Hellcat Stealth Shadowdancer


Rules Questions

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blackbloodtroll wrote:
Okay, so this PC can basically be invisible to all(with the right stealth check), except in darkness?

Someone already pointed this out, but the character can stealth in darkness since you have total concealment. It isn't like anyone can see you anyway... you're effectively invisible. HiPS and Hellcat stealth essentially just let you stealth in low light and bright light as if it were darkness.

This character's one weakness might be be darkvision. A very strict reading of hellcat stealth says you can't use it to hide from creatures with darkvision if you aren't in normal or bright light, and creatures with darkvision can see through both darkness and dim light so HiPS won't help either.

Edit: I guess you would just have to bring a light with you so you could use hellcat stealth to hide from the creatures with darkvision, lol.


blackbloodtroll wrote:
thejeff wrote:
blackbloodtroll wrote:

Okay.

Let's say you attack as a standard action, then 5'step.

Technically, you still have a move action, so you could move.

Part of that 5'step, you make a Stealth check.

Is it at a penalty?

What if you make a move action after, that is not movement?

You can't.

You can only take a 5' step if it's your only movement this round. You could use a move action to move without a stealth penalty, but then you provoke. And, obviously, can't full Attack.

I mean after the standard action attack, you still have 30' of movement possible.

Instead of moving, you 5'step.

Is this 5'step considered "full speed", even though you had a possible 30' of movement available?

Are you using a move action or taking a 5' step?

They are different.
One provokes, the other may have a stealth penalty.


Matrix Dragon wrote:
blackbloodtroll wrote:
Okay, so this PC can basically be invisible to all(with the right stealth check), except in darkness?

Someone already pointed this out, but the character can stealth in darkness since you have total concealment. It isn't like anyone can see you anyway... you're effectively invisible. HiPS and Hellcat stealth essentially just let you stealth in low light and bright light as if it were darkness.

This character's one weakness might be be darkvision. A very strict reading of hellcat stealth says you can't use it to hide from creatures with darkvision if you aren't in normal or bright light, and creatures with darkvision can see through both darkness and dim light so HiPS won't help either.

I've seen it argued both ways, but it's pretty clear that Darkvision doesn't help against HiPS.


Ok Jeff Slow down bro
1.
Your max movement speed is 5... technically this really a Mote point with the Feat and Class Feature you would decide at the point in question.

2.
-10 is for Being Observed... The -5 would be added in if he moved more than have his Movement Speed without Fast Stealth.

The thing about Stealth and any other Action is that it actually controls your movement Speed... there is a Reason it is called Base Movement Speed. It can be altered

Example: Using Stealth takes a 30 Foot move to 15.... A full Round Action gives you a max Move of 5... Again Gm decided in the end.

Another Great thing to Point out is Acceleration Spells...

Without Fast Movement you Speed still Increases so your Movement Speed would also Increase for 50% penalty without Fast Stealth.

In Dim Light its the Shadow Dancers hide in plain Sight -10
for the Bright light -10

If you are standing Next to Someone in the Darkness and they have no light Source... You have Total Concealment.. So Yes even Standing next to someone you could Use Stealth vs Perception.. You are effectively Invisible to them...


Sorry matrix I was writing all that out and there were responses in between!

Scarab Sages

I'm watching his with keen interest as a character I'm playing will be using Hellcat Stealth this Wednesday. Hopefully this is worked out by then.
I would add something to the discussion, but all my points were presented by BBT earlier because of the thread in which this originally came up.


The Problem with Hide in Plain Sight is the only one that has no Limitations that I am aware of is the Rangers

The Shadow Dancer can do it in Dim Light
Hell Cat can do it in Bright Light

In Darkness its clear as Day you have no Shadows to hide which is what Shadow Dancers are using to Hide...

the only way to Hide is to Break Line of Sight... You cant Vanish if you are in plain View to them.


They aren't the same type of movement. One travels further; the other can be taken along with longer actions, but is more careful.

For consistency regarding what is and isn't half speed, here's a question you should ask yourself:

A medium rogue (30 feet of movement) is adjacent to an enemy fighter. The rogue attacks the fighter, then attempts to tumble 5 feet away, then move another 25 feet away with normal movement.

Should the rogue take a penalty for moving at full speed, or not? She's not spending 10 feet of movement to tumble 5 feet away. Would she only ever take a penalty for tumbling when she tumbles a total of 20 feet?


