turn, I have to attack him, I go, "Sorry, you didn't ask me about my reach weapons," and proceeded to chase him with a lucerne hammer. Due to the layout of the room, all he has to do is five-foot step away and I have to spend an entire move action chasing him. All the while, the BBEG and Mesmerist are trading blows and hurling spells at each other until the Confusion runs out. A well-timed Blindness from the Mesmerist puts the BBEG out of commission.

Luckily, no one died, but a few got pretty close. I even used a reroll boon to negate a crit on the Grippli so I didn't insta-kill him. So, imagine a Wayang Rogue and a phantom slapping each other silly, a maniac chasing a frog on the ceiling, a Halfling being dazed by a Hypnotic Pattern somewhere in the room, and a Nagaji and a blind human trying to hit each other. I was imaginging the Benny Hill song playing in the background.

Dont forget the fascination.

1/5

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Quote:
All the while, the BBEG and Mesmerist are trading blows and hurling spells at each other until the Confusion runs out. A well-timed Blindness from the Mesmerist puts the BBEG out of commission.

So I blinded the BBEG, and started attacking him. But I'm a vexing dardevil, so I started to feint the target. GM goes: "But he has no dex, because he's blind".

"Yeah, but my cool powers only work if the the feint is succesful"
Sap: 1D6+1D8.
Basically I was tapping the BBEG on the left shoulder, and laid into him from the right. Taptap. Bonk. Taptap. Bonk

Meanwhile the rest of the crew gets fascinated as well. I remark that I can remove the fascinate status...but won't, since in that state the confusement spell doesn't make them hurt each other, or themselves...


Poison Dusk wrote:

Was just reminded of this one:

Playing a scenario where the darkness of the environment was a major factor. We have my ninja(with a wand of Darkvision), a monk, and alchemist, and i believe the cleric pregen. We find the BBEG, who we didn't know was the BBEG and not just another crony, inside a room with only one exit. BBEG casts Deeper Darkness, and now we can see nothing. Ninja and alchemist stack on either side of the door and whisper plans in Infernal, which we are sure the enemy can;t understand. Monk decides to run into the room alone, despite not knowing what as going on in there. Alchemist says, "I shut the door." Que monk going down in one round to multiple enemies we didn't know where in there. I announce that if anything comes out that door I am stabbing it. Cleric readies to heal if the door opens. When the door opens, channel energy goes off and the monk then jumps up on his turn and runs out the door. My readied action goes off and I drop him again. Two short rounds later the fight is over and the cleric begins to heal people.

A few weeks later with the same ninja and monk the monk goes down to falling bits of ceiling. Instant dead. ninja uses his faction trait to suck up the monk's soul for some much(barely) needed healing. I did help pay for the character's resurrection both times, and the player does much better now. It's still an ongoing joke around our lodge though.

In my defense I had only been playing for somewhere around 5-6 months and that was my second character. Still funny looking back though, definitely grown as a player.

Silver Crusade 4/5 5/5 *

This one time in Tian Xia, I casted a hold person on a goblin, and then this whimpy Strength 6 samsaran oracle successfully bull rushed him off of a boat. (I don't think that Sorry I'm Bad With Names thought she could do it either!)

Grand Lodge 3/5

Heresy of Man, P2

Spoiler:
Exploring catacombs, we come across a corpse. The barbarian [titan mauler] examines the corpse only to be swarmed by Scarabs.
GM: Roll five fort saves!
Barbarian: *rolls nat 1 on the first.* passes the rest
GM: The Beetle burrows into your skin, and you take 2 Con damage.
Barbarian: WTF? Get these things off of me!
GM: ... wait, you have DR right? Nevermind, the beetles can't penetrate your skin. Damn.
Barbarian: Okay, good. um... How do i get these off of me?
Alchemist [me]: Move away from the party...
Barbarian: Why?
Alchemist: The less people i have to exclude from my bomb, the better.
Barbarian: WTH dude! You're going to blow me up?!
GM: Beetles are still trying to burrow into your skin.
Alchemist: I can blow them up, without blowing you up. *Precise Bombs*

One bomb and disgruntled GM later, the scarabs are dead without infesting any other players.

Further into Catacombs. We see corpses. One looks like an ally we're looking for.
(Underleveled) Hunter and Alchemist run up to check on him.
"Ally" turns over, reveals a holy symbol and "Roll Will Save for half damage!"
*Rolls initiative, rolls high.*
Alchemist: WTF dude? *slams bomb on undead's head, excluding myself, hunter and his snow leopard.
*lackey in splash radius, rolls for reflex save.
GM: And he... takes no damage. Evasion.
Alchemist: ... Zombie Monks?!

Further into Catacombs.
Alchemist at 51/54 HP.
Gets maulled by big bad. Bite, 2 claws, Rend, and Fire damage per hit.
GM: You take 54 damage. [now at -3/54, 13 Con (+10 Con Retail Incentive)]
[Table] Damn!
Alchemist: And i'm down.
Next turn: W00t Spontaneous Healing. Up to 2/54. W00t Sipping Jacket w/ CMW stored on it. Heals 10, now 12/54. Um. needs to move so Swashbuckler can get flanking. Full Defensive, Stand from Prone. Provokes, gets smacked for 10.
Many Shock Bombs and rounds of Spontaneous Healing later, Big Bad is dead, and party licks wounds- Hunter mourns loss of Snow Leopard. Hey, lvl 5 playing up in a t5-9.

