Aberzanzorax |
If someone (either a necromancer or cleric) finds an uncontrolled undead and successfully commands it, what happens if his party (who the undead can see are clearly his allies) attack it? What if he attacks it?
Is the control broken automatically?
Does the undead get a free saving throw (and what if mindless or intelligent)?
If a save is permitted, how often? Just one? One per round they are being attacked?
Is the undead forced to stand there and be obliterated?
Please help, and any links to "official" rules or errata would be most welcome?
Friend of the Dork |
The spell control undead does not state that the undead get a second save when given suicidal orders, or that they can refuse any, only that intelligent undead will remember it, and may take offense.
So it should be possible to command them to not fight back, and they will have to stand there like ... undead slaves.
Grismar |
You ask a number of questions:
What if the party attacks the controlled undead? Unless commanded by voice to do otherwise, I would expect it to react as it would normally, except that it won't attack it's master, as per the description.
What if the controller attacks it? Same, so if you command it to stand still and attack it, it will stand still and take the beating.
Is the control broken? No, the spell doesn't state conditions that break the control. Control Undead (to which the spell refers) states "Intelligent undead creatures remember that you controlled them, and they may seek revenge after the spell's effects end" though.
Does the undead get a free saving throw? After the initial saving throw, you mean? Then, no; they just get the one save when you try to command them.
Is the undead forced to stand there and be obliterated? Only if you tell it to. So, it has to be able to hear you. However, the spell clearly states that it won't attack *you*, even if it cannot hear you, so no Silence hijinks.
Personally, I think the description of command undead and control undead are fairly clear. What part of the rules do you feel need further explanation or errata?
Aberzanzorax |
I suppose mostly I'm thinking of spells such as dominate person and charm person, which allow a save if asked to do something against its nature...and was wondering if there was some blanket statement in pathfinder that covered attacking one's own controlled creatures.
I'd say that most creatures would find it against their nature to "stand there and let us kill you", of course. At least that's how I'd rule it for dominate person.
But this isn't those spells...it's something else. I realize that, but what I don't know if there is a blanket rule that covers this overall, something like "any creature attacked by its controller gets a new save" or somesuch.
I guess my question goes along the same lines of "could you command an intelligent undead to do something entirely against its nature" and if you did, would it get any sort of save or chance to resist?
For my specific case:
Intelligent undead do normally get a save daily...though the party has bargained for this particular undead not to attempt its save because of RP reasons. So apart from the initial save, it will be choosing to make its one daily save to fend off destruction.
Aberzanzorax |
I just looked up the feat "command undead" as well as the spells "command undead" and "control undead".
It seems that the feat says it acts as the spell "control undead". However, the duration is as the spell "command undead" (one save per day for intelligent undead, unlimited control for mindless).
Also, the feat, available at first level, essentially allows the casting of a 7th level spell multiple times per day (however many turnings a cleric/necromancer has).
I'm starting to wonder if there was an error in "command undead" casting "control undead" rather than "command undead".
Is there an errata on this?
Aberzanzorax |
I agree with the black raven.
My one concern/question now is: "Did they, under the feat, really mean it does the work of a 7th level spell? Or did they mean it works as the second level spell?"
I don't want to nerf my player's ability, but man... I'm wondering if that's an error it seems so off. (Not to mention extending the 7th level spell's duration to "unlimited" and "days per level instead of minutes per level".
Aberzanzorax |
That's true...though I'm discussing it with my PCs at the moment over email as well.
It's an evil campaign where they might become vampires or liches...which means that if one of them ever got controlled, the rules would be pretty hard on them as well.
Agreed on the different parameters. Yes, double the HD able to be controlled, but only for 1 minute per level...not unlimited/only one save per day. I'd certainly rather have an undead slave all day long rather than grabbing control of it for a few minutes.
We may add the line from Dominate Person "Subjects resist this control, and any subject forced to take actions against its nature receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out." Which might be a bit of a nerf...or might not. Control undead has a pretty short description and the enchantment spells (e.g. charm person and command undead or Dominate person and Control undead) are fairly analagous.
But, I'm thinking at this point that if we decide to do that it'd be a houserule.
Pinky's Brain |
My one concern/question now is: "Did they, under the feat, really mean it does the work of a 7th level spell?
Yes, because it's derived from 3e where the control was absolute ... 3e had pretty harsh limits on the max HD of the creatures you could command though, which PF doesn't.
Even though PF introduced the single day save renewal it's still a lot more powerful because of that.
I don't want to nerf my player's ability
An undead controlling player is broken as hell ... don't worry too much about nerfing it. Personally I'd shorten the duration, making it more about short term domination than a long term thrall for which you just keeps renewing control every day.
Shadowdweller |
Charm effects automatically break when the Charmer or their apparent allies attack the creature. This is not a function of particular spells, but of charm effects in general. This is explicitly spelled out in CRB p.561.
However, as DM, I would tend to rule that mindless undead are probably incapable of distinguishing between apparent allies and other random creatures. As well as having a very poor sense of what is suicidal or not. Actively destroying itself or sitting there while being directly attacked by the Charmer would still be out.
EDIT: The above passage is completely wrong. The spell directly specifies otherwise.
The black raven |
Your Evil Necromancer may control hordes of undead, but he will not be a good healer for his party :-))
Charm effects automatically break when the Charmer or their apparent allies attack the creature. This is not a function of particular spells, but of charm effects in general. This is explicitly spelled out in CRB p.561.
However, as DM, I would tend to rule that mindless undead are probably incapable of distinguishing between apparent allies and other random creatures. As well as having a very poor sense of what is suicidal or not. Actively destroying itself or sitting there while being directly attacked by the Charmer would still be out.
These are not Enchantment (Charm) effects. They are (or duplicate) Necromancy spells.
Shadowdweller |
These are not Enchantment (Charm) effects. They are (or duplicate) Necromancy spells.
Irrelevant. The referenced core rulebook passage is about Charm effects, not Enchantment effects. The Command Undead spell has the Charm subtype. It IS explicitly a Charm effect.
EDIT: The above passage is completely wrong. The spell directly specifies otherwise.
The black raven |
The black raven wrote:These are not Enchantment (Charm) effects. They are (or duplicate) Necromancy spells.Irrelevant. The referenced core rulebook passage is about Charm effects, not Enchantment effects. The Command Undead spell has the Charm subtype. It IS explicitly a Charm effect.
I just checked on the PRD and saw no such subtype. Where did you see it ?
Shadowdweller |
I just checked on the PRD and saw no such subtype. Where did you see it ?
That's....a good question. I was -just- looking at the spell description, and could have sworn I saw it. Going back...no subtype, no mention of a 'charm' effect in the spell description. Maybe I'm hallucinating?
I seem to recall 3.5 referencing charm. But that's neither here nor there. I have to admit without those passages....my last statementes were completely off base. Particularly as upon further inspection the spell directly specifies that "Nonintelligent undead won't resist suicidal or obviously harmful orders."