Reecy wrote:

Ok Jeff Slow down bro

1.
Your max movement speed is 5... technically this really a Mote point with the Feat and Class Feature you would decide at the point in question.

This I'll have to see a rules quote on. You can't take a move action, because you don't have the actions left, but that's different. What if I took a 5' step first? At that point my movement speed would still be 30', right?

I just don't think that's how it works
Reecy wrote:

2.

-10 is for Being Observed... The -5 would be added in if he moved more than have his Movement Speed without Fast Stealth.
That -10 you're talking about is a special property of Hellcat Stealth. It has nothing to do with being observed.
Reecy wrote:

In Dim Light its the Shadow Dancers hide in plain Sight -10
for the Bright light -10

Hellcat Stealth has a -10 Stealth Penalty. A Shadowdancer' HiPS does not.

Grand Lodge

Well, if in the darkness, then the PC could just light a Torch, and bring things to Dim Light(or brighter).

If using the Shadow Well ability, then you could reasonably use it in darkness. It allows you to use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own.

What is darkness, but a large shadow?

Also, couldn't you tumble away, and use stealth at the same time?


blackbloodtroll wrote:

Well, if in the darkness, then the PC could just light a Torch, and bring things to Dim Light(or brighter).

If using the Shadow Well ability, then you could reasonably use it in darkness. It allows you to use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own.

What is darkness, but a large shadow?

The torch will work, except for Darkness spells, which suppress non-magical (or lower level magical) lights.

The Shadow Well is unclear. Check with your GM. It's technically true, but I don't think it's the intent. Shadow, to me, involves the interplay of light and darkness, which could be dim light or areas of both.


If you take a 5' step instead of your full move... The only time 5 foot is considered your full movement is during an Full attack Action...

Jeff man read the Feat.... You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.

You can not Stealth Period if you are being Observed unless you Break Line of Sight or have something that allows it... Being Observed has everything to do with this.

I stand Corrected on the Shadow Dancer... She is limited to Dim Light... and there is no -10...

But if you move more than half your speed you would take a -5 without fast Stealth

w/o Fast Stealth
So if you used a Standard Action and 5 foot -10
Standard Action and 30 foot Move -15
Stand Action and 15 Foot Move -10

The whole reason then never mention Darkness is because its Assumed nothing has Dark Vision


blackbloodtroll wrote:

Well, if in the darkness, then the PC could just light a Torch, and bring things to Dim Light(or brighter).

If using the Shadow Well ability, then you could reasonably use it in darkness. It allows you to use the Stealth skill even while being observed and without cover or concealment, as long as you are within 10 feet of a shadow other than your own.

What is darkness, but a large shadow?

Also, couldn't you tumble away, and use stealth at the same time?

Sure. Half speed for acrobatics and half speed for stealthing, resulting in spending 20 feet of movement to tumble 5 feet away while stealthing. It won't get the standard character far, but a character can stealth or tumble (or both) at higher speeds by accepting penalties to the checks or benefiting from special effects.

And some creatures just have 60 foot move speeds, and can happily eat movement penalties that high.


Reecy wrote:

If you take a 5' step instead of your full move... The only time 5 foot is considered your full movement is during an Full attack Action...

Jeff man read the Feat.... You may make Stealth checks in normal or bright light even when observed, but at a -10 penalty.

You can not Stealth Period if you are being Observed unless you Break Line of Sight or have something that allows it... Being Observed has everything to do with this.

I stand Corrected on the Shadow Dancer... She is limited to Dim Light... and there is no -10...

I read the feat. And the class feature. More closely than you, apparently.

As I said, Hellcat Stealth has a -10 penalty. It has nothing to do with being observed, but with using Hellcat Stealth. You can Hellcat Stealth to use Stealth in normal or bright light even if you haven't been observed. For example when you move from cover out into light. You cannot use it in dim light or darkness.

I'm still not convinced that a 5' Step actually changes your movement speed. Nor am I sure it matters.


It has to do with being Observed as well because Normally, You can not do it at all....

This whole thread unless I missed something was based on Using these Feats Attacking and returning to Stealth...

Did I miss something?

Grand Lodge

Alright, so the if the PC tumbles/stealths 5' away, then he effectively has Total Concealment.