2/5

Party runs into weird critter which I recognize & describe for the sake of those unfamiliar with it.
"Imagine an Aranea that's traveled the Far Realms, coming back warped and much stronger."

Later, in a significant fight...
We fight an Aranea that's traveled the Far Realms, and has come back warped and much stronger.

Awkward thing is, nobody noticed, including myself until later. :(

Shadow Lodge 1/5

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Having the character modeled on the teenage girl refer to Erastil as the "Old horney god" without irony.

Grand Lodge 4/5

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The party is swarmed by morlocks, as is often the case in early season scenarios. The low man on the totem pole, an alchemist, triggered the ambush and eats a flurry of sneak attacks.

The party witch sees him go unconscious and decides a confusion spell is in order now that the only PC in the spell area is out of the fight. A number of morlocks fail saves, as well as the alchemist.

The merciful healer sees his ally bleeding and surrounded by confused morlocks and moves to rebuke death. This unfortunately brings the alchemist to 0HP.

Over the next two rounds, both the alchemist and one of the morlocks rolls 'damage self' on their turn, bludgeoning themselves unconscious in their confusion.

Dark Archive 1/5

Steven Schopmeyer wrote:

The party is swarmed by morlocks, as is often the case in early season scenarios. The low man on the totem pole, an alchemist, triggered the ambush and eats a flurry of sneak attacks.

The party witch sees him go unconscious and decides a confusion spell is in order now that the only PC in the spell area is out of the fight. A number of morlocks fail saves, as well as the alchemist.

The merciful healer sees his ally bleeding and surrounded by confused morlocks and moves to rebuke death. This unfortunately brings the alchemist to 0HP.

Over the next two rounds, both the alchemist and one of the morlocks rolls 'damage self' on their turn, bludgeoning themselves unconscious in their confusion.

that got me to chuckle...

5/5 5/55/55/5

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Too many to list from gad-con. Writng some before sleep erases them.

FINALLY got to bellyrub a colossal centipede.

"you're feeding it a pig?

"eyup

"that you just carry around with you?

"eyup" shows multiple pig purchases on chronicle sheets.

"Why...?"

"Palms flat.. because at this level the werewolf kibble isn't really a full meal"
___

A bard passing out bane vs evil outsiders.. in the world wound.

____

casts murderous command. Watches him hit an ally.

"Nice shot! totally worth the 75 gold i paid you!"

*some of his party starts to look at him suspiciously*

____

foxform fighter does a running jump and climbs onto the flying enemies head with amazing acrobatics

..preist waves a hand and dismisses him, sending fox plummeting to the ground.

____

"I am a leaf in the wind...

"you DO remember how that ended right?

___

A sentient scrying crystal said that when it was alive it liked to explode

"welcome to the society!" *hangs wayfinder on it*

___

NPC are you prophets?

PC 1 "is that with an ff or a ph?

DM *long pause* ph

PC2 "I don't know, one second. PROPHET HUDDLE"

____

"you just carry around a familiar satchel?

"Yes. For irresponsible pet owners." *tap tap taps pointy stick

4/5 5/5

BigNorseWolf wrote:


"you just carry around a familiar satchel?

"Yes. For irresponsible pet owners." *tap tap taps pointy stick

My witch still carries her crab in a bucket because aquarium balls are so prohibitively expensive and heavy...

4/5 5/5

1 person marked this as a favorite.
Minna Hiltula wrote:
BigNorseWolf wrote:


"you just carry around a familiar satchel?

"Yes. For irresponsible pet owners." *tap tap taps pointy stick

My witch still carries her crab in a bucket because aquarium balls are so prohibitively expensive and heavy...

____

I don't have any siblings. This posed a challenge this weekend at a con, when I finally got to play my martial multiclass monstrosity (bloodrager/fighter/swashbuckler at level 3) in From the Tome of Righteous Repose. She's the older sister of my housemate's blackblade magus and they got to adventure together for the first time. They're both martial classes, sylphs, and apparently nightmares to be around.

Our party was rounded out by a mask-wearing oread monk and the pregen bard. The tone of the game was immediately set by us rolling Knowledge rolls at the start of the scenario: Lem rolled bardic knowledge and my character proceeded to comment "Lem, get back under the table". It went downhill from there. Our characters ran around the dungeon, killing everything in sight within a few rounds and shamelessly using Lem as a wand holder. At one point, my character got fatigued, so we went and napped in front of the dungeon door to make sure nobody could escape with our sweet loots. At another, the monk went unconscious and the magus pulled his mask off to feed him a potion... and just as the mask came off and we saw the oread's weird bishonen face for the first time, Lem managed to heal him back into consciousness, causing the monk to panic and punch the magus hovering over him in the face.

Due to circumstances (and the relative stupidity of all characters present) we ended up finishing in two hours with 0 PP. Everyone enjoyed the game immensely.

5/5 5/55/55/5

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"your party is walking through the foul fetid stengch of the lower district...

"ICK.. life bubble...

one attempt to kill us later...

"cloudkill! make saving throws vs...

"nope. "

5/5 **** Venture-Agent, Netherlands—Utrecht

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Minna Hiltula wrote:
BigNorseWolf wrote:


"you just carry around a familiar satchel?

"Yes. For irresponsible pet owners." *tap tap taps pointy stick

My witch still carries her crab in a bucket because aquarium balls are so prohibitively expensive and heavy...

That reminds me, my Grippli carries his familiar in a familiar satchel. Problem is, Gripplis are between one and a half and two feet tall, and so are typical Tiny creatures. I have no idea how I'm lugging around a familiar in a bag the same size as me.

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