DogBone |
Paizo,
OK, we had an encounter with orcs fleeing their destruction, and one character has wings with a fly speed of 60 feet. He chased down 2 orcs, running in opposite directions, within a few rounds, all using the run action with his fight. that's 240 feet in one round!?!?
This question has been asked, but no one has given an official, concrete answer: can someone with a natural fly speed use the run action? Swimming can, climbing can, but nothing is said about flight.
Let's face it: his movement was d%*m close to teleportation. So please someone at Paizo, can we get an official answer on this?
Thank you.
DogBone
Jeraa |
Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
The Run action does not specify any particular type of movement. It just says you can move up to 4x your speed. As such, it applies to all forms of movement, including flying.
Pathfinder did not copy the descriptions of the movement modes from 3.5 for some reason. In 3.5, you could not run when using your Burrow or Climb speeds. You could use the Run action with both Flying and Swimming speeds.
Since Paizo did not copy those restrictions for Pathfinder, they don't exist. You can Run with all movement modes.
DogBone |
Quote:Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
The Run action does not specify any particular type of movement. It just says you can move up to 4x your speed. As such, it applies to all forms of movement, including flying.
Pathfinder did not copy the descriptions of the movement modes from 3.5 for some reason. In 3.5, you could not run when using your Burrow or Climb speeds. You could use the Run action with both Flying and Swimming speeds.
Since Paizo did not copy those restrictions for Pathfinder, they don't exist. You can Run with all movement modes.
Thank you Jeraa. It seems a bit OP, but I guess it is what it is.
DogBone
Set |
Under the Climb skill, it explicitly says that a creature with a natural climb speed *cannot* take the Run action.
Under the Swim skill, it explicitly states that a creature with a natural swim speed *can* take the Run action.
The Fly skill says nothing either way, leaving it up to the GM's discretion, unless it's stated elsewhere.
There is no 'burrow' skill, so creatures with a natural burrowing speed may or may not be able to take a 'run' action (or perhaps not normally, but yes for those with earth glide?).
therealthom |
RunYou can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
A run represents a speed of about 13 miles per hour for an unencumbered human.
Bold emphasis mine.
The straight line requirement might make "running while flying" a little less awesome.
Are |
That line was the exact same for the 3.5 fly spell, and in that rules system having a "regular" fly speed explicitly allowed you to run while flying.
So the existence of that line also in the PF version of the spell shouldn't make a difference, other than suggesting that things still work the same as they did in 3.5, since the line wouldn't be necessary otherwise :)
Tarantula |
Run
You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.
You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.
You can't run across difficult terrain or if you can't see where you're going.
A run represents a speed of about 13 miles per hour for an unencumbered human.
Nothing says you cannot run while flying. As njharman pointed out, if you use a fly spell, you cannot run. If you have a fly speed from some other source(Such as 15th level sorcerer with draconic heritage), unless it has that limitation, you can run.
The fly skill also does not limit running while flying, while climb does. Since the Run action itself does not say either way, this implies you can run unless something says you can't. (Such as the fly spell)