Once he has successfully hidden himself, he can 5'step, and not take penalties to further stealth checks?


If the PC moves 5' he does not have to tumble

5' Step Roll Stealth Vanish... As long as he Meets the Lighting Requirements or Breaks line of Sight then yes no further Penalties...

The issue with Hell Cat and Shadow Dancer is there are Light Requirements

In Total Darkness this will not work against Dark Vision... In Every other Lighting Situation these to abilities will allow you to vanish while being Observed

In the Errata here is how it works now

Stealth is a Condition at the being of the round If you move out of Cover you have to roll at the End of your Turn against Perception
If you Attack they Are Aware of you and you become Observed. Normally You can not Stealth...
But Hide In Plain Sight and Hell Cat Change that.

So Basically the way they Changed it,

You Attack someone... You Say I stealth away
With the Hell Cat Feat in bright light
You Move at the end of your turn You roll Stealth at -10 against their Perception

As long as your Move Ends with Cover... Darkness... Walls whatever... And you Beat their Perception... You stay stealth.

Grand Lodge

What if it doesn't end in Cover/Concealment etc.?

That is not required for this PC.

So, unless he does something that breaks stealth, like attack, or run, then he's fine, right?

Scarab Sages

Reecy wrote:

If the PC moves 5' he does not have to tumble

5' Step Roll Stealth Vanish... As long as he Meets the Lighting Requirements or Breaks line of Sight then yes no further Penalties...

The issue with Hell Cat and Shadow Dancer is there are Light Requirements

In Total Darkness this will not work against Dark Vision... In Every other Lighting Situation these to abilities will allow you to vanish while being Observed

In the Errata here is how it works now

Stealth is a Condition at the being of the round If you move out of Cover you have to roll at the End of your Turn against Perception
If you Attack they Are Aware of you and you become Observed. Normally You can not Stealth...
But Hide In Plain Sight and Hell Cat Change that.

So Basically the way they Changed it,

You Attack someone... You Say I stealth away
With the Hell Cat Feat in bright light
You Move at the end of your turn You roll Stealth at -10 against their Perception

As long as your Move Ends with Cover... Darkness... Walls whatever... And you Beat their Perception... You stay stealth.

Why do you need walls/cover, etc at the end of that turn?

Grand Lodge

I don't know why he would need anything, but the right lighting conditions, at the end of his turn.


Going to quote some official rule here to help clear things up.

PFRPG: Core Rulebook: Vision and Light wrote:
Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can't hide within 60 feet of a character with darkvision unless it is invisible or has cover.

You can never use Stealth to hide in darkness or dim light from a creature that is observing you use with darkvision, unless you can become invisible or have cover. Hellcat Stealth does allows you to use Stealth to hide from creature with darkvision in any light with a -10 penalty, assuming you have cover or concealment (which HiPS negates), as a creature with darkvision treats darkness and dim light as normal light.

Taking a 5-foot step is a "No Action", according to the chart of Actions in Combat. No where in Take a 5-Foot Step does it say that taking a 5-foot step is at normal speed. Speed (your normal, base land speed) is always defined by your size and armor. You can take a 5-foot step at no penalty to Stealth, as 5-feet is less than half your normal speed of 20- or 30-feet. If your normal, base land speed is 5 feet, than you take the penalty to Stealth.

That section also states that you cannot take a 5-foot step when hampered by darkness. If you have darkvision, or can otherwise see in the dark, you are no longer hampered by darkness, and can thus take a 5-foot step to Stealth.


blackbloodtroll wrote:

Alright, so the if the PC tumbles/stealths 5' away, then he effectively has Total Concealment.

Once he has successfully hidden himself, he can 5'step, and not take penalties to further stealth checks?

Not in the same turn. You can't use 5' Step and move in the same round.

If you have a move action, you should be able to use Stealth without moving, though it might be easy to guess which square you were in.

Grand Lodge

No.

The PC does not require Cover, Concealment, or the need to be unobserved.

As long as the lighting conditions are Bright, Normal, or Dim.

Darkvision does nothing against the PC in question, in any of these lighting conditions.

Grand Lodge

thejeff wrote:
blackbloodtroll wrote:

Alright, so the if the PC tumbles/stealths 5' away, then he effectively has Total Concealment.

