Elamdri |
I ran a game a few days ago where I had two characters die in the last encounter. How should I go about awarding EXP now? Do the two remaining PCs get all the EXP split between the two? Or do I divy up the EXP by 4 for all the fights but the last one and then the EXP for the two dead characters just goes to waste?
Elamdri |
We were finishing up the end of the 1st Jade Regent module and the party went through about 4 major fights, but by the end they were pretty well tapped out and Nindinzego ate two of their faces off.
I don't really have a lot of experience doing regular EXP awards, I've typically done story based exp or PFS style EXP, but I thought I'd give it a shot for this game.
I just don't know that it's fair to award two players all the EXP when pretty much all the fights were a 4 man effort.
Elamdri |
Yeah, that's generally how I feel. Just because the two died in the last fight doesn't mean they contributed less, so I think they still deserve the EXP.
But ultimately it's your call.
Well, it's not so much that they "deserve the EXP" as they're dead, it's more I feel that giving all the EXP to the surviving two is unjustly enriching them. I decided to take your advice and divy it up by 4 except for the last fight.