Once he has successfully hidden himself, he can 5'step, and not take penalties to further stealth checks?

Not in the same turn. You can't use 5' Step and move in the same round.

If you have a move action, you should be able to use Stealth without moving, though it might be easy to guess which square you were in.

Not the same round. The round after being hidden.


blackbloodtroll wrote:

What if it doesn't end in Cover/Concealment etc.?

That is not required for this PC.

So, unless he does something that breaks stealth, like attack, or run, then he's fine, right?

If the movement doesn't end in cover or concealment, then Stealth breaks if the character would be observed by others at the end of his turn.

Hide in Plain Sight allows a character to use Stealth to hide while being observed as long as he is within 10 feet of dim light (concealment). Therefore, as long as his Stealth check succeeds after the movement, he can remain in Stealth after ending his turn without cover or concealment, as he is still not considered observed at the end of his turn.


Well that is where you have to remember the Stealth Errata

Your movement has to end in Cover and Concealment....

If a Creature can See in Normal light... this Check lets Stealth while being Observed... that is all these things are allowing...

Stealth is still not Invisibility... If you are in Line of Sight of Something while Stealth at the end your Turn you will become Observed and they are Aware of you... Without Cover or Concealment of some kind.

All these things do is allow to do the one thing you could not Previously and that is Stealth while Someone is looking at you AND while in a lit area, But if something can See in Light and you are Standing in front of him at the end of your turn you will be seen... This is giving you the ability to use your Skill to be Evasive.

Grand Lodge

This PC does not actually need Dim light either, it just helps.

So, he ends his turn, without cover, or concealment, while observed.

He is in any lighting condition other than darkness.

He stays hidden.

Right?


blackbloodtroll wrote:

This PC does not actually need Dim light either, it just helps.

So, he ends his turn, without cover, or concealment, while observed.

He is in any lighting condition other than darkness.

He stays hidden.

Right?

If he has Hellcat Stealth and HiPS, then he does not need dim light, but takes a -10 penalty to stay hidden. If his check is successful, he stays hidden.


Sellsword2587 wrote:
blackbloodtroll wrote:

This PC does not actually need Dim light either, it just helps.

So, he ends his turn, without cover, or concealment, while observed.

He is in any lighting condition other than darkness.

He stays hidden.

Right?

If he has Hellcat Stealth and HiPS, then he does not need dim light, but takes a -10 penalty to stay hidden. If his check is successful, he stays hidden.

Hide in Plain Side does not have a -10 penalty. Only Hellcat Stealth does.

Bright or Normal: -10 Penalty
With 10' of Dim light: No penalty
Darkness: No penalty. Visible to Darkvision


blackbloodtroll wrote:

I mean after the standard action attack, you still have 30' of movement possible.

Instead of moving, you 5'step.

Is this 5'step considered "full speed", even though you had a possible 30' of movement available?

Yes, the two are different.

A move action to move 5' will provoke AOOs (unless it is a withdraw, which it is not in the case you mention) for example.

Think through how hampered terrain would work BBT. Your movement rate is still 30, but you might only be able to travel half that or a quarter that, etc. In those cases you don't get a 5' step, but might have just a 5' move allowed.

To stealth without penalty you are traveling at half speed from what you normally could do. These stack. Just like trying to tumble and the like. Just eat the penalty when you are not reducing your speed.

Likewise if you had a 30ft move speed, 40ft flight, and 20ft swim speed. To use stealth with your movement it would not be half the best rate, but rather half the rate you can travel at..

-James


blackbloodtroll wrote:

Alright, so the if the PC tumbles/stealths 5' away, then he effectively has Total Concealment.

Once he has successfully hidden himself, he can 5'step, and not take penalties to further stealth checks?

In my understanding of the rules, you would take a penalty to Stealth anytime you stealth using a 5-foot step without an ability that negates stealth penalties when moving faster than half speed. It wouldn't matter whether you were near the enemy, or if you had already been detected or not. The existence of the penalty would be based entirely on what kind of action you're using for stealth, and how fast you're trying to move

I see 'half speed' as being based on the movement of the action that is used for the stealth. A typical creature (speed 30) that stealths at half speed with a move action may go 15 feet without a penalty. Still, creatures of different speeds have the same movement during a 5 foot step -- five feet. It doesn't usually matter what your base speed is when five foot stepping. Your base speed simply isn't referenced.

You cannot take 5 foot steps that are at reduced speed; and you take penalties when stealthing at faster than half speed. Therefore, in order to make stealthy 5 foot steps you must either accept the penalty in order to move at full speed which allows you to use the 5 foot step at all, or use a different action, or don't stealth, or find a way to negate the penalty.

Many creatures in your example will elect to use Move actions at half speed to avoid the penalty, while others will accept the penalty, while yet more will invest in Fast Stealth.

Similarly, under my interpretation, a rogue that uses two move actions to move at half speed twice during one round will not be given a penalty. Although she has moved a distance equal to her speed, since I interpret each action as having been at half speed, she never moved fast enough to incur a penalty.

Or consider a rogue with speed 30 that attacks an opponent, then tumbles 5 feet away and moves 25 feet away. Some people would not give this character a penalty for tumbling at full speed, since at no point does its tumbled movement equal half of its move speed. I, however, ask beforehand if the rogue is moving at half speed (spending 10 feet of movement for every 5 feet of distance) to determine whether it's taking a penalty or not.

That kind of explanation might help illustrate why you usually can't stealth without a penalty in very gamey terms: You can't spend 10 feet of movement, when all the movement you have available to spend is 5.

I think that fully explains my thought process.

Quote:


This is the truth! This is my belief. At least for now...

Grand Lodge

I beginning to understand a few of the weird things that happen within the combination set forth here.


Ok I have an Observation

But I see where we are going with this...

Ok Normally with No Feats or Anything you need to Block Line of Sight...

Cover and Concealment

For person with just Normal Vision

If you are in the Dark, they can not See you... Period

You have cover and Concealment. You make a Stealth Check against Perception... You win they dont know you are there.. You lose they know Something is there. You still have Total Concealment you are for better words invisible but they are no longer Denied Dex... that is all that Happens

If you are Observed... You can not make a Stealth Check... You can run into a Dark Room... You can run out of a Lit room... But you can roll Stealth... They know you went that way...

next Round You roll Stealth They Roll Perception... Now they have an Idea of where you are but a Failed Perception Check against your Stealth. Now they have lost you....

Ok Now here are the Rule you have to Remember...

1. You have to break line of Sight by the end of your turn.

Now lets Add Shadow Dancer to this Stealthy person

We have Changed 2
1.In Dim Light (which is normally Viewable)
2. We can now roll Stealth even when viewed

Now using a Human as the base for this

If I use Stealth while being observed and when a Stealth Check as long as my movement ends in darkness or behind some form of cover that blocks line of sight I stay Stealth. This Check is Done at the END of my Turn

Now we add the Hell Cat Feat.

This has added 2 more features to my Stealth

1. Light Bright Light
2. Roll a Stealth Check while being Observed in Lit areas

Still using a Human

I am in a lit area... I can Stealth Move out of his field of Vision roll a stealth check at a -10, if I win I am stealth as long as my Movement ends in cover and concealment...

You are not invisible by any means... If you are in a lit area and that creature can see in light at the end of your turn it will know where you are.

This is why Dark Vision will counter this to a point... Everyone has a weakness and the concept is great... But a Single feat and a Class feature will not make you invisible. There are limits and Stealth only goes so far.


When you are in an area of total darkness, you are effectively blinded. I don't think a successful check to hear an enemy allows you to reclaim your Dex bonus to AC.


Trouble you are correct...

The example was rushed... If you are in a lit area looking in on Darkness you would have it...

Otherwise you would need blind fighting to reclaim it...

Again sorry i was just kinda rushing through the example


thejeff wrote:
Sellsword2587 wrote:
blackbloodtroll wrote:

This PC does not actually need Dim light either, it just helps.

So, he ends his turn, without cover, or concealment, while observed.

He is in any lighting condition other than darkness.

He stays hidden.

Right?

If he has Hellcat Stealth and HiPS, then he does not need dim light, but takes a -10 penalty to stay hidden. If his check is successful, he stays hidden.

Hide in Plain Side does not have a -10 penalty. Only Hellcat Stealth does.

Bright or Normal: -10 Penalty
With 10' of Dim light: No penalty
Darkness: No penalty. Visible to Darkvision

I was referring to penalty from Hellcat Stealth in order to ignore the dim light requirement. I was referring to HiPS for the rest of his conditions (without cover/concealment/observed). Both of them together results in in the correct answer to blackbloodtroll's question.


yeah Sell Sorry i was typing out that long explanation when you typed all that didnt mean to write over ya.


Reecy wrote:
yeah Sell Sorry i was typing out that long explanation when you typed all that didnt mean to write over ya.

No problem! :)

Troubleshooter wrote:
blackbloodtroll wrote:

Alright, so the if the PC tumbles/stealths 5' away, then he effectively has Total Concealment.

Once he has successfully hidden himself, he can 5'step, and not take penalties to further stealth checks?

In my understanding of the rules, you would take a penalty to Stealth anytime you stealth using a 5-foot step without an ability that negates stealth penalties when moving faster than half speed. It wouldn't matter whether you were near the enemy, or if you had already been detected or not. The existence of the penalty would be based entirely on what kind of action you're using for stealth, and how fast you're trying to move

I see 'half speed' as being based on the movement of the action that is used for the stealth. A typical creature (speed 30) that stealths at half speed with a move action may go 15 feet without a penalty. Still, creatures of different speeds have the same movement during a 5 foot step -- five feet. It doesn't usually matter what your base speed is when five foot stepping. Your base speed simply isn't referenced.

You cannot take 5 foot steps that are at reduced speed; and you take penalties when stealthing at faster than half speed. Therefore, in order to make stealthy 5 foot steps you must either accept the penalty in order to move at full speed which allows you to use the 5 foot step at all, or use a different action, or don't stealth, or find a way to negate the penalty.

Many creatures in your example will elect to use Move actions at half speed to avoid the penalty, while others will accept the penalty, while yet more will invest in Fast Stealth.

Similarly, under my interpretation, a rogue that uses two move actions to move at half speed twice during one round will not be given a penalty. Although she has moved a distance equal to her speed, since I interpret each action as having been at half speed, she never moved fast enough to incur a penalty.

Or consider a rogue with speed 30 that attacks an opponent, then tumbles 5 feet...

When taking a 5-foot step, your base land speed does not become 5 feet. Nowhere in the rules for 5-foot steps is that supported. The rules do say that if your speed is 5 feet (base land speed), then you can't take a 5-foot step. You must take a normal move action to move at your speed, 5 feet, because a 5-foot step would at your full movement, no part of it.

Your speed is not based on the action you are taking. Moving only 20 feet in a round when your speed is 30 feet does not mean that your speed is 20 feet. You only used 20 of your available 30 feet to move. Your movement doesn't have to be in 5-foot increments either. Moving 8 feet is mechanically no different than moving 10 feet; on a grid, you move 2 squares in both cases. Likewise, taking a 5-foot step only consumes 5 of your available 30 feet of movement.

Tumbling while using Stealth does not alter your base land speed either. The half-speed from Stealth refers to your base land speed, not the distance you moved. Tumbling 15 feet does not mean that you incur penalties to Stealth if you move more than 7 feet. When Tumbling 15 feet, your base land speed does not become 15 feet.

You can move 30 feet in one move action, and then walk another 30 feet (your speed), tumble 15 feet (1/2 your speed), climb 7 feet (1/4 your speed), or swim 7 feet (1/4 your speed) in another move action. Your base land speed never changes no matter what actions you take in a round, only your available amount of movement. When you Tumble, your available amount of movement for that action is 15 feet (half your base land speed).

Take a 5-Foot Step states, "You can move 5 feet in any round when you don't perform any other kind of movement." You can move 4 feet as a 5-foot step if you like (you won't go anywhere mechanically, but you still won't provoke an attack of opportunity), because the amount of available movement you have for that action is only 5 feet. It does not mean that your speed is 5 feet for that action.

Grand Lodge

@Reecy:
Are suggesting that, somehow, being unobserved, or having Cover/Concealment, is still a requirement for this PC?


Reecy wrote:

Well that is where you have to remember the Stealth Errata

Your movement has to end in Cover and Concealment....

If a Creature can See in Normal light... this Check lets Stealth while being Observed... that is all these things are allowing...

Stealth is still not Invisibility... If you are in Line of Sight of Something while Stealth at the end your Turn you will become Observed and they are Aware of you... Without Cover or Concealment of some kind.

This is ONLY for basic use of the Stealth Skill. HiPS and Hellcat Stealth modify an individual's ability to use the Stealth Skill. The ONLY reason you would need to end your turn in cover/concealment is because, using BASIC Stealth, you must have cover/concealment to use Stealth.

This new rule in the Errata did one thing: Addressed a question on the forums of whether or not a person using basic Stealth can move from one point of cover/concealment to another point of cover/concealment without being automatically spotted in the uncovered/unconcealed areas between them.

Reecy wrote:
All these things do is allow to do the one thing you could not Previously and that is Stealth while Someone is looking at you AND while in a lit area, But if something can See in Light and you are Standing in front of him at the end of your turn you will be seen... This is giving you the ability to use your Skill to be Evasive.

No, actually they VERY CLEARLY allow TWO things:

1. You may now use Stealth EVEN WHILE BEING OBSERVED.
2. You may now use Stealth EVEN WITHOUT COVER/CONCEALMENT as long as you meet the lighting requirement.

If you have HCS or HiPS your Stealth use is no longer hindered by observance and no longer has any requirement for cover/concealment (as long as you meet the lighting prerequisites). There is no HCS or HiPS description that says "You may BEGIN using Stealth..." they say "You may USE Stealth...".


based on the Build here the only time you would need to be Unobserved or need Cover is with someone using Dark Vision while in Complete Darkness....

Hell Cat - Allows you while being Observed in Light
Hide in Plain Sight- Allows you to do it Dim Light (this limitation is only used with the Shadow Dancer)
Important Note :Using the Rogue Talent to get Hide in Plain Sight removes this limitation in Certain terrains

If you are in the Dark and someone can See in the Dark you would have to move into Dim or Bright light to Stealth or Find some form of Cover.

Grand Lodge

Sounds like a good reason to carry an Ioun Torch.

I am still perplexed by some of the conflicting views on 5'steps and Stealth.


Shadowlord you are 100% Wrong

You are trying to argue I take 1 Feat and a Presiege Class and I walk around with Invisibility...

Wrong You need to pull the Stealth Skill and the Errata again...

They Reworded it to a Condition and you can not.
Stealth
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Check

Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging.

Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal -16.

If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.


Sellsword2587 wrote:

Going to quote some official rule here to help clear things up.

PFRPG: Core Rulebook: Vision and Light wrote:
Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. A creature can't hide within 60 feet of a character with darkvision unless it is invisible or has cover.
You can never use Stealth to hide in darkness or dim light from a creature that is observing you use with darkvision, unless you can become invisible or have cover. Hellcat Stealth does allows you to use Stealth to hide from creature with darkvision in any light with a -10 penalty, assuming you have cover or concealment (which HiPS negates), as a creature with darkvision treats darkness and dim light as normal light.

I disagree with this on several points.

For what it's worth, JJ has also stated that LLV and DV offer no interferance with HiPS. HERE and HERE are what he had to say.

Sellsword2587 wrote:

Taking a 5-foot step is a "No Action", according to the chart of Actions in Combat. No where in Take a 5-Foot Step does it say that taking a 5-foot step is at normal speed. Speed (your normal, base land speed) is always defined by your size and armor. You can take a 5-foot step at no penalty to Stealth, as 5-feet is less than half your normal speed of 20- or 30-feet. If your normal, base land speed is 5 feet, than you take the penalty to Stealth.

That section also states that you cannot take a 5-foot step when hampered by darkness. If you have darkvision, or can otherwise see in the dark, you are no longer hampered by darkness, and can thus take a 5-foot step to Stealth.

I completely agree with this interpretation of 5' steps and Stealth. Without seeing further rules on the matter I have no reason to believe that a 5' step can ever be considered your maximum speed. As you said, maximum speed is determined by race/armor. Also the line in Stealth pretty clearly points toward taking a full Move Action vs. moving half your base speed, IMO.


All that these feats and class Features Do is Allow to use a Skill you previously could not...

Troll based on your question

You can Use Stealth as part of your 5 foot action...

Here is how it works

If you are in Bright Light -10
If you are in Dim Light -0
If you are in the Dark -0

Now the things you have to remember about that Step
If you end your move NOT in COVER or CONCEALMENT you are No longer Stealth.

The Only reason to use a 5 Foot Step is to move into a Darkness Spell or into a location that provides cover

taking a 5 is really pointless and ends badly.

Shadow man... read all the posts again... Not one single post has hindered or affected Hide In Plain Sight... The only thing this does is all you to Roll Stealth while Observed.... In Fact you look at HOW the whole thing plays out in Combat... According the the Errata

It goes
Stealth Move
Attack --- Now they are aware and you are Observed
Round 2
I want to Stealth Away
Bluff Check
Ok You are in Darkness -10
Ok You are in Dim Light -10
Ok you are in Bright Light -20

the addition -10 is for penalty for doing it quickly based on the Stealth Skill itself

If you Stealth away at full speed this penalty can go up by 5....

You could move 5' You could move 100'
there is always a -10 unless you blind your target

Again No where as anyone Said this affects the Hide in Plain Sight Class feature... It allows you to make the roll where normally you wouldnt.

Add 5 if you Move more


Matrix Dragon wrote:
blackbloodtroll wrote:
Okay, so this PC can basically be invisible to all(with the right stealth check), except in darkness?

Someone already pointed this out, but the character can stealth in darkness since you have total concealment. It isn't like anyone can see you anyway... you're effectively invisible. HiPS and Hellcat stealth essentially just let you stealth in low light and bright light as if it were darkness.

This character's one weakness might be be darkvision. A very strict reading of hellcat stealth says you can't use it to hide from creatures with darkvision if you aren't in normal or bright light, and creatures with darkvision can see through both darkness and dim light so HiPS won't help either.

Edit: I guess you would just have to bring a light with you so you could use hellcat stealth to hide from the creatures with darkvision, lol.

See my previous post about DV not hindering HiPS.


Reecy wrote:

Shadowlord you are 100% Wrong

You are trying to argue I take 1 Feat and a Presiege Class and I walk around with Invisibility...

Wrong You need to pull the Stealth Skill and the Errata again...

They Reworded it to a Condition and you can not.
Stealth
You are skilled at avoiding detection, allowing you to slip past foes or strike from an unseen position. This skill covers hiding and moving silently.
Check

Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had concealment. You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging.

Creatures gain a bonus or penalty on Stealth checks based on their size: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal -16.

If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are momentarily distracted (such as by a Bluff check), you can attempt to use Stealth. While the others turn their attention from you, you can attempt a Stealth check if you can get to an unobserved place of some kind. This check, however, is made at a –10 penalty because you have to move fast.

And with Hellcat Stealth or HiPS you do not need Cover or Concealment if the lighting conditions are right. That's what they do.

With Bluff, you need to get to cover. With HS or HiPS, that is not stated. You can use Stealth while being observed. HiPS is even more explicit than HS:

Quote:
can hide herself from view in the open without anything to actually hide behind.

Not: Can dash for cover without being seen.

Quoting the whole stealth rules doesn't change that, since they aren't referring to HS or HiPS.

Furthermore it's still not invisibility. It doesn't work like invisibility. It doesn't give the bonuses invisibility does. It's not invisibility.


Shadowlord wrote:
Matrix Dragon wrote:
blackbloodtroll wrote:
Okay, so this PC can basically be invisible to all(with the right stealth check), except in darkness?

Someone already pointed this out, but the character can stealth in darkness since you have total concealment. It isn't like anyone can see you anyway... you're effectively invisible. HiPS and Hellcat stealth essentially just let you stealth in low light and bright light as if it were darkness.

This character's one weakness might be be darkvision. A very strict reading of hellcat stealth says you can't use it to hide from creatures with darkvision if you aren't in normal or bright light, and creatures with darkvision can see through both darkness and dim light so HiPS won't help either.

Edit: I guess you would just have to bring a light with you so you could use hellcat stealth to hide from the creatures with darkvision, lol.

See my previous post about DV not hindering HiPS.

True, but HiPS doesn't work in Darkness, only near Dim Light. Normally in Darkness you can use Stealth anyway, so it doesn't really matter, but Darkvision changes that. So in a area of Darkness this character would not be able to hide from someone with Darkvision.

Grand Lodge

Why would those apply?

Those are the general rule.

These are abilities that specifically override those requirements.

Specific overrides general.

That's always how it's been.


thejeff wrote:
And with Hellcat Stealth or HiPS you do not need Cover or Concealment if the lighting conditions are right. That's what they do.

Thank you, thejeff